Publication statistics

Pub. period:1993-2011
Pub. count:27
Number of co-authors:35



Co-authors

Number of publications with 3 favourite co-authors:

Andri Ioannidou:10
Corrina Perrone:3
Tamara Sumner:2

 

 

Productive colleagues

Alexander Repenning's 3 most productive colleagues in number of publications:

Alistair G. Sutcli..:148
Fabio Paterno:118
T. R. G. Green:70
 
 
 
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-- Lester Beall

 
 

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Alexander Repenning

Picture of Alexander Repenning. © Alexander Repenning
Personal Homepage:
http://www.cs.colorado.edu/~ralex/

Alexander Repenning is a computer science professor at the University of Colorado, a member of the Center for Lifelong Learning and Design at the University of Colorado and the founder of AgentSheets Inc. Repenning’s research interests include education, end-user programmable agents, and artificial intelligence. He is the director of the Scalable Game Design Initiative. Repenning has worked in research and development at Asea Brown Boveri, Xerox PARC, Apple Computer, and Hewlett Packard. He is the creator of the AgentSheets simulation and game-authoring tool. He has offered game design workshops nationally at Stanford, the MIT Media Lab, and University of Colorado as well as internationally in Europe and Japan. His work has received numerous awards including the Gold Medal from the mayor of Paris for "most innovative application in education of the World Wide Web" and “best of the best innovators” by ACM. Repenning is an advisor to the National Academy of Sciences, the European Commission, the National Science Foundation, The Japanese Ministry of Education and the Organisation for Economic Co-operation and Development (OECD). Repenning has raised over $10 million for research from the National Science Foundation, the National Institute of Health, the Department of Defense, and the European Commission.

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Publications by Alexander Repenning (bibliography)

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2011
 
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Koh, Kyu Han, Bennett, Vicki and Repenning, Alexander (2011): Computing indicators of creativity. In: Proceedings of the 2011 Conference on Creativity and Cognition 2011. pp. 357-358.

Divergent thinking has been linked to creative processes leading to innovative artifacts. Measuring creative divergence can be difficult. Across the USA, the Scalable Game Design (SGD) Project includes thousands of student participants building their own games through learning computational thinking (CT). To evaluate these games, a technique, the Computational Thinking Pattern Analysis (CTPA) [1], was developed, refined and used successfully. Under three different learning conditions, divergence was computed through CTPA, and then analyzed and explored as an indication of creativity.

© All rights reserved Koh et al. and/or ACM Press

2009
 
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Ioannidou, Andri, Repenning, Alexander and Webb, David C. (2009): AgentCubes: Incremental 3D end-user development. In J. Vis. Lang. Comput., 20 (4) pp. 236-251.

2008
 
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Ioannidou, Andri, Repenning, Alexander and Webb, David (2008): Using scalable game design to promote 3D fluency: Assessing the AgentCubes incremental 3D end-user development framework. In: VL-HCC 2008 - IEEE Symposium on Visual Languages and Human-Centric Computing 15-19 September, 2008, Herrsching am Ammersee, Germany. pp. 47-54.

 
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Ahmadi, Navid, Repenning, Alexander and Ioannidou, Andri (2008): Collaborative end-user development on handheld devices. In: VL-HCC 2008 - IEEE Symposium on Visual Languages and Human-Centric Computing 15-19 September, 2008, Herrsching am Ammersee, Germany. pp. 237-241.

 
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Repenning, Alexander and Ioannidou, Andri (2008): End-user visualizations. In: Levialdi, Stefano (ed.) AVI 2008 - Proceedings of the working conference on Advanced Visual Interfaces May 28-30, 2008, Napoli, Italy. pp. 492-493.

 
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Repenning, Alexander and Ioannidou, Andri (2008): Agent warp engine: formula based shape warping for networked applications. In: Levialdi, Stefano (ed.) AVI 2008 - Proceedings of the working conference on Advanced Visual Interfaces May 28-30, 2008, Napoli, Italy. pp. 279-286.

2006
 
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Repenning, Alexander and Ioannidou, Andri (2006): AgentCubes: Raising the Ceiling of End-User Development in Education through Incremental 3D. In: VL-HCC 2006 - IEEE Symposium on Visual Languages and Human-Centric Computing 4-8 September, 2006, Brighton, UK. pp. 27-34.

 
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Repenning, Alexander and Ioannidou, Andri (2006): Mobility agents: guiding and tracking public transportation users. In: Celentano, Augusto (ed.) AVI 2006 - Proceedings of the working conference on Advanced visual interfaces May 23-26, 2006, Venezia, Italy. pp. 127-134.

2004
 
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Repenning, Alexander and Ioannidou, Andri (2004): Agent-based end-user development. In Communications of the ACM, 47 (9) pp. 43-46.

 Cited in the following chapter:

» Semiotics: [/encyclopedia/semiotics_and_human-computer_interaction.html]


 
2003
 
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Repenning, Alexander and Sullivan, James (2003): The Pragmatic Web: Agent-Based Multimodal Web Interaction with no Browser in Sight. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 212.

 
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Paterno, Fabio, Repenning, Alexander and Sutcliffe, Alistair G. (2003): End-user development. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 1096.

