WEBVTT

00:00:01.053 --> 00:00:06.742
Design is arguably *the* defining human endeavor&nbsp;
that separates us from all other species.

00:00:06.742 --> 00:00:10.263
Take a look around you right now and you'll notice that&nbsp;
*everything* has been designed

00:00:10.263 --> 00:00:13.766
– from how you sleep to how you eat and to how you communicate;

00:00:13.766 --> 00:00:16.602
everything&nbsp;around you has been designed by someone.

00:00:16.602 --> 00:00:20.563
In other words, user experience design, or UX design, is&nbsp;
*everywhere*

00:00:20.617 --> 00:00:24.380
– from how you interact with your smartphone to how your home is designed.

00:00:24.380 --> 00:00:27.388
Of course,&nbsp;not all experiences are *well designed*.

00:00:27.388 --> 00:00:32.320
And that's why UX design is such an incredibly exciting and&nbsp;
rewarding field to be in.

00:00:32.427 --> 00:00:36.398
We can trace UX design all the way back to the ancient Romans.

00:00:36.438 --> 00:00:40.027
They&nbsp;developed theories of aesthetics to construct amazing buildings

00:00:40.027 --> 00:00:42.101
that have stood the test of time.

00:00:42.101 --> 00:00:47.101
Vitruvius, a renowned Roman architect who wrote the first-ever book on architecture,

00:00:47.181 --> 00:00:51.680
asserted that&nbsp;good design must have the qualities of *durability*,

00:00:51.760 --> 00:00:52.776
*usefulness*

00:00:52.776 --> 00:00:54.160
and *aesthetics*.

00:00:54.211 --> 00:01:00.191
These qualities are&nbsp;*as* important to UX design today as they were millennia ago.

00:01:00.191 --> 00:01:06.394
From the early 1970s to '80s, UX&nbsp;design was known as "human-computer interaction", or *HCI*.

00:01:06.434 --> 00:01:09.788
HCI rose to prominence just as personal&nbsp;computers

00:01:09.788 --> 00:01:12.320
became mainstream, and that was not a coincidence.

00:01:12.320 --> 00:01:15.995
You see, before the 1970s computers&nbsp;were just large machines

00:01:15.995 --> 00:01:19.113
that were operated by punching lines of code.

00:01:19.113 --> 00:01:22.400
So, for most people,&nbsp;computers were really, really hard to use.

00:01:22.400 --> 00:01:26.812
But in the 1970s, Xerox PARC introduced the first personal&nbsp;computer.

00:01:26.812 --> 00:01:31.401
And it was not only small, but it utilized the first *graphical user interface*.

00:01:31.401 --> 00:01:35.520
Instead of&nbsp;lines of code, you used Windows icons and a mouse.

00:01:35.520 --> 00:01:37.527
And it started a revolution!

00:01:37.527 --> 00:01:41.708
Soon, companies like Apple&nbsp;and Microsoft were heavily borrowing from the Alto

00:01:41.708 --> 00:01:44.019
to create their own personal computers.

00:01:44.019 --> 00:01:47.895
This&nbsp;explosion of personal computing in the 1970s and 1980s

00:01:48.000 --> 00:01:52.310
led people to ask questions like "How should people&nbsp;interact with computers?"

00:01:52.310 --> 00:01:57.000
and "How can we make that interaction as intuitive as when we interact with&nbsp;other humans?".

00:01:57.000 --> 00:01:59.739
As people started finding the answers to these questions,

00:01:59.739 --> 00:02:03.281
the field of human-computer&nbsp;interaction, or HCI, started to grow.

00:02:03.443 --> 00:02:07.231
Originally, HCI practitioners were mostly from fields such as

00:02:07.231 --> 00:02:09.798
cognitive psychology and computer science,

00:02:09.798 --> 00:02:13.193
and they were mostly focused on the concept of *usability*:

00:02:13.193 --> 00:02:16.200
how to make computers as intuitive as possible.

00:02:16.240 --> 00:02:20.363
As the field of HCI grew, designers quickly&nbsp;realized that

00:02:20.363 --> 00:02:25.360
designing intuitive computers required a greater understanding of other&nbsp;fields such as *motion graphics*,

00:02:25.360 --> 00:02:27.360
*storytelling* and *linguistics*.

00:02:27.360 --> 00:02:34.822
UX design today is really just&nbsp;
a continuation of what was called *HCI* in the 1980s

00:02:34.862 --> 00:02:38.543
and *interaction design* in the 1990s.

00:02:38.543 --> 00:02:41.616
Today,&nbsp;we're dealing with a whole new set of products and services,

00:02:41.656 --> 00:02:44.798
the smartphone, virtual and&nbsp;augmented reality

00:02:44.798 --> 00:02:46.895
and artificial intelligence.

