Publication statistics

Pub. period:1999-2011
Pub. count:37
Number of co-authors:75



Co-authors

Number of publications with 3 favourite co-authors:

Sunny Consolvo:12
Jeffrey Hightower:11
W. Keith Edwards:10

 

 

Productive colleagues

Anthony LaMarca's 3 most productive colleagues in number of publications:

Gregory D. Abowd:116
Scott E. Hudson:113
Paul Dourish:96
 
 
 

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Anthony LaMarca

Personal Homepage:
homes.cs.washington.edu/~lamarca/index.html


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Publications by Anthony LaMarca (bibliography)

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2011
 
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Avrahami, Daniel, Yeganyan, Michael and LaMarca, Anthony (2011): The danger of loose objects in the car: challenges and opportunities for ubiquitous computing. In: Proceedings of the 2011 International Conference on Uniquitous Computing 2011. pp. 173-176.

Every year, loose objects inside cars during crashes cause hundreds of serious injuries and even deaths. In this paper, we describe findings from a study of 25 cars and drivers, examining the objects present in the car cabin, the reasons for them being there, and driver awareness of the potential dangers of these objects. With an average of 4.3 potentially dangerous loose objects in a car's cabin, our findings suggest that despite being generally aware of potential risks, considerations of convenience, easy access, and lack of in-the-moment awareness lead people to continue to place objects in dangerous locations in cars. Our study highlights opportunities for addressing this problem by tracking and reminding people about loose objects in cars.

© All rights reserved Avrahami et al. and/or ACM Press

2009
 
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Hudson, Scott E., Harrison, Chris, Harrison, Beverly L. and LaMarca, Anthony (2009): Whack gestures: inexact and inattentive interaction with mobile devices. In: Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2009. pp. 109-112.

We introduce Whack Gestures, an inexact and inattentive interaction technique. This approach seeks to provide a simple means to interact with devices with minimal attention from the user -- in particular, without the use of fine motor skills or detailed visual attention (requirements found in nearly all conventional interaction techniques). For mobile devices, this could enable interaction without "getting it out," grasping, or even glancing at the device. This class of techniques is suitable for a small number of simple but common interactions that could be carried out in an extremely lightweight fashion without disrupting other activities. With Whack Gestures, users can interact by striking a device with the open palm or heel of the hand. We briefly discuss the development and use of a preliminary version of this technique and show that implementations with high accuracy and a low false positive rate are feasible.

© All rights reserved Hudson et al. and/or their publisher

 
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Kane, Shaun K., Avrahami, Daniel, Wobbrock, Jacob O., Harrison, Beverly, Rea, Adam D., Philipose, Matthai and LaMarca, Anthony (2009): Bonfire: a nomadic system for hybrid laptop-tabletop interaction. In: Proceedings of the ACM Symposium on User Interface Software and Technology 2009. pp. 129-138.

We present Bonfire, a self-contained mobile computing system that uses two laptop-mounted laser micro-projectors to project an interactive display space to either side of a laptop keyboard. Coupled with each micro-projector is a camera to enable hand gesture tracking, object recognition, and information transfer within the projected space. Thus, Bonfire is neither a pure laptop system nor a pure tabletop system, but an integration of the two into one new nomadic computing platform. This integration (1) enables observing the periphery and responding appropriately, e.g., to the casual placement of objects within its field of view, (2) enables integration between physical and digital objects via computer vision, (3) provides a horizontal surface in tandem with the usual vertical laptop display, allowing direct pointing and gestures, and (4) enlarges the input/output space to enrich existing applications. We describe Bonfire's architecture, and offer scenarios that highlight Bonfire's advantages. We also include lessons learned and insights for further development and use.

© All rights reserved Kane et al. and/or their publisher

2008
 
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Consolvo, Sunny, McDonald, David W., Toscos, Tammy, Chen, Mike Y., Froehlich, Jon, Harrison, Beverly L., Klasnja, Predrag, LaMarca, Anthony, LeGrand, Louis, Libby, Ryan, Smith, Ian and Landay, James A. (2008): Activity sensing in the wild: a field trial of ubifit garden. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 1797-1806.

Recent advances in small inexpensive sensors, low-power processing, and activity modeling have enabled applications that use on-body sensing and machine learning to infer people's activities throughout everyday life. To address the growing rate of sedentary lifestyles, we have developed a system, UbiFit Garden, which uses these technologies and a personal, mobile display to encourage physical activity. We conducted a 3-week field trial in which 12 participants used the system and report findings focusing on their experiences with the sensing and activity inference. We discuss key implications for systems that use on-body sensing and activity inference to encourage physical activity.

© All rights reserved Consolvo et al. and/or ACM Press

 
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Klasnja, Predrag V., Harrison, Beverly L., LeGrand, Louis, LaMarca, Anthony, Froehlich, Jon and Hudson, Scott E. (2008): Using wearable sensors and real time inference to understand human recall of routine activities. In: Youn, Hee Yong and Cho, We-Duke (eds.) UbiComp 2008 Ubiquitous Computing - 10th International Conference September 21-24, 2008, Seoul, Korea. pp. 154-163.

 
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Choudhury, Tanzeem, Borriello, Gaetano, Consolvo, Sunny, Hhnel, Dirk, Harrison, Beverly L., Hemingway, Bruce, Hightower, Jeffrey, Klasnja, Predrag V., Koscher, Karl, LaMarca, Anthony, Landay, James A., LeGrand, Louis, Lester, Jonathan, Rahimi, Ali, Rea, Adam and Wyatt, Danny (2008): The Mobile Sensing Platform: An Embedded Activity Recognition System. In IEEE Pervasive Computing, 7 (2) pp. 32-41.

 
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Consolvo, Sunny, McDonald, David W., Toscos, Tammy, Chen, Mike Y., Froehlich, Jon, Harrison, Beverly, Klasnja, Predrag, LaMarca, Anthony, LeGrand, Louis, Libby, Ryan, Smith, Ian and Landay, James A. (2008): Activity Sensing in the Wild: A Field Trial of UbiFit Garden. In , .

Recent advances in small inexpensive sensors, low-power processing, and activity modeling have enabled applications that use on-body sensing and machine learning to infer people’s activities throughout everyday life. To address the growing rate of sedentary lifestyles, we have developed a system, UbiFit Garden, which uses these technologies and a personal, mobile display to encourage physical activity. We conducted a 3-week field trial in which 12 participants used the system and report findings focusing on their experiences with the sensing and activity inference. We discuss key implications for systems that use on-body sensing and activity inference to encourage physical activity.

© All rights reserved Consolvo et al. and/or their publisher

2007
 
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Varshavsky, Alex, Scannell, Adin, LaMarca, Anthony and Lara, Eyal de (2007): Amigo: Proximity-Based Authentication of Mobile Devices. In: Krumm, John, Abowd, Gregory D., Seneviratne, Aruna and Strang, Thomas (eds.) UbiComp 2007 Ubiquitous Computing - 9th International Conference September 16-19, 2007, Innsbruck, Austria. pp. 253-270.

 
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Varshavsky, Alex, Lara, Eyal de, Hightower, Jeffrey, LaMarca, Anthony and Otsason, Veljo (2007): GSM indoor localization. In Pervasive and Mobile Computing, 3 (6) pp. 698-720.

 
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Varshavsky, Alex, LaMarca, Anthony, Hightower, Jeffrey and Lara, Eyal de (2007): The SkyLoc Floor Localization System. In: PerCom 2007 - Fifth Annual IEEE International Conference on Pervasive Computing and Communications 19-23 March, 2007, White Plains, New York, USA. pp. 125-134.

