WEBVTT

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When you're hiring a user experience&nbsp;
designer, so a UX designer, as opposed to,&nbsp;&nbsp;

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a UI designer, are there any hard skills&nbsp;
that you would typically look for?

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- Yes, in the world of interaction design, the primary way&nbsp;you communicate

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is through interactive prototypes.

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So, you want to see that people have a

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faculty with one or more of the standard prototyping tools like Axure or&nbsp;Balsamiq.

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You would expect them to know Sketch or OmniGraffle,

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the Mac&nbsp;World – things like that, and that they can

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create interactive prototypes because the skill&nbsp;in interaction design is *designing over time*.&nbsp;&nbsp;

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Sketching skills, storyboarding skills – very&nbsp;
important; journey mapping – very important.

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The specific tool doesn't matter quite as much, because&nbsp;
the tools change all the time.

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So, you want somebody who can quickly learn new tools. So, if somebody&nbsp;had been working,

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let's say, in Sketch and Envision

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and your team is using a different set&nbsp;
of tools, it probably doesn't matter that much.

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But, again, in the portfolio would be artifacts of&nbsp;
interactive prototypes

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and interactive to the level that they could be testable.

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So, you have&nbsp;to be able to communicate; if somebody comes in and says, "Well, I build all my prototypes&nbsp;in PowerPoint,"

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you can end the interview.

