Publication statistics

Pub. period:2008-2010
Pub. count:7
Number of co-authors:8



Co-authors

Number of publications with 3 favourite co-authors:

Rod McCall:5
Wolfgang Broll:4
Iris Herbst:3

 

 

Productive colleagues

Anne-Kathrin Braun's 3 most productive colleagues in number of publications:

Wolfgang Broll:20
Rod McCall:11
Irma Lindt:6
 
 
 
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

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Anne-Kathrin Braun

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Publications by Anne-Kathrin Braun (bibliography)

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2010
 
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Braun, Anne-Kathrin and McCall, Rod (2010): Short Paper: User Study for Mobile Mixed Reality Devices. In: Kuhlen, Torsten, Coquillart, Sabine and Interrante, Victoria (eds.) Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR - VEC 2010, Stuttgart, Germany. pp. 89-92.

2008
 
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Herbst, Iris, Braun, Anne-Kathrin, McCall, Rod and Broll, Wolfgang (2008): TimeWarp: interactive time travel with a mobile mixed reality game. In: Hofte, G. Henri ter, Mulder, Ingrid and Ruyter, Boris E. R. de (eds.) Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2008 September 2-5, 2008, Amsterdam, the Netherlands. pp. 235-244.

 
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Wetzel, Richard, McCall, Rod, Braun, Anne-Kathrin and Broll, Wolfgang (2008): Guidelines for designing augmented reality games. In: Proceedings of the 2008 Conference on Future Play 2008. pp. 173-180.

The growing popularity of augmented reality (AR) games in both a research and more recently commercial context has led for a need to take a closer look at design related issues which impact on player experience. While issues relating to this area have been considered, to date most of the emphasis has been on the technology aspects. Furthermore it is almost always assumed that the augmented reality element in itself will provide a sufficient experience for the player. This has led to a need to evaluate what makes a successful augmented reality game. In this paper we present a set of design guidelines which are drawn from experiences of three mixed reality games. The guidelines provide specific guidance on relationships between real and virtual space, social interaction, use of AR technologies, maintaining consistent themes and implicitly address higher level aspects such as presence within a particular augmented reality place.

© All rights reserved Wetzel et al. and/or ACM Press

 
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McCall?, A Rod and Braun, Anne-Kathrin (2008): Experiences of Evaluating Presence in Augmented Realities. In Psychnology, 6 (2) pp. 157-172.

This paper presents an overview of a study of 24 people who used an augmented reality game called TimeWarp. The paper initially discusses the game and evaluation methods chosen, it then explores emerging issues from the evaluation which are applicable to other augmented reality games and how existing user testing methods require further improvements in order to capture data relevant to the issues.

© All rights reserved McCall? and Braun and/or Psychnology.Org

 
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McCall, Rod, Braun, Anne-Kathrin and Grüter, Barbara Maria (2008): Evaluating Player Experiences in Location Aware Games. In: Proceedings of the HCI08 Conference on People and Computers XXII 2008. pp. 205-206.

This workshop will bring together practitioners, students and researchers with an interest in studying player experiences and evaluating playability and usability of location aware games ranging from mixed reality environments through to mobile phone based systems. It will specifically explore the applicability of current HCI practice, how to enhance or develop new techniques and lessons learned from existing studies in the form of methodologies and general design principals.

© All rights reserved McCall et al. and/or their publisher

 
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Herbst, Iris, Braun, Anne-Kathrin, McCall, Rod and Broll, Wolfgang (2008): Multi-dimensional Interactive City Exploration through Mixed Reality. In: IEEE Virtual Reality Conference 2008 VR 2008 8-12 March, 2008, Reno, Nevada, USA. pp. 259-260.

 
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Broll, Wolfgang, Lindt, Irma, Herbst, Iris, Ohlenburg, Jan, Braun, Anne-Kathrin and Wetzel, Richard (2008): Toward Next-Gen Mobile AR Games. In IEEE Computer Graphics and Applications, 28 (4) pp. 40-48.

 
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Changes to this page (author)

07 Nov 2012: Modified
06 Jul 2011: Modified
02 May 2011: Modified
12 Jul 2009: Modified
27 Jun 2009: Modified
26 Jun 2009: Modified
29 May 2009: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/anne-kathrin_braun.html

Publication statistics

Pub. period:2008-2010
Pub. count:7
Number of co-authors:8



Co-authors

Number of publications with 3 favourite co-authors:

Rod McCall:5
Wolfgang Broll:4
Iris Herbst:3

 

 

Productive colleagues

Anne-Kathrin Braun's 3 most productive colleagues in number of publications:

Wolfgang Broll:20
Rod McCall:11
Irma Lindt:6
 
 
 
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!