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Old-school copyright is a hindrance to free movement of ideas. Such copyright is worthless to anyone who actively wants his/her ideas to spread, so long as he/she is cited and acknowledged.



We have a massive system to regulate creativity. A massive system of lawyers regulating creativity as copyright law has expanded in unrecognizable forms, going from a regulation of publishing to a regulation of copying.


--- Lawrence Lessig
 
 

Copyright (and the fine print)

 
When publishing books, videos, and other educational materials, the The Interaction Design Foundation gives its authors freedom to choose their approach to copyright and thus freedom to choose which licencing terms should be applied to their work. With that said, the The Interaction Design Foundation encourages its authors to use the Creative Commons Attribution-NoDerivs Licence.

With this licence:

.....however.....

Because authors are free to choose, all materials on Interaction-Design.org as well as all materials produced by the The Interaction Design Foundation cannot be assumed to be covered by this licence. For example, a book or chapter may contain materials where the copyright is owned by another publisher or an author different from the author who is writing the book or chapter. In this case, the copyright status may be "all rights reserved - used with permission". There is more information in the section titled "Exceptions" below.

About Creative Commons

The Creative Commons licenses are widely used - by as different organisations as the White House, Google, Al Jazeera, and the Massachusetts Institute of Technology.

The creative commons licences

From Copyright (C), over Creative Commons (CC), to Public Domain (PD)

The Creative Commons licences define the spectrum of possibilities between full copyright (all rights reserved) and the public domain (no rights reserved). The licences will help authors keep their copyright while inviting certain uses of their work - a "some rights reserved" copyright.

Trademarks and other rights

All trademarks, logos, service marks, collective marks, design rights, personality rights or similar rights that are mentioned, used or cited by The Interaction Design Foundation and its authors are the property of their respective owners. The use of any trademark in our materials does not vest in the author or The Interaction Design Foundation any trademark ownership rights in such trademarks, nor does the use of such trademarks imply any affiliation with or endorsement of The Interaction Design Foundation and its authors by such owners. As such The Interaction Design Foundation can not grant any rights to use any otherwise protected materials. Your use of any such or similar incorporeal property is at your own risk. Words which we have reason to believe constitute trademarks may or may not have been labelled as such. However, neither the presence nor absence of such labels should be regarded as affecting the legal status of any trademarks.

Screenshots

Screenshots of copyrighted computer software, for which the copyright is held by the author(s) or the company that created the software, is believed to fall under the fair use doctrine in the US (and similar laws in other countries). It is believed that reproduction for purposes such as criticism, comment, news reporting, teaching, or research is not copyright infringement. If you reuse screenshots, as well as any other information provided by The Interaction Design Foundation, you do so at your own risk and under the copyright laws of your country.

Copyright of Abstracts

Abstracts in the Wiki Bibliography (/references/) are submitted by their authors who use the wiki to make their research as accessible as possible. When a page on Interaction-Design.org cites/references/lists a work from the bibliography, its abstract is included. However, abstracts have varying copyrights depending which publisher the work is published through. You should assume that an abstract is copyright, all rights reserved, of its publisher and/or author and therefore always use/cite abstracts according to Fair Use. You may visit the publisher's website to learn about the specific copyright terms (e.g. ACM, IEEE, or Springer) or contact the author directly. Bottom line: Cite/use abstracts according to the principles of fair use as it may otherwise be construed as a copyright infringement and subject to legal action.

If you are the copyright owner of an abstract and you believe that your copyright has been infringed by an author - who has unrightfully included the abstract on his/her author page - you may solve the problem through these simple steps:

  1. Go to the author's page
  2. Find the publication/abstract and click "edit"
  3. Erase the abstract and provide a brief explanation in the comment field
  4. Click "submit for approval". Our editorial board will take care of the correction as soon as possible.

Exceptions

Many materials published by The Interaction Design Foundation - both in print and electronically - may contain materials where the copyright is owned by a third party, e.g. another publisher. In this case, the copyright status depends on the third party, i.e. the copyright owner, and may for example be "all rights reserved - used with permission". When this is the case, we clearly label the content. For images, we both write the specific copyright label (including attribution) underneath the caption in both electronic and print copies as well as include the copyright label (including attribution) inside the image file (i.e. the full-resolution version) in metadata types like EXIF, IPTC, and XMP. We only include and label content with the following copyright terms:

