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Ali Mazalek

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Publications by Ali Mazalek (bibliography)

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2012
 
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Wu, Andy, Mendenhall, Sam, Jog, Jayraj, Hoag, Loring Scotty and Mazalek, Ali (2012): A nested APi structure to simplify cross-device communication. In: Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012. pp. 225-232.

In this paper we present Responsive Objects, Surfaces, and Spaces (ROSS) API, a tangible toolkit that allows designers and developers to easily build applications for heterogeneous network devices. We describe the unique nested structure of the ROSS framework that enables cross-platform and device development and demonstrate its capabilities using several prototype applications.

© All rights reserved Wu et al. and/or ACM Press

2011
 
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Wu, Andy, Yim, Jung-Bin, Caspary, Eric, Mazalek, Ali, Chandrasekharan, Sanjay and Nersessian, Nancy J. (2011): Kinesthetic pathways: a tabletop visualization to support discovery in systems biology. In: Proceedings of the 2011 Conference on Creativity and Cognition 2011. pp. 21-30.

We report on an ethnographic study of the work practice and discovery process in a systems biology lab, and outline a tabletop visualization that was developed based on this study, in collaboration with the researchers. The feedback from the researchers on the current prototype is presented, and ongoing revisions are outlined. We conclude with some of the challenges involved in developing such tangible visualizations for discovery.

© All rights reserved Wu et al. and/or ACM Press

 
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Wu, Andy, Mendenhall, Sam, Jog, Jayraj and Mazalek, Ali (2011): Creativity in software development in an academic research lab. In: Proceedings of the 2011 Conference on Creativity and Cognition 2011. pp. 401-402.

We review the creative activity in the software development process of the ROSS (Responsive Objects, Surfaces, and Spaces) API. The ROSS API is a tangible toolkit that allows designers and developers to easily build applications for many different tangible platforms while still accommodating the continued evolution of the underlying sensing technologies. This paper describes the ROSS API specification, identifies its originality and relevance to creativity, discusses the challenges of the API development process, and summarizes the lessons learned.

© All rights reserved Wu et al. and/or ACM Press

 
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Mazalek, Ali, Nitsche, Michael, Rebola, Claudia, Wu, Andy, Clifton, Paul, Peer, Firaz and Drake, Matthew (2011): Pictures at an exhibition: a physical/digital puppetry performance piece. In: Proceedings of the 2011 Conference on Creativity and Cognition 2011. pp. 441-442.

Pictures at an Exhibition is a physical/digital puppetry piece that uses tangible interface puppets to modify a virtual scene projected at the back of the stage in real-time. Telling the story of a heist in an art gallery, the actions of the puppets are digitally reflected in abstract changes to an artwork in the scene. The piece merges traditional puppeteering practices with tangible interaction technologies and virtual environments to create a novel performance for the live stage.

© All rights reserved Mazalek et al. and/or ACM Press

 
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Peer, Firaz, Friedlander, Anne, Mazalek, Ali and Mueller, Florian 'Floyd' (2011): Evaluating technology that makes physical games for children more engaging. In: Proceedings of ACM IDC11 Interaction Design and Children 2011. pp. 193-196.

Throwing is an important physical skill that lays the foundation for the ability to participate in many physical activities and sports experiences. We aim to support the development of physical skills through exertion game design; our focus here is on the design of an exertion based throwing game that aims to help children improve their ability to throw. We discuss the results of some initial play testing, and how these observations informed our game design.

© All rights reserved Peer et al. and/or ACM Press

2010
 
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Mazalek, Ali, Nitsche, Michael, Chandrasekharan, Sanjay, Welsh, Tim, Clifton, Paul, Quitmeyer, Andrew, Peer, Firaz and Kirschner, Friedrich (2010): Recognizing self in puppet controlled virtual avatars. In: Proceedings of the 3rd International Conference Fun and Games 2010. pp. 66-73.

Recent work in neuroscience suggests that there is a common coding in the brain between perception, imagination and execution of movement. Further, this common coding is considered to allow people to recognize their own movements when presented as abstract representations, and coordinate with these movements better. We are investigating how this 'own movement effect' could be extended to improve the interaction between players and game avatars, and how it might be leveraged to augment players' cognition. To examine this question, we have designed and developed a tangible puppet interface and 3D virtual environment that are tailored to investigate the mapping between player and avatar movements. In a set of two experiments, we show that when the puppet interface is used to transfer players' movements to the avatar, the players are able to recognize their own movements, when presented alongside others' movements. In both experiments, players did not observe their movements being transferred to the avatar, and the recognition occurred after a week of the transfer. Since the recognition effect persisted even with these two handicaps, we conclude that this is a robust effect, and the puppet interface is effective in personalizing an avatar, by transferring a player's own movements to the virtual character.

