WEBVTT

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It's important
to respect that space, right?

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So that that means
that you want to make sure

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that you're not wasting
someone's not time, but space.

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You know, it's all about holding attention
and memory.

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When you use space, like think of it
like a web page

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or a mobile device where you're focusing
the user's attention.

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The thing is,
like just because you have this 360 canvas

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doesn't mean you have to use it all.

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Think of.

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Think of your 3D space as an affordance canvas.

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What do I mean by that?

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I mean that. Here's a canvas.

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Here's a place where you can build UI

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the user can interact with in space
that are affordances.

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So they're, you know, like in in a
on a mobile device that might be a button,

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might be a pulldown,

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it might be a menu or might be an object
that they tap or swipe or click.

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That's the affordances
canvas on mobile and in 3D space.

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It might just be a literal virtual object
that they can pick up, they can rotate,

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they can move around.

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The ability to do those things
and to know how to interact

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with those things
is what I mean by the affordances.

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It's the affords interaction.

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You have the responsibilities
of a designer to make that interactive

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and make an intuitive.

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What do I mean by less is is better.

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There's a study done of the stories in 3D

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and they use a 90 degree

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vision
or a 180 degree field of view or 360.

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So you could look all the way around.

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You could just

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look, you know, sort of left or right
or only in this pie in the middle.

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Guess which one of those three styles led

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to the most recall of the events
in the story?

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If you answered the first one,
you're right.

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90% range of vision
could be recalled by audiences nearly

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every event in the story.

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So maybe it has something
to do with overwhelm,

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or maybe it has something to do.

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The fact that we're kind of trained
not to look, not to spin our necks around.

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Also, if you look at stages
when we've been consuming theater

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for the last few thousand years
and that's on a stage, the action,

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if you look at if you watch this,

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the action will occur in around a 90
degree hour range.

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We stay focused as we interact
with narratives or with stories

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or environments and probably helps us,
you know, avoid overwhelm,

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probably helps us stay focused.

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There's a lot of movement going
on, actually, so maybe it helps us just,

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you know, take information better.

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That's good news for us as designers in 3D
because it means we don't have to worry

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as much about making, you know, designing

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objects and UIs for the whole 360 area.