  1. Pd:
        Public Domain (information that is common property and contains no original authorship)
        Legal Code (full licence text): http://en.wikipedia.org/wiki/Public_domain
  2. CompositeWorkWithMultipleCopyrightTerms:
        Work that is derived from or composed of multiple works with varying copyright terms and/or copyright holders
  3. FairUse:
        Copyrighted materials that meet the legal criteria for Fair Use when used by the Interaction Design FoundationThe most common cases of Fair Use are: 1) Cover art: Cover art from various items, for identification only in the context of critical commentary of that item (not for identification without critical commentary). 2) Team and corporate logos: For identification. 3) Other promotional material: Posters, programs, billboards, ads: For critical commentary. 4) Film and television screen shots: For critical commentary and discussion of the cinema and television. 5) Screenshots from software products: For critical commentary. 6) Paintings and other works of visual art: For critical commentary, including images illustrative of a particular technique or school. 7) Images with iconic status or historical importance: As subjects of commentary. 8) Images that are themselves subject of commentary.
        Legal Code (full licence text): http://en.wikipedia.org/wiki/Fair_use
  4. AllRightsReservedUsedWithoutPermission:
        All Rights Reserved. Non-free, copyrighted materials used without permission. The materials are used without permission of the copyright holder because the materials meet the legal criteria for Fair Use and/or because The Interaction Design Foundation has not been able to contact the copyright holder. The most common cases of Fair Use are: 1) Cover art: Cover art from various items, for identification only in the context of critical commentary of that item (not for identification without critical commentary). 2) Team and corporate logos: For identification. 3) Other promotional material: Posters, programs, billboards, ads: For critical commentary. 4) Film and television screen shots: For critical commentary and discussion of the cinema and television. 5) Screenshots from software products: For critical commentary. 6) Paintings and other works of visual art: For critical commentary, including images illustrative of a particular technique or school. 7) Images with iconic status or historical importance: As subjects of commentary. 8) Images that are themselves subject of commentary.
  5. AllRightsReserved:
        All Rights Reserved. Materials used with permission. Permission to use has been granted exclusively to The Interaction Design Foundation and/or the author of the given work/chapter, in which the copyrighted material is used. This permission constitutes a non-transferable license and, as such, only applies to The Interaction Design Foundation. Therefore, no part of this material may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, recording or otherwise without prior written permission of the copyright holder.
  6. CC-Att-1:
        Creative Commons Attribution 1.0 Unported
        Legal Code (full licence text): http://creativecommons.org/licenses/by/1.0/
  7. CC-Att-3:
        Creative Commons Attribution 3.0 Unported
        Legal Code (full licence text): http://creativecommons.org/licenses/by/3.0/
  8. CC-Att-2:
        Creative Commons Attribution 2.0 Unported
        Legal Code (full licence text): http://creativecommons.org/licenses/by/2.0/
  9. CC-Att:
        Creative Commons Attribution 3.0 Unported
        Legal Code (full licence text): http://creativecommons.org/licenses/by/3.0/
  10. CC-Att-ND-3:
        Creative Commons Attribution-NoDerivs 3.0 Unported
        Legal Code (full licence text): http://creativecommons.org/licenses/by-nd/3.0/
  11. CC-Att-ND-2:
        Creative Commons Attribution-NoDerivs 2.0 Unported
        Legal Code (full licence text): http://creativecommons.org/licenses/by-nd/2.0/
  12. CC-Att-ND-1:
        Creative Commons Attribution-NoDerivs 1.0 Unported
        Legal Code (full licence text): http://creativecommons.org/licenses/by-nd/1.0/
  13. CC-Att-ND:
        Creative Commons Attribution-NoDerivs 3.0 Unported
        Legal Code (full licence text): http://creativecommons.org/licenses/by-nd/3.0/
  14. CC-Att-SA-1:
        Creative Commons Attribution-ShareAlike 1.0 Unported
        Legal Code (full licence text): http://creativecommons.org/licenses/by-sa/1.0/
  15. CC-Att-NC-SA-3:
        Attribution-NonCommercial-ShareAlike 3.0 Unported
        Legal Code (full licence text): http://creativecommons.org/licenses/by-nc-sa/3.0/
  16. CC-Att-SA-3:
        Creative Commons Attribution-ShareAlike 3.0
        Legal Code (full licence text): http://creativecommons.org/licenses/by-sa/3.0/
  17. CC-Att-SA-2:
        Creative Commons Attribution-ShareAlike 2.0 Unported
        Legal Code (full licence text): http://creativecommons.org/licenses/by-sa/2.0/
  18. CC-Att-SA:
        Creative Commons Attribution-ShareAlike 3.0 Unported
        Legal Code (full licence text): http://creativecommons.org/licenses/by-sa/3.0/
  19. Unknown:
        Copyright status unknown
  20. Trademarks and logos:
        All trademarks, logos, service marks, collective marks, design rights, personality rights or similar rights that are mentioned, used or cited by The Interaction Design Foundation and its authors are the property of their respective owners. The use of any trademark in our materials does not vest in the author or The Interaction Design Foundation any trademark ownership rights in such trademarks, nor does the use of such trademarks imply any affiliation with or endorsement of The Interaction Design Foundation and its authors by such owners. As such The Interaction Design Foundation can not grant any rights to use any otherwise protected materials. Your use of any such or similar incorporeal property is at your own risk. Words which we have reason to believe constitute trademarks may or may not have been labelled as such. However, neither the presence nor absence of such labels should be regarded as affecting the legal status of any trademarks.

