Publication statistics

Pub. period:1999-2001
Pub. count:5
Number of co-authors:8



Co-authors

Number of publications with 3 favourite co-authors:

Ming C. Lin:5
Stephen A. Ehmann:3
Dinesh Manocha:2

 

 

Productive colleagues

Arthur D. Gregory's 3 most productive colleagues in number of publications:

Ming C. Lin:58
Dinesh Manocha:57
Mark A. Livingston:17
 
 
 
May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

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Arthur D. Gregory

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Publications by Arthur D. Gregory (bibliography)

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2001
 
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Ehmann, Stephen A., Gregory, Arthur D. and Lin, Ming C. (2001): A touch-enabled system for multi-resolution modeling and 3D painting. In Journal of Visualization and Computer Animation, 12 (3) pp. 145-157.

2000
 
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Gregory, Arthur D., Mascarenhas, Ajith, Ehmann, Stephen A., Lin, Ming C. and Manocha, Dinesh (2000): Six degree-of-freedom haptic display of polygonal models. In: IEEE Visualization 2000 2000. pp. 139-146.

 
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Gregory, Arthur D., Ehmann, Stephen A. and Lin, Ming C. (2000): inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface. In: VR 2000 2000. pp. 45-.

1999
 
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Gregory, Arthur D., State, Andrei, Lin, Ming C., Manocha, Dinesh and Livingston, Mark A. (1999): Interactive surface decomposition for polyhedral morphing. In The Visual Computer, 15 (9) pp. 453-470.

 
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Gregory, Arthur D., Lin, Ming C., Gottschalk, Stefan and Taylor, Russell (1999): A Framework for Fast and Accurate Collision Detection for Haptic Interaction. In: VR 1999 1999. pp. 38-45.

 
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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/arthur_d__gregory.html

Publication statistics

Pub. period:1999-2001
Pub. count:5
Number of co-authors:8



Co-authors

Number of publications with 3 favourite co-authors:

Ming C. Lin:5
Stephen A. Ehmann:3
Dinesh Manocha:2

 

 

Productive colleagues

Arthur D. Gregory's 3 most productive colleagues in number of publications:

Ming C. Lin:58
Dinesh Manocha:57
Mark A. Livingston:17
 
 
 
May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!