Pub. period:1995-2006
Pub. count:6
Number of co-authors:11
Number of publications with 3 favourite co-authors:
Qunsheng Peng:4A. Robin Forrest's 3 most productive colleagues in number of publications:
Qunsheng Peng:68 It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.
-- Steve Jobs, 1998
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Feng, Jieqing, Shao, Jin, Jin, Xiaogang, Peng, Qunsheng and Forrest, A. Robin (2006): Multiresolution free-form deformation with subdivision surface of arbitrary topology. In The Visual Computer, 22 (1) pp. 28-42.
Hu, Guofei, Peng, Qunsheng and Forrest, A. Robin (2006): Mean shift denoising of point-sampled surfaces. In The Visual Computer, 22 (3) pp. 147-157.
Xiao, Chunxia, Zheng, Wenting, Peng, Qunsheng and Forrest, A. Robin (2004): Robust morphing of point-sampled geometry. In Journal of Visualization and Computer Animation, 15 (3) pp. 201-210.
Hua, Wei, Bao, Hujun, Peng, Qunsheng and Forrest, A. Robin (2002): The global occlusion map: a new occlusion culling approach. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu and Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 155-162.
Hughes, Robert G. and Forrest, A. Robin (1996): Perceptualisation using a Tactile Mouse. In: IEEE Visualization 1996 1996. pp. 181-188.
Minghim, Rosane and Forrest, A. Robin (1995): An Illustrated Analysis of Sonification for Scientific Visualisation. In: IEEE Visualization 1995 1995. pp. 110-117.
Pub. period:1995-2006
Pub. count:6
Number of co-authors:11
Number of publications with 3 favourite co-authors:
Qunsheng Peng:4A. Robin Forrest's 3 most productive colleagues in number of publications:
Qunsheng Peng:68 It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.
-- Steve Jobs, 1998
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !