Pub. period:1993-2011
Pub. count:27
Number of co-authors:35
Number of publications with 3 favourite co-authors:
Andri Ioannidou:10Alexander Repenning's 3 most productive colleagues in number of publications:
Alistair G. Sutcli..:148 The moment clients realize that revisions are not an all-you-can-eat buffet, suddenly they realize they are not hungry.
-- Lester Beall
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Alexander Repenning is a computer science professor at the University of Colorado, a member of the Center for Lifelong Learning and Design at the University of Colorado and the founder of AgentSheets Inc. Repenning’s research interests include education, end-user programmable agents, and artificial intelligence. He is the director of the Scalable Game Design Initiative. Repenning has worked in research and development at Asea Brown Boveri, Xerox PARC, Apple Computer, and Hewlett Packard. He is the creator of the AgentSheets simulation and game-authoring tool. He has offered game design workshops nationally at Stanford, the MIT Media Lab, and University of Colorado as well as internationally in Europe and Japan. His work has received numerous awards including the Gold Medal from the mayor of Paris for "most innovative application in education of the World Wide Web" and “best of the best innovators” by ACM. Repenning is an advisor to the National Academy of Sciences, the European Commission, the National Science Foundation, The Japanese Ministry of Education and the Organisation for Economic Co-operation and Development (OECD). Repenning has raised over $10 million for research from the National Science Foundation, the National Institute of Health, the Department of Defense, and the European Commission.
Koh, Kyu Han, Bennett, Vicki and Repenning, Alexander (2011): Computing indicators of creativity. In: Proceedings of the 2011 Conference on Creativity and Cognition 2011. pp. 357-358.
Ioannidou, Andri, Repenning, Alexander and Webb, David C. (2009): AgentCubes: Incremental 3D end-user development. In J. Vis. Lang. Comput., 20 (4) pp. 236-251.
Ioannidou, Andri, Repenning, Alexander and Webb, David (2008): Using scalable game design to promote 3D fluency: Assessing the AgentCubes incremental 3D end-user development framework. In: VL-HCC 2008 - IEEE Symposium on Visual Languages and Human-Centric Computing 15-19 September, 2008, Herrsching am Ammersee, Germany. pp. 47-54.
Ahmadi, Navid, Repenning, Alexander and Ioannidou, Andri (2008): Collaborative end-user development on handheld devices. In: VL-HCC 2008 - IEEE Symposium on Visual Languages and Human-Centric Computing 15-19 September, 2008, Herrsching am Ammersee, Germany. pp. 237-241.
Repenning, Alexander and Ioannidou, Andri (2008): End-user visualizations. In: Levialdi, Stefano (ed.) AVI 2008 - Proceedings of the working conference on Advanced Visual Interfaces May 28-30, 2008, Napoli, Italy. pp. 492-493.
Repenning, Alexander and Ioannidou, Andri (2008): Agent warp engine: formula based shape warping for networked applications. In: Levialdi, Stefano (ed.) AVI 2008 - Proceedings of the working conference on Advanced Visual Interfaces May 28-30, 2008, Napoli, Italy. pp. 279-286.
Repenning, Alexander and Ioannidou, Andri (2006): AgentCubes: Raising the Ceiling of End-User Development in Education through Incremental 3D. In: VL-HCC 2006 - IEEE Symposium on Visual Languages and Human-Centric Computing 4-8 September, 2006, Brighton, UK. pp. 27-34.
Repenning, Alexander and Ioannidou, Andri (2006): Mobility agents: guiding and tracking public transportation users. In: Celentano, Augusto (ed.) AVI 2006 - Proceedings of the working conference on Advanced visual interfaces May 23-26, 2006, Venezia, Italy. pp. 127-134.
Repenning, Alexander and Ioannidou, Andri (2004): Agent-based end-user development. In Communications of the ACM, 47 (9) pp. 43-46.
» Semiotics: [/encyclopedia/semiotics_and_human-computer_interaction.html]
Repenning, Alexander and Sullivan, James (2003): The Pragmatic Web: Agent-Based Multimodal Web Interaction with no Browser in Sight. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 212.