2000
 
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Repenning, Alexander and Perrone, Corrina (2000): Programming by Analogous Examples. In Communications of the ACM, 43 (3) pp. 90-97.

 Cited in the following chapter:

» End-User Development: [/encyclopedia/end-user_development.html]


 
1999
 
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Roschelle, Jeremy, DiGiano, Chris, Koutlis, Manolis, Repenning, Alexander, Phillips, Jonathan, Jackiw, Nickolas and Suthers, Dan (1999): Developing Educational Software Components. In IEEE Computer, 32 (9) pp. 50-58.

1998
 
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Perrone, Corrina and Repenning, Alexander (1998): Graphical Rewrite Rule Analogies: Avoiding the Inherior Copy & Paste Reuse Dilemma. In: VL 1998 1998. pp. 40-46.

 
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Rader, Cyndi, Cherry, Gina, Brand, Cathy, Repenning, Alexander and Lewis, Clayton (1998): Designing Mixed Textual and Iconic Programming Languages for Novice Users. In: VL 1998 1998. pp. 187-194.

1997
 
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Ambler, Allen L., Green, T. R. G., Kumura, Takayuki Dan, Repenning, Alexander and Smedley, Trevor J. (1997): 1997 Visual Programming Challenge Summary. In: VL 1997 1997. pp. 11-18.

 
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Repenning, Alexander and Ioannidou, Andri (1997): Behavior Processors: Layers between End-Users and Java Virtual Machines. In: VL 1997 1997. pp. 406-413.

1996
 
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Perrone, Corrina, Repenning, Alexander and Clark, David (1996): WebQuest: Using the World Wide Web & Interactive Simulation Games in the Classroom. In First Monday, 1 (5) .

 
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Repenning, Alexander and Ambach, James (1996): Tactile Programming: A Unified Manipulation Paradigm Supporting Program Comprehension, Composition and Sharing. In: VL 1996 1996. pp. 102-109.

 
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Eden, Hal, Eisenberg, Michael, Fischer, Gerhard and Repenning, Alexander (1996): Making Learning a Part of Life. In Communications of the ACM, 39 (4) pp. 40-42.

1995
 
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Schneider, Kurt and Repenning, Alexander (1995): Deceived by Ease of Use -- Using Paradigmatic Applications to Build Visual Design Environments. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 1995. pp. 177-188.

Application frameworks for visual design environments usually offer a wide range of features and easy-to-use mechanisms to develop applications. We observed that sometimes those features deceive application designers: Tempted by the desire to make rapid progress, designers go into too much detail about easy things too early in the process, like graphical representations. After the easy-to-use mechanisms have been exploited, they find themselves stuck and frustrated. Premature design decisions made during the feature-driven phase can corrupt application system architecture or require abandonment of much work. Extensive rework endangers project success. Paradigmatic applications can help to bridge the gap between application framework features and intended application -- better than manuals or additional features can. As examples and sources for reusable components, this special kind of exemplary applications directs the attention of designers to higher-level building blocks and helps them to avoid premature feature exploitation. We characterize paradigmatic applications and describe their impact on the design process.

© All rights reserved Schneider and Repenning and/or ACM Press

 
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Repenning, Alexander and Sumner, Tamara (1995): Agentsheets: A Medium for Creating Domain-Oriented Languages. In IEEE Computer, 28 (3) pp. 17-25.

 
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Gindling, Jim, Ioannidou, Andri, Loh, Jennifer, Lokkebo, Olav and Repenning, Alexander (1995): LEGOsheets: A Rule-Based Programming, Simulation and Manipulation Environment for the LEG0 Programmable Brick. In: VL 1995 1995. pp. 172-179.

 
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Repenning, Alexander (1995): Bending the Rules: Steps Toward Semantically Enriched Graphical Rewrite Rules. In: VL 1995 1995. pp. 226-233.

1994
 
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Repenning, Alexander (1994): Bending Icons: Syntactic and Semantic Transformations of Icons. In: VL 1994 1994. pp. 296-303.

 
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Repenning, Alexander and Sumner, Tamara (1994): Programming as Problem Solving: A Participatory Theater Approach. In: Advanced Visual Interfaces 1994 1994. pp. 182-191.

1993
 
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Repenning, Alexander and Citrin, Wayne (1993): Agentsheets: Applying Grid-Based Spatial Reasoning to Human-Computer Interaction. In: Proceedings of the 1993 IEEE Workshop on Visual Languages August 24-27, 1993, Bergen, Norway. pp. 77-82.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/alexander_repenning.html

Publication statistics

Pub. period:1993-2011
Pub. count:27
Number of co-authors:35



Co-authors

Number of publications with 3 favourite co-authors:

Andri Ioannidou:10
Corrina Perrone:3
Tamara Sumner:2

 

 

Productive colleagues

Alexander Repenning's 3 most productive colleagues in number of publications:

Alistair G. Sutcli..:148
Fabio Paterno:118
T. R. G. Green:70
 
 
 
May 20

The moment clients realize that revisions are not an all-you-can-eat buffet, suddenly they realize they are not hungry.

-- Lester Beall

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!