00:02:46.895 --> 00:02:51.091
But the questions we are asking as UX designers are&nbsp;*exactly the same*.

00:02:51.091 --> 00:02:57.286
It's still about "How can we make the experience of interacting with a computer, a&nbsp;smartphone, a product, a service

00:02:57.286 --> 00:02:58.718
as *intuitive*,

00:02:58.718 --> 00:02:59.840
*smooth* and

00:02:59.840 --> 00:03:01.520
*pleasant* as possible?".

00:03:01.589 --> 00:03:05.814
Don Norman, the prominent&nbsp;designer who coined the term "user experience",

00:03:06.000 --> 00:03:09.020
once said that *design is everything*.

00:03:09.020 --> 00:03:14.120
What he meant&nbsp;was that UX designers are not only concerned

00:03:14.120 --> 00:03:16.948
with the product *when* it is being used

00:03:16.948 --> 00:03:21.440
but also&nbsp;*before* the product has been purchased
and *after* it has been used.

00:03:21.440 --> 00:03:24.384
Let's think about the smartphone,&nbsp;for example.

00:03:24.384 --> 00:03:27.160
As UX designers, we care not only about

00:03:27.200 --> 00:03:30.125
making the software easy to use;

00:03:30.125 --> 00:03:34.026
we also care&nbsp;about *designing the right marketing campaign*,

00:03:34.160 --> 00:03:37.737
about *creating a great unboxing experience*,

00:03:37.737 --> 00:03:41.880
as well&nbsp;as *making troubleshooting as painless as possible*.

00:03:41.920 --> 00:03:47.867
Of course, on top of that, we need to make sure&nbsp;
that the product or service that you're offering&nbsp;&nbsp;

00:03:47.934 --> 00:03:51.978
actually addresses the need of the user in the&nbsp;first place.

00:03:51.978 --> 00:03:55.420
If not, you'll just be designing in a vacuum

00:03:55.460 --> 00:04:01.019
and no one will care how smooth or pleasant&nbsp;the experience is.

00:04:01.019 --> 00:04:05.255
This is why UX design has become such a huge umbrella term

00:04:05.255 --> 00:04:07.966
which encompasses&nbsp;many fields, including

00:04:07.966 --> 00:04:09.080
*visual design*,

00:04:09.080 --> 00:04:10.080
*usability*,

00:04:10.080 --> 00:04:11.995
*psychology*, *sociology*

00:04:11.995 --> 00:04:13.458
and *aesthetics*.

00:04:13.591 --> 00:04:16.739
If you're&nbsp;interested in the *questions* that UX designers ask

00:04:16.779 --> 00:04:18.800
and if you're excited about finding the&nbsp;*answers*,

00:04:18.800 --> 00:04:20.800
then we have some very good news for you!

00:04:20.800 --> 00:04:25.600
The first piece of good news is that because&nbsp;
UX design is such a multidisciplinary field,

00:04:25.600 --> 00:04:28.035
the barriers of entry are very low.

00:04:28.035 --> 00:04:31.000
It doesn't&nbsp;matter where you come from or what you majored in;

00:04:31.000 --> 00:04:34.744
you'll always have something relevant to bring to&nbsp;the field of UX design.

00:04:34.811 --> 00:04:37.454
All you need is a constant drive for absorbing

00:04:37.454 --> 00:04:40.160
new knowledge and constantly&nbsp;improving yourself.

00:04:40.160 --> 00:04:45.390
The second piece of good news is that it's extremely
challenging and rewarding&nbsp;to be a UX designer.

00:04:45.453 --> 00:04:47.480
There's an endless depth to the job,

00:04:47.480 --> 00:04:51.000
and you'll always be coming up with new&nbsp;
possibilities and new solutions.

00:04:51.059 --> 00:04:54.053
And, finally, the great news is that you can start *right now*!

00:04:54.053 --> 00:04:56.720
You can&nbsp;start learning UX design *today*.

00:04:56.760 --> 00:05:00.034
At the Interaction Design Foundation, because we're a non-profit

00:05:00.034 --> 00:05:04.002
we're able to deliver online UX courses at an extremely high quality

00:05:04.040 --> 00:05:06.451
and at a surprisingly low&nbsp;price.

00:05:06.451 --> 00:05:10.720
You can also pick up a few books at your library,
or you can read some articles online.

00:05:10.793 --> 00:05:13.158
The&nbsp;point is you can take action right now.

00:05:13.158 --> 00:05:16.304
You can start learning UX design, and then you can make the&nbsp;world into

00:05:16.304 --> 00:05:19.145
a better design place than when you found it.

