WEBVTT

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Wicked problems have properties...
a whole list of properties.

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I got some of them here.

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One of them is about being unique.

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It doesn't mean you can't learn from previous ones,

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but you can't just take the solution you have from previous problem and apply it to new ones.

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Wicked problems,
each one you have to look at individually.

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There's no definitive formulation
that is actually even stating

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what the problem is, is problematic.

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Non-enumerable.

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You can't just go through a set of things
and say which one of these is better.

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The space of potential ways
you might tackle it is unbounded,

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so you can't just try the first idea
and second idea.

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You've got to go beyond that.

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It's all about one shot operation,
and this is about the fact that often

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you have to start executing the solution
before you know what it is

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So imagine you are in the desert and
you've only got a certain amount of water

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and you don't know which way to go.

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And you spot a sort of high,
a very high dune.

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What you might do is walk to the dune
in order to spy the land.

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But walking in to the dune,
is a long way away,

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you, of course, use up some of your water.

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You got hot.

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You've used up some of your food.

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You've you've committed yourself.

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And real problems are often like that.

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No stopping rule

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Have you finished?

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And that's relates to the fact
that often in the real world,

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you can't just say I've done it
because actually you tend to have things

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that are better or worse solutions
rather than the perfect solution.

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The right solution versus no solution.

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And so you're probably not trying to
solve the economy,

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but these kinds of characteristics
you actually will find

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in a lot of real design problems.

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So they are difficult and that's
why you need to think creatively.

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You're not unique
in having to solve some of these issues.