While most material produced by The Interaction Design Foundation is free to use under its respective license as outlined above, some materials may be subject to additional legal restrictions when they are used in particular circumstances or in particular ways. These limitations may arise from laws related to trademarks, patents, personality rights, political censorship, or any of many other legal causes which are entirely independent from the copyright status of the work. For example, if you use a public domain image (i.e. uncopyrighted) of an apple to sell computers, you will violate the trademark rights of Apple Computer, Inc.

In addition, content linked from a page/chapter/book (in the online versions) is not covered by one of our licenses unless specifically noted. For example, pages may link to videos or slide decks that are not covered. The design of Interaction-Design.org (graphics, html, client-side scripts, etc.) is copyright of Mads Soegaard.

Notice and prodecure for claims of copyright infringement

Every effort has been made by the individual contributing authors as well as The Interaction Design Foundation to discover and contact copyright holders of artwork/illustrations/content used on Interaction-Design.org. To the extent that a copyright holder could not be found or an inadvertent permissions or copyright error was made, The Interaction Design Foundation stands ready to remove content upon notice and request by a copyright holder. In the case that you believe that any content or other material provided through Interaction-Design.org infringes your copyright, you should notify The Interaction Design Foundation of your infringement claim in accordance with the procedure set forth below.

We will process each notice of alleged infringement which The Interaction Design Foundation receives and take appropriate action in accordance with applicable intellectual property laws. A notification of claimed copyright infringement should be emailed to mads@interaction-design.org (subject: "Takedown Request"). You may also contact us by mail at:

The Interaction Design Foundation
Chr. Molbechs Vej 4
DK-8000 Aarhus C.
Denmark

To be effective, the notification must be in writing and contain the following information:

  1. an electronic or physical signature of the copyright owner or the person authorized to act on behalf of the owner of the copyright interest
  2. a description of the copyrighted work that you claim has been infringed
  3. a description of where the material that you claim is infringing is located on Interaction-Design.org that is reasonably sufficient to enable us to identify and locate the material;
  4. how The Interaction Design Foundation can contact you, such as your address, telephone number, and email address
  5. a written statement by you that you have a good faith belief that the disputed use is not authorized by the copyright owner, its agent, or the law
  6. if you represent a publisher, a written statement by you that you have a good faith belief that the material has not been placed in the public domain, or licenced under another licence, before you acquired the copyright as this would possibly invalidate your copyright
  7. and a statement by you, made under penalty of perjury, that the above information in your notice is accurate and that you are the copyright owner or authorized to act on the copyright owner's behalf.

Legal Disclaimer

The Interaction Design Foundation and its authors make no representations as to accuracy, completeness, currentness, suitability, or validity of any information, material, or content on Interaction-Design.org.

THE MATERIAL AND CONTENT POSTED ON INTERACTION-DESIGN.ORG AND ANY CONTENT PROUDCED BY - OR PUBLISHED THROUGH THE INTERACTION DESIGN FOUNDATION ARE PROVIDED "AS IS" WITHOUT ANY EXPRESS WARRANTY OR IMPLIED WARRANTY OF ANY KIND INCLUDING WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT OF INTELLECTUAL PROPERTY, OR FITNESS FOR ANY PARTICULAR PURPOSE. IN NO EVENT SHALL THE INTERACTION DESIGN FOUNDATION BE LIABLE FOR ANY DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF PROFITS, BUSINESS INTERRUPTION, LOSS OF INFORMATION) ARISING OUT OF THE USE OF OR INABILITY TO USE THE MATERIALS, EVEN IF THE INTERACTION DESIGN FOUNDATION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

Because some jurisdictions prohibit the exclusion or limitation of liability for consequential and or incidental damages, the above limitation may not apply to you. Furthermore, The Interaction Design Foundation does not warrant the accuracy or completeness of information of links or other items contained within these materials that have been provided by third parties.

Legal Disputes

Any dispute arising from the use of Interaction-Design.org or the interpretation of the terms is governed by the laws of Denmark, and shall be settled by the courts of Denmark. All communications regarding legal matters must be made in writing to

The Interaction Design Foundation
Chr. Molbechs Vej 4
DK-8000 Aarhus C.
Denmark

Questions?

If you have questions regarding copyright and the like, please make contact or read more on the Creative Commons website. Please also refer to the Site Terms of Use

Misc / Jan Stampe / JKS

Other info on JKS og Jan Stampe Nielsen.

 

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