 
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LaMarca, Anthony, Langheinrich, Marc and Truong, Khai N. (eds.) PERVASIVE 2007 - Pervasive Computing 5th International Conference May 13-16, 2007, Toronto, Canada.

2006
 
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Chen, Mike Y., Sohn, Timothy, Chmelev, Dmitri, Hhnel, Dirk, Hightower, Jeffrey, Hughes, Jeff, LaMarca, Anthony, Potter, Fred, Smith, Ian E. and Varshavsky, Alex (2006): Practical Metropolitan-Scale Positioning for GSM Phones. In: Dourish, Paul and Friday, Adrian (eds.) UbiComp 2006 Ubiquitous Computing - 8th International Conference September 17-21, 2006, Orange County, CA, USA. pp. 225-242.

 
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Sohn, Timothy, Varshavsky, Alex, LaMarca, Anthony, Chen, Mike Y., Choudhury, Tanzeem, Smith, Ian E., Consolvo, Sunny, Hightower, Jeffrey, Griswold, William G. and Lara, Eyal de (2006): Mobility Detection Using Everyday GSM Traces. In: Dourish, Paul and Friday, Adrian (eds.) UbiComp 2006 Ubiquitous Computing - 8th International Conference September 17-21, 2006, Orange County, CA, USA. pp. 212-224.

 
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Hightower, Jeffrey, LaMarca, Anthony and Smith, Ian E. (2006): Practical Lessons from Place Lab. In IEEE Pervasive Computing, 5 (3) pp. 32-39.

2005
 
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Consolvo, Sunny, Smith, Ian E., Matthews, Tara, LaMarca, Anthony, Tabert, Jason and Powledge, Pauline (2005): Location disclosure to social relations: why, when, & what people want to share. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 81-90.

Advances in location-enhanced technology are making it easier for us to be located by others. These new technologies present a difficult privacy tradeoff, as disclosing one's location to another person or service could be risky, yet valuable. To explore whether and what users are willing to disclose about their location to social relations, we conducted a three-phased formative study. Our results show that the most important factors were who was requesting, why the requester wanted the participant's location, and what level of detail would be most useful to the requester. After determining these, participants were typically willing to disclose either the most useful detail or nothing about their location. From our findings, we reflect on the decision process for location disclosure. With these results, we hope to influence the design of future location-enhanced applications and services.

© All rights reserved Consolvo et al. and/or ACM Press

 
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Hightower, Jeffrey, Consolvo, Sunny, LaMarca, Anthony, Smith, Ian E. and Hughes, Jeff (2005): Learning and Recognizing the Places We Go. In: Beigl, Michael, Intille, Stephen S., Rekimoto, Jun and Tokuda, Hideyuki (eds.) UbiComp 2005 Ubiquitous Computing - 7th International Conference September 11-14, 2005, Tokyo, Japan. pp. 159-176.

 
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Iachello, Giovanni, Smith, Ian E., Consolvo, Sunny, Abowd, Gregory D., Hughes, Jeff, Howard, James, Potter, Fred, Scott, James, Sohn, Timothy, Hightower, Jeffrey and LaMarca, Anthony (2005): Control, Deception, and Communication: Evaluating the Deployment of a Location-Enhanced Messaging Service. In: Beigl, Michael, Intille, Stephen S., Rekimoto, Jun and Tokuda, Hideyuki (eds.) UbiComp 2005 Ubiquitous Computing - 7th International Conference September 11-14, 2005, Tokyo, Japan. pp. 213-231.

 
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LaMarca, Anthony, Hightower, Jeffrey, Smith, Ian E. and Consolvo, Sunny (2005): Self-Mapping in 802.11 Location Systems. In: Beigl, Michael, Intille, Stephen S., Rekimoto, Jun and Tokuda, Hideyuki (eds.) UbiComp 2005 Ubiquitous Computing - 7th International Conference September 11-14, 2005, Tokyo, Japan. pp. 87-104.

 
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Otsason, Veljo, Varshavsky, Alex, LaMarca, Anthony and Lara, Eyal de (2005): Accurate GSM Indoor Localization. In: Beigl, Michael, Intille, Stephen S., Rekimoto, Jun and Tokuda, Hideyuki (eds.) UbiComp 2005 Ubiquitous Computing - 7th International Conference September 11-14, 2005, Tokyo, Japan. pp. 141-158.

 
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Smith, Ian E., Consolvo, Sunny and LaMarca, Anthony (2005): The Drop: pragmatic problems in the design of a compelling, pervasive game. In Computers in Entertainment, 3 (3) p. 4.

 
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Borriello, Gaetano, Chalmers, Matthew, LaMarca, Anthony and Nixon, Paddy (2005): Delivering real-world ubiquitous location systems. In Communications of the ACM, 48 (3) pp. 36-41.

 
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Smith, Ian E., Consolvo, Sunny, LaMarca, Anthony, Hightower, Jeffrey, Scott, James, Sohn, Timothy, Hughes, Jeff, Iachello, Giovanni and Abowd, Gregory D. (2005): Social Disclosure of Place: From Location Technology to Communication Practices. In: Gellersen, Hans-Werner, Want, Roy and Schmidt, Albrecht (eds.) PERVASIVE 2005 - Pervasive Computing, Third International Conference May 8-13, 2005, Munich, Germany. pp. 134-151.

 
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LaMarca, Anthony, Chawathe, Yatin, Consolvo, Sunny, Hightower, Jeffrey, Smith, Ian E., Scott, James, Sohn, Timothy, Howard, James, Hughes, Jeff, Potter, Fred, Tabert, Jason, Powledge, Pauline, Borriello, Gaetano and Schilit, Bill N. (2005): Place Lab: Device Positioning Using Radio Beacons in the Wild. In: Gellersen, Hans-Werner, Want, Roy and Schmidt, Albrecht (eds.) PERVASIVE 2005 - Pervasive Computing, Third International Conference May 8-13, 2005, Munich, Germany. pp. 116-133.

 
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Welbourne, Evan, Lester, Jonathan, LaMarca, Anthony and Borriello, Gaetano (2005): Mobile Context Inference Using Low-Cost Sensors. In: Strang, Thomas and Linnhoff-Popien, Claudia (eds.) Location- and Context-Awareness - First International Workshop - LoCA 2005 May 12-13, 2005, Oberpfaffenhofen, Germany. pp. 254-263.

2004
 
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Beckmann, Chris, Consolvo, Sunny and LaMarca, Anthony (2004): Some Assembly Required: Supporting End-User Sensor Installation in Domestic Ubiquitous Computing Environments. In: Davies, Nigel, Mynatt, Elizabeth D. and Siio, Itiro (eds.) UbiComp 2004 Ubiquitous Computing 6th International Conference September 7-10, 2004, Nottingham, UK. pp. 107-124.

2002
 
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LaMarca, Anthony, Brunette, Waylon, Koizumi, David, Lease, Matthew, Sigurdsson, Stefan B., Sikorski, Kevin, Fox, Dieter and Borriello, Gaetano (2002): PlantCare: An Investigation in Practical Ubiquitous Systems. In: Borriello, Gaetano and Holmquist, Lars Erik (eds.) UbiComp 2002 Ubiquitous Computing - 4th International Conference September 29 - October 1, 2002, Gteborg, Sweden. pp. 316-332.

 
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LaMarca, Anthony, Brunette, Waylon, Koizumi, David, Lease, Matthew, Sigurdsson, Stefan B., Sikorski, Kevin, Fox, Dieter and Borriello, Gaetano (2002): Making Sensor Networks Practical with Robots. In: Mattern, Friedemann and Naghshineh, Mahmoud (eds.) Pervasive 2002 - Pervasive Computing, First International Conference August 26-28, 2002, Zrich, Switzerland. pp. 152-166.

2000
 
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Edwards, W. Keith, Igarashi, Takeo, LaMarca, Anthony and Mynatt, Elizabeth D. (2000): A Temporal Model for Multi-Level Undo and Redo. In: Ackerman, Mark S. and Edwards, Keith (eds.) Proceedings of the 13th annual ACM symposium on User interface software and technology November 06 - 08, 2000, San Diego, California, United States. pp. 31-40.

 
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Dourish, Paul, Edwards, W. Keith, Howell, Jon, LaMarca, Anthony, Lamping, John, Petersen, Karin, Salisbury, Michael, Terry, Doug and Thornton, Jim (2000): A Programming Model for Active Documents. In: Ackerman, Mark S. and Edwards, Keith (eds.) Proceedings of the 13th annual ACM symposium on User interface software and technology November 06 - 08, 2000, San Diego, California, United States. pp. 41-50.

 
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Dourish, Paul, Edwards, W. Keith, LaMarca, Anthony, Lamping, John, Petersen, Karin, Salisbury, Michael, Terry, Douglas B. and Thornton, James D. (2000): Extending document management systems with user-specific active properties. In ACM Transactions on Information Systems, 18 (2) pp. 140-170.

Document properties are a compelling infrastructure on which to develop document management applications. A property-based approach avoids many of the problems of traditional hierarchical storage mechanisms, reflects document organizations meaningful to user tasks, provides a means to integrate the perspectives of multiple individuals and groups, and does this all within a uniform interaction framework. Document properties can reflect not only categorizations of documents and document use, but also expressions of desired system activity, such as sharing criteria, replication management, and versioning. Augmenting property-based document management systems with active properties that carry executable code enables the provision of document-based services on a property infrastructure. The combination of document properties as a uniform mechanism for document management, and active properties as a way of delivering document services, represents a new paradigm for document management infrastructures. The Placeless Documents system is an experimental prototype developed to explore this new paradigm. It is based on the seamless integration of user-specific, active properties. We present the fundamental design approach, explore the challenges and opportunities it presents, and show our architectures deals with them.

© All rights reserved Dourish et al. and/or ACM Press

 
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Igarashi, Takeo, Edwards, W. Keith, LaMarca, Anthony and Mynatt, Elizabeth D. (2000): An Architecture for Pen-based Interaction on Electronic Whiteboards. In: Advanced Visual Interfaces 2000 2000. pp. 68-75.

 
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Mynatt, Elizabeth D., Igarashi, Takeo, Edwards, W. Keith and LaMarca, Anthony (2000): Designing an Augmented Writing Surface. In IEEE Computer Graphics and Applications, 20 (4) pp. 55-61.

1999
 
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Kaminsky, Michael, Dourish, Paul, Edwards, W. Keith, LaMarca, Anthony, Salisbury, Michael and Smith, Ian (1999): SWEETPEA: Software Tools for Programmable Embodied Agents. In: Altom, Mark W. and Williams, Marian G. (eds.) Proceedings of the ACM CHI 99 Human Factors in Computing Systems Conference May 15-20, 1999, Pittsburgh, Pennsylvania. pp. 144-151.

Programmable Embodied Agents are portable, wireless, interactive devices embodying specific, differentiable, interactive characteristics. They take the form of identifiable characters who reside in the physical world and interact directly with users. They can act as an out-of-band communication channel between users, as proxies for system components or other users, or in a variety of other roles. Traditionally, research into such devices has been based on costly custom hardware. In this paper, we report on our explorations of the space of physical character-based interfaces built on recently available stock consumer hardware platforms, structured around an initial framework of applications.

© All rights reserved Kaminsky et al. and/or ACM Press

 
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Mynatt, Elizabeth D., Edwards, W. Keith, LaMarca, Anthony and Igarashi, Takeo (1999): Flatland: New Dimensions in Office Whiteboards. In: Altom, Mark W. and Williams, Marian G. (eds.) Proceedings of the ACM CHI 99 Human Factors in Computing Systems Conference May 15-20, 1999, Pittsburgh, Pennsylvania. pp. 346-353.

Flatland is an augmented whiteboard interface designed for informal office work. Our research investigates approaches to building an augmented whiteboard in the context of continuous, long term office use. In particular, we pursued three avenues of research based on input from user studies: techniques for the management of space on the board, the ability to flexibly apply behaviors to support varied application semantics, and mechanisms for managing history on the board. Unlike some previously reported whiteboard systems, our design choices have been influenced by a desire to support long-term, informal use in an individual office setting.

© All rights reserved Mynatt et al. and/or ACM Press

 
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LaMarca, Anthony, Edwards, W. Keith, Dourish, Paul, Lamping, John, Smith, Ian and Thornton, Jim (1999): Taking the work out of workflow: Mechanisms for document-centered collaboration. In: Bdker, Susanne, Kyng, Morten and Schmidt, Kjeld (eds.) ECSCW 99 - Proceedings of the Sixth European Conference on Computer Supported Cooperative Work 12-16 September, 1999, Copenhagen, Denmark. p. 1.

 
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Dourish, Paul, Edwards, W. Keith, LaMarca, Anthony and Salisbury, Michael (1999): Using Properties for Uniform Interaction in the Presto Document System. In: Zanden, Brad Vander and Marks, Joe (eds.) Proceedings of the 12th annual ACM symposium on User interface software and technology November 07 - 10, 1999, Asheville, North Carolina, United States. pp. 55-64.

Most document or information management systems rely on hierarchies to organise documents (e.g. files, email messages or web bookmarks). However, the rigid structures of hierarchical schemes do not mesh well with the more fluid nature of everyday document practices. This paper describes Presto, a prototype system that allows users to organise their documents entirely in terms of the properties those documents hold for users. Properties provide a uniform mechanism for managing, coding, searching, retrieving and interacting with documents. We concentrate in particular on the challenges that property-based approaches present and the architecture we have developed to tackle them.

© All rights reserved Dourish et al. and/or ACM Press

 
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Dourish, Paul, Edwards, W. Keith, LaMarca, Anthony and Salisbury, Michael (1999): Presto: An Experimental Architecture for Fluid Interactive Document Spaces. In ACM Computing Surveys (CSUR), 6 (2) pp. 133-161.

Traditional document systems use hierarchical filing structures as the basis for organizing, storing and retrieving documents. However, this structure is very limited in comparison with the rich and varied forms of document interaction and category management in everyday document use. Presto is a prototype document management system providing rich interaction with documents through meaningful, user-level document attributes, such as "Word file," "published paper," "shared with Jim," "about Presto", or "currently in progress." Document attributes capture the multiple different roles that a single document might play, and they allow users to rapidly reorganize their document space for the task at hand. They also provide a basis for novel document systems design and new approaches to document management and interaction. In this article, we outline the motivations behind this approach, describe the principal components of our implementation, discuss architectural consequences, and show how these support new forms of interaction with large personal document spaces.

© All rights reserved Dourish et al. and/or ACM Press

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/anthony_lamarca.html

Publication statistics

Pub. period:1999-2011
Pub. count:37
Number of co-authors:75



Co-authors

Number of publications with 3 favourite co-authors:

Sunny Consolvo:12
Jeffrey Hightower:11
W. Keith Edwards:10

 

 

Productive colleagues

Anthony LaMarca's 3 most productive colleagues in number of publications:

Gregory D. Abowd:116
Scott E. Hudson:113
Paul Dourish:96
 
 
 

Upcoming Courses

go to course
Design Thinking: The Beginner's Guide
Starts tomorrow LAST CALL!
go to course
The Psychology of Online Sales: The Beginner's Guide
Starts the day after tomorrow !
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading