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In this presentation, we look at how user research fits into your design process

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and when to do different types of user studies.

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If you decide to invest time in doing user research, it's important that you time it so that you get as much out

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of your efforts as possible.

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Here, we look at when you should do different types of user research and how research fits into the different work processes.

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Before you can decide when to do user research, you have to clarify *why* you're doing user research.

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You need different kinds of insights at different times in your design process.

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Let's have a look at the overall reasons for doing user research.

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You can do user research to ensure that you have a good understanding of your users;

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what their everyday life looks like; what motivates them, and so on.

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If you understand the people who use your product, you can make designs that are relevant for them.

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This type of research is typically *qualitative interviews and observations*.

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You can also do tests of the user experience to ensure that your design has a high level of usability.

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Finally, you can evaluate on the impact of your design – for instance, on the number of customers or efficiency

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of work processes.

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As you can probably see, the different types of research fit into the design process in different ways.

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Let's start by looking at how each type of research fits into a simplified timeline for product development.

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Afterwards, we'll look into how user research fits into different types of development processes.

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Research to ensure that your design is relevant to your users will typically be interviews and observations at the

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user's home or another relevant context.

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Since research to ensure that you create relevant products is meant to influence what type of product

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you will develop, most of this research takes place at the *start* of the development process,

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either *concurrently* with ideation work or *before* any concept work is done.

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You can also do research to validate your design direction, once you've developed some concept ideas

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that you can show prospective users or during early product development.

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After release, you can do the same type of research to understand how customers are using your product,

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to explore if they need other features or offer opportunity scoping for your next project.

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And that, of course, leads you back to the beginning of your next product development process.

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Research to ensure that your designs are easy to use is mostly done as usability tests.

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It's important to start usability testing as early in the design or development process as possible

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so that you have time to make changes to your design if the tests show that changing the design will benefit the product.

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If you use paper prototypes or similar materials, you can do early user testing before you have an interactive interface.

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User testing works well in an iterative process where you continually do user tests to ensure that your design is

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easy and pleasurable