Paterno, Fabio, Repenning, Alexander and Sutcliffe, Alistair G. (2003): End-user development. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 1096.
Repenning, Alexander and Perrone, Corrina (2000): Programming by Analogous Examples. In Communications of the ACM, 43 (3) pp. 90-97.
» End-User Development: [/encyclopedia/end-user_development.html]
Roschelle, Jeremy, DiGiano, Chris, Koutlis, Manolis, Repenning, Alexander, Phillips, Jonathan, Jackiw, Nickolas and Suthers, Dan (1999): Developing Educational Software Components. In IEEE Computer, 32 (9) pp. 50-58.
Perrone, Corrina and Repenning, Alexander (1998): Graphical Rewrite Rule Analogies: Avoiding the Inherior Copy & Paste Reuse Dilemma. In: VL 1998 1998. pp. 40-46.
Rader, Cyndi, Cherry, Gina, Brand, Cathy, Repenning, Alexander and Lewis, Clayton (1998): Designing Mixed Textual and Iconic Programming Languages for Novice Users. In: VL 1998 1998. pp. 187-194.
Ambler, Allen L., Green, T. R. G., Kumura, Takayuki Dan, Repenning, Alexander and Smedley, Trevor J. (1997): 1997 Visual Programming Challenge Summary. In: VL 1997 1997. pp. 11-18.
Repenning, Alexander and Ioannidou, Andri (1997): Behavior Processors: Layers between End-Users and Java Virtual Machines. In: VL 1997 1997. pp. 406-413.
Perrone, Corrina, Repenning, Alexander and Clark, David (1996): WebQuest: Using the World Wide Web & Interactive Simulation Games in the Classroom. In First Monday, 1 (5) .
Repenning, Alexander and Ambach, James (1996): Tactile Programming: A Unified Manipulation Paradigm Supporting Program Comprehension, Composition and Sharing. In: VL 1996 1996. pp. 102-109.
Eden, Hal, Eisenberg, Michael, Fischer, Gerhard and Repenning, Alexander (1996): Making Learning a Part of Life. In Communications of the ACM, 39 (4) pp. 40-42.
Schneider, Kurt and Repenning, Alexander (1995): Deceived by Ease of Use -- Using Paradigmatic Applications to Build Visual Design Environments. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 1995. pp. 177-188.
© All rights reserved Schneider and Repenning and/or ACM Press
Repenning, Alexander and Sumner, Tamara (1995): Agentsheets: A Medium for Creating Domain-Oriented Languages. In IEEE Computer, 28 (3) pp. 17-25.
Gindling, Jim, Ioannidou, Andri, Loh, Jennifer, Lokkebo, Olav and Repenning, Alexander (1995): LEGOsheets: A Rule-Based Programming, Simulation and Manipulation Environment for the LEG0 Programmable Brick. In: VL 1995 1995. pp. 172-179.
Repenning, Alexander (1995): Bending the Rules: Steps Toward Semantically Enriched Graphical Rewrite Rules. In: VL 1995 1995. pp. 226-233.
Repenning, Alexander (1994): Bending Icons: Syntactic and Semantic Transformations of Icons. In: VL 1994 1994. pp. 296-303.
Repenning, Alexander and Sumner, Tamara (1994): Programming as Problem Solving: A Participatory Theater Approach. In: Advanced Visual Interfaces 1994 1994. pp. 182-191.
Repenning, Alexander and Citrin, Wayne (1993): Agentsheets: Applying Grid-Based Spatial Reasoning to Human-Computer Interaction. In: Proceedings of the 1993 IEEE Workshop on Visual Languages August 24-27, 1993, Bergen, Norway. pp. 77-82.
Pub. period:1993-2011
Pub. count:27
Number of co-authors:35
Number of publications with 3 favourite co-authors:
Andri Ioannidou:10Alexander Repenning's 3 most productive colleagues in number of publications:
Alistair G. Sutcli..:148 The moment clients realize that revisions are not an all-you-can-eat buffet, suddenly they realize they are not hungry.
-- Lester Beall
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !