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Marcus, Aaron R. (2007): Taxonomies to tax the couch-potato's cortex. In Interactions, 14 (1) pp. 50-5151
Marcus, Aaron R. (2007): Happy birthday!: CHI at 25. In Interactions, 14 (2) pp. 42-4343
Marcus, Aaron R. (2007): Big spaces, big lives, big challenges. In Interactions, 14 (3) pp. 46-4747
Marcus, Aaron R. (2007): Fun! fun! fun! in the user experience we just wanna have fun...don't we?. In Interactions, 14 (4) pp. 48-ff
Marcus, Aaron R. (2007): Am I pushing your buttons?. In Interactions, 14 (5) pp. 44-4545
Marcus, Aaron R. (2007): The sun rises in the east. In Interactions, 14 (6) pp. 52-5353
Marcus, Aaron R. (2006): Dashboards in your future. In Interactions, 13 (1) pp. 48-6060
Marcus, Aaron R. (2006): Visualizing the future of information visualization. In Interactions, 13 (2) pp. 42-4343
Marcus, Aaron R. (2006): CHI at the movies and on tv. In Interactions, 13 (3) pp. 54-ff
Marcus, Aaron R. (2006): Wit and wisdom: where do we turn for advice?. In Interactions, 13 (4) pp. 52-5353
Marcus, Aaron R. and Gasperini, Jim (2006): Almost dead on arrival: a case study of non-user-centered design for a police emergency-response system. In Interactions, 13 (5) pp. 12-1818
Marcus, Aaron R. (2006): From KidCHI to BabyCHI. In Interactions, 13 (5) pp. 52-5353
Marcus, Aaron R. (2006): SeniorCHI: the geezers are coming!. In Interactions, 13 (6) pp. 48-4949
Marcus, Aaron R. (2005): User-centered design in the enterprise. In Interactions, 12 (1) pp. 18-2323
Marcus, Aaron R. (2005): Dreaming of robots: an interview with Bruce Sterling. In Interactions, 12 (2) pp. 68-7070
Marcus, Aaron R. (2005): The out-of-box home experience: remote from reality. In Interactions, 12 (3) pp. 54-5656
Marcus, Aaron R. (2005): Usability grows up: the great debate. In Interactions, 12 (4) pp. 72-7373
Marcus, Aaron R. (2005): What would an ideal CHI education look like?. In Interactions, 12 (5) pp. 54-5555
Marcus, Aaron R. (2005): When in Rome, do as the Romans do: HCII 2005 recap. In Interactions, 12 (6) pp. 48-ff
Marcus, Aaron R. (2004): The next revolution: vehicle user interfaces. In Interactions, 11 (1) pp. 40-4747
Marcus, Aaron R. (2004): Patterns within patterns. In Interactions, 11 (2) pp. 28-3434
Marcus, Aaron R. (2004): User-experience planning for corporate success. In Interactions, 11 (3) pp. 24-2727
Marcus, Aaron R. (2004): Insights on outsourcing. In Interactions, 11 (4) pp. 12-1717
Marcus, Aaron R. (2004): Branding 101. In Interactions, 11 (5) pp. 14-2121
Marcus, Aaron R. (2004): It's about time. In Interactions, 11 (6) pp. 16-2121
Marcus, Aaron R. (2003): User-interface design and China: a great leap forward. In Interactions, 10 (1) pp. 21-2525
Marcus, Aaron R. (2003): Universal, ubiquitous, user-interface design for the disabled and elderly. In Interactions, 10 (2) pp. 23-2727
Marcus, Aaron R. (2003): Icons, symbols, and signs: visible languages to facilitate communication. In Interactions, 10 (3) pp. 37-4343
Marcus, Aaron R. (2003): What do UI designers think about protecting their designs?. In Interactions, 10 (4) pp. 36-4343
Marcus, Aaron R. (2003): When is a user not a user?: Who are we? What do we do?. In Interactions, 10 (5) pp. 28-3434
Marcus, Aaron R. (2003): The emotion commotion. In Interactions, 10 (6) pp. 28-3434
Marcus, Aaron R., Baumgartner, V.-J. and Chen, E. (2003): User-Interface Design and Culture. In: Proceedings of the Tenth International Conference on Human-Computer Interaction 2003. pp. 153-157.
Marcus, Aaron R. (2003): Vehicle UI and Information-Visualization Design. In: Proceedings of the Tenth International Conference on Human-Computer Interaction 2003. pp. 158-162.
Marcus, Aaron R. and Chen, Eugene (2002): Designing the PDA of the future. In Interactions, 9 (1) pp. 34-4444
Marcus, Aaron R. (2002): Metaphors and user interfaces in the 21st Century. In Interactions, 9 (2) pp. 7-1010
Marcus, Aaron R. (2002): Culture class vs. culture clash. In Interactions, 9 (3) pp. 25-2828
Marcus, Aaron R. (2002): CHI as a cross-tribal community. In Interactions, 9 (4) pp. 31-3535
Marcus, Aaron R. (2002): Dare we define user-interface design?. In Interactions, 9 (5) pp. 19-2424
Marcus, Aaron R. (2002): The cult of cute: the challenge of user experience design. In Interactions, 9 (6) pp. 29-3434
Marcus, Aaron R. (2002): Cross-cultural UI design: for home, work, and on the way. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2002. p. 411. Available online
Marcus, Aaron R. (2001): Cross-cultural user-interface design for work, home, play, and on the way. In: IEEE ACM 19th International Conference on Computer Documentation 2001. pp. 221-222. Available online
Marcus, Aaron R. (2001): Cross-Cultural User-Interface Design. In: Proceedings of the Ninth International Conference on Human-Computer Interaction 2001. pp. 502-505.
Marcus, Aaron R. (2001): Babyface Design for Mobile Devices and the Web. In: Proceedings of the Ninth International Conference on Human-Computer Interaction 2001. pp. 514-518.
Marcus, Aaron R. (2001): Cross-Cultural Web User-Interface Design. In: Proceedings of IFIP INTERACT01: Human-Computer Interaction 2001, Tokyo, Japan. pp. 832-834.
Marcus, Aaron R. and Gould, Emilie West (2000): Crosscurrents: cultural dimensions and global Web user-interface design. In Interactions, 7 (4) pp. 32-4646
Marcus, Aaron R., Frank, V., Armitage, John and Guttman, E. (1999): Global User-Interface Design. In: 1999. pp. 772-776.
Marcus, Aaron R. (1998): Metaphor Design in User Interfaces. In ACM SIGDOC *Journal of Computer Documentation, 22 (2) pp. 43-5757
Marcus, Aaron R. (1997): Cultural Diversity for User Interface Design: A Progress Report. In: Proceedings of the Seventh International Conference on Human-Computer Interaction 1997. pp. 145-148.
Marcus, Aaron R. (1997): International User-Interface Standards for Information Superhighways: Some Design Issues. In: Proceedings of the Seventh International Conference on Human-Computer Interaction 1997. pp. 189-192.
Smilonich, Nick, Thompson, Lynne and Marcus, Aaron R. (1996): The Cross-GUI Handbook: For Multiplatform User Interface Design. Addison-Wesley Publishing
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Marcus, Aaron R. (1995): Graphic Design for Advanced User Interfaces. In: Proceedings of the Human Factors and Ergonomics Society 39th Annual Meeting 1995. .
Marcus, Aaron R. (1994): Metaphor Mayhem: Mismanaging Expectation and Surprise. In Interactions, 1 (1) pp. 41-4343
Marcus, Aaron R. (1993): Future User Interface Metaphors. In: Proceedings of the Human Factors and Ergonomics Society 37th Annual Meeting 1993. pp. 258-262.
Marcus, Aaron R. (1993): Metaphor Design and Cultural Diversity in Advanced User Interfaces. In: Proceedings of the Fifth International Conference on Human-Computer Interaction 1993. pp. 469-474.
Marcus, Aaron R. (1993): Visual Rhetoric in User Interfaces. In: Proceedings of the Fifth International Conference on Human-Computer Interaction - Poster Sessions: Abridged Proceedings 1993. p. 258.
Marcus, Aaron R., Norman, Donald A., Rucker, Rudy, Sterling, Bruce and Vinge, Vernor (1992): Sci-Fi at CHI: Cyberpunk Novelists Predict Future User Interfaces. In: Bauersfeld, Penny, Bennett, John and Lynch, Gene (eds.) Proceedings of the ACM CHI 92 Human Factors in Computing Systems Conference June 3-7, 1992, Monterey, California. pp. 435-437. Available online
Marcus, Aaron R. (1992): Graphic Design for Electronic Documents and User Interfaces. Reading, MA, ACM Press
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Angiolillo, Joel S., Marcus, Aaron R., Casey, Steven M. and Dumais, Susan (1991): Designing Usable Documentation: New Directions for Human Factors. In: Proceedings of the Human Factors Society 35th Annual Meeting 1991. pp. 249-250.