﻿WEBVTT

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Let's take a look at service design from a wide overview perspective.

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In the beginning of the process, you've got
user research happening.

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And that's ethnography – right, to be clear:

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user research meaning "field studies" – ethnographic field studies.

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It's where personas come out of and journey maps come out of.

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And the reason you're doing that is you need to do that deep listening:

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What are the pain points?

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If the service design project is internally focused,

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then that means service design interviews with stakeholders

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as well as subject-matter experts.

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You're going to also then have that *workshop* – that *stakeholder engagement piece* that we talked about.

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And so that stuff is happening up-front.

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From there, you're going to have the use of the template business model canvas,

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the value proposition canvas – those two canvases.

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And, to me, bringing the realistic inputs to those canvases,

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you can do it in a couple of hours: one hour, two hours even.

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If you have the right people in the room, you could even sit down.

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You can do it across the whole process, too, by the way.

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You don't have to just do – the business model canvas is done up-front, yeah, in that first bit.

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But you can go back and do it again with another stakeholder.

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Like, for example, I've had so many projects where we're all the way to the testing phase

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and they bring in a new product manager

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or a new person to manage the whole – a program manager.

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And it's like those people *don't know*.

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So, going back and doing the business model canvas with them could be a good idea.

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From there, then you move into prototyping.

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Now, when you do agile service design, you might do some quick prototyping up-front,

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– right off of those journey maps, right off of the user research.

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Traditionally, what you do is you take that journey map, though, and you move into the blueprint stage.

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So, you've got your business model, value proposition defined.

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Now, map it out in the service blueprint.

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That's where co-creation comes in – so, with stakeholders again.

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All the stakeholders are working on that blueprint together.

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And you might also *map the ecosystem*.

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So, what's happening in the ecosystem that everyone needs to be aware of?

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And it's at that stage then you kick up into *service prototyping*.

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So, then you'll start building these actual prototypes.

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They might include UX design of apps or websites.

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That's fine.

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They might include physical, tangible theatrical acted-out, hands-on "fun stuff" – you know.

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And that's where we have the testing – think of it as user testing: *service user testing*.

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And then, finally, once you've done that refinement,

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you're going to roll it out, roll out the service.

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And, of course, you're going to measure the service.

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You're going to do that initially with like a survey

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or you're going to use other tools from UX design

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or depending on what's appropriate.

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So, there may be web analytics, there may be exit surveys

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or you might do a *diary study*, which is a technique for user research

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you can use to assess the service.

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So, whatever the technique that's appropriate based on what you're building

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– again, you know, depending on what
you're building will determine the technique.

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But you want to get that feedback immediately, to find out.

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It may just be going into the environment and doing a service safari on your own service.

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So, that's an overview of the whole process,

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and key points there:

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user research up-front;
stakeholder engagement throughout

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as well as some early iterations or loops of that

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if you're in an agile service design environment,

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as well as remember the measurement.
