WEBVTT

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To create great user experiences.

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UX design teams use a five phase process:

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Empathize, define, ideate,

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prototype and test.

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In the empathize phase, teams explore

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the problem they're trying to solve
with the product.

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User researchers conduct interviews
with people affected by the problem

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and review
existing knowledge of the issue.

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The stage is about knowing
what needs to be solved and why.

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At the defined stage, user researchers
turn their knowledge

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into a research plan
and conduct more targeted tests.

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They'll learn more about their users
and what they're currently doing

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to solve the problem.

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Then they'll put their findings
into deliverables.

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Tools for the UX designers to reference
when they start designing solutions.

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These include: user Journey Maps, to show
how users try and solve the problem and present.

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Personas, which are details of typical users.

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Affinity Diagrams of what those users
think, feel, see and do.

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And "How might we" statements that list
the problem teams are trying to solve with the product.

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In the ideate phase, teams ensure everyone has a shared
understanding of the problem.

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Someone will
then lead a brainstorming session

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where the team will consider solutions
for the first time.

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The team will come up
with as many ideas as possible,

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even if they're silly sounding
or impractical.

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Afterwards, they will evaluate the options
and choose the most viable

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and effective solutions from those ideas.

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In the prototyping phase,
the UX designers turn those design ideas

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into testable prototypes.

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These prototypes could be low fidelity,
digital prototypes or even paper prototypes.

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The UX designers will do their best
to make sure the product is intuitive to use

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and make multiple versions
of those design ideas.

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In the test phase, researchers

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get participants to test the prototype
and get feedback.

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From that they deliver usability test reports to the designers.

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Who then make new prototypes based on that feedback.

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products will get increasingly polished
and refined with cycles of testing

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until a final design is settled on.

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Then the design will be developed
and shipped.

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You think it's
all over here, but not quite.

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Product development is cyclical
and non-linear.

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The product can still be revamped
based on real user feedback,

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and in that revamp you may repeat some
or all of the design phases.

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New information could even set development
right back to the planning stage once again.