© All rights reserved Mazalek et al. and/or ACM Press

2009
 
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Mazalek, Ali, Winegarden, Claudia, Al-Haddad, Tristan, Robinson, Susan J. and Wu, Chih-Sung (2009): Architales: physical/digital co-design of an interactive story table. In: Villar, Nicolas, Izadi, Shahram, Fraser, Mike and Benford, Steve (eds.) TEI 2009 - Proceedings of the 3rd International Conference on Tangible and Embedded Interaction February 16-18, 2009, Cambridge, UK. pp. 241-248.

2008
 
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Schmidt, Albrecht, Gellersen, Hans, Hoven, Elise van den, Mazalek, Ali, Holleis, Paul and Villar, Nicolas (eds.) TEI 2008 - Proceedings of the 2nd International Conference on Tangible and Embedded Interaction February 18-20, 2008, Bonn, Germany.

 
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Lee, Hyun-Jean, Kim, Hyungsin, Gupta, Gaurav and Mazalek, Ali (2008): WiiArts: creating collaborative art experience with WiiRemote interaction. In: Schmidt, Albrecht, Gellersen, Hans, Hoven, Elise van den, Mazalek, Ali, Holleis, Paul and Villar, Nicolas (eds.) TEI 2008 - Proceedings of the 2nd International Conference on Tangible and Embedded Interaction February 18-20, 2008, Bonn, Germany. pp. 33-36.

 
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Rydarowski, Aimee, Samanci, Özge and Mazalek, Ali (2008): Murmur: kinetic relief sculpture, multi-sensory display, listening machine. In: Schmidt, Albrecht, Gellersen, Hans, Hoven, Elise van den, Mazalek, Ali, Holleis, Paul and Villar, Nicolas (eds.) TEI 2008 - Proceedings of the 2nd International Conference on Tangible and Embedded Interaction February 18-20, 2008, Bonn, Germany. pp. 231-238.

 
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Wu, Chih-Sung (Andy), Robinson, Susan J. and Mazalek, Ali (2008): Turning a page on the digital annotation of physical books. In: Schmidt, Albrecht, Gellersen, Hans, Hoven, Elise van den, Mazalek, Ali, Holleis, Paul and Villar, Nicolas (eds.) TEI 2008 - Proceedings of the 2nd International Conference on Tangible and Embedded Interaction February 18-20, 2008, Bonn, Germany. pp. 109-116.

 
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Chenzira, Ayoka, Chen, Yanfeng and Mazalek, Ali (2008): RENATI: recontextualizing narratives for tangible interfaces. In: Schmidt, Albrecht, Gellersen, Hans, Hoven, Elise van den, Mazalek, Ali, Holleis, Paul and Villar, Nicolas (eds.) TEI 2008 - Proceedings of the 2nd International Conference on Tangible and Embedded Interaction February 18-20, 2008, Bonn, Germany. pp. 147-148.

 
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Hornecker, Eva, Jacob, Robert J. K., Hummels, Caroline, Ullmer, Brygg, Schmidt, Albrecht, Hoven, Elise van den and Mazalek, Ali (2008): TEI goes on: Tangible and Embedded Interaction. In IEEE Pervasive Computing, 7 (2) pp. 91-96.

published as part of a larger section titled 'Advances in Tangible Interaction and Ubiquitous Virtual Reality'

© All rights reserved Hornecker et al. and/or IEEE Computer Society

Cited on the following page:

» Tangible Interaction: [/encyclopedia/tangible_interaction.html]


 
 
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Hong, Dongpyo, Höllerer, Tobias, Haller, Michael, Takemura, Haruo, Cheok, Adrian David, Kim, Gerard Jounghyun, Billinghurst, Mark, Woo, Woontack, Hornecker, Eva, Jacob, Robert J. K., Hummels, Caroline, Ullmer, Brygg, Schmidt, Albrecht, Hoven, Elise van den and Mazalek, Ali (2008): Advances in Tangible Interaction and Ubiquitous Virtual Reality. In IEEE Pervasive Computing, 7 (2) pp. 90-96.

2007
 
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Hoven, Elise van den and Mazalek, Ali (2007): Tangible play: research and design for tangible and tabletop games. In: Proceedings of the 2007 International Conference on Intelligent User Interfaces 2007. p. 6.

This workshop addresses questions related to the areas of tangible interaction, game design and emerging technologies for tangible and tabletop games. We bring together researchers and practitioners from diverse fields related to these topics, such as HCI, computer science, interaction design and game design. We seek collaborative ways to move forward the field of tangible and tabletop games.

© All rights reserved Hoven and Mazalek and/or ACM Press

 
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Lee, Hyun-Jean, Khandelwal, Madhur and Mazalek, Ali (2007): Tilting table: a movable screen. In: Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007. pp. 93-96.

In screen-based experiences, the screen itself can become the physical device used for interaction. The "move-ability" of the screen affords interactivity between the screen artifact and the viewer, and between the virtual and physical spaces. We have created a movable screen interface, called the tilting table, which provides a display surface via overhead projection. This interface invites user interaction through the action of tilting the tabletop. The degree of tilt affects the displayed visuals and audio output. This simple interaction makes users feel they have a closer connection to the virtual imagery, and the screen thus blurs the boundary between them. In this paper, we introduce four applications that have been implemented for the tilting table. Two use an artistic approach to create expressive and entertaining media interactions, while two have been developed for navigating large information spaces. Each application is described and user feedback is discussed.

© All rights reserved Lee et al. and/or ACM Press

 
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Khandelwal, Madhur and Mazalek, Ali (2007): Teaching table: a tangible mentor for pre-k math education. In: Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007. pp. 191-194.

In this paper, we describe the design and implementation of Teaching Table -- an interactive tabletop audio-visual device aimed at enhancing the learning experience for pre-kindergarten children by involving them in physical activities. Using electromagnetic sensing technology, the table can track tagged objects placed on its surface, accurately identifying their type and location while providing a coincident visual display and audio feedback. Teaching activities that are aimed at developing early math skills have been created for the table in alignment with standard curriculum guidelines for pre-K schools. Additionally, we include software based assessment tools for mentors/teachers to easily track an individual child's progress during the process of interacting with the table.

© All rights reserved Khandelwal and Mazalek and/or ACM Press

 
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Mazalek, Ali, Reynolds, Matthew and Davenport, Glorianna (2007): The TViews Table in the Home. In: Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2007 October 10-12, 2007, Newport, Rhode Island, USA. pp. 52-59.

 
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Mazalek, Ali and Nitsche, Michael (2007): Tangible interfaces for real-time 3D virtual environments. In: Inakage, Masa, Lee, Newton, Tscheligi, Manfred, Bernhaupt, Regina and Natkin, Stéphane (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2007 June 13-15, 2007, Salzburg, Austria. pp. 155-162.

 
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Lee, Hyun-Jean, Mazalek, Ali and Goel, Kirti (2007): The spinning screen: a movable experience between virtual and real. In: Inakage, Masa, Lee, Newton, Tscheligi, Manfred, Bernhaupt, Regina and Natkin, Stéphane (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2007 June 13-15, 2007, Salzburg, Austria. pp. 266-267.

 
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Samanci, Özge, Chen, Yanfeng and Mazalek, Ali (2007): Tangible comics: a performance space with full-body interaction. In: Inakage, Masa, Lee, Newton, Tscheligi, Manfred, Bernhaupt, Regina and Natkin, Stéphane (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2007 June 13-15, 2007, Salzburg, Austria. pp. 171-178.

2002
 
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Mazalek, Ali, Davenport, Glorianna and Ishii, Hiroshi (2002): Tangible viewpoints: a physical approach to multimedia stories. In: ACM Multimedia 2002 2002. pp. 153-160.

 
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Page Information

Page maintainer: The Editorial Team
How to cite/reference this page
URL: http://www.interaction-design.org/references/authors/ali_mazalek.html

Publication statistics

Pub. period:2002-2012
Pub. count:22
Number of co-authors:52



Co-authors

Number of publications with 3 favourite co-authors:

Elise van den Hoven:4
Andy Wu:4
Hyun-Jean Lee:3

 

 

Productive colleagues

Ali Mazalek's 3 most productive colleagues in number of publications:

Hiroshi Ishii:107
Albrecht Schmidt:98
Mark Billinghurst:85
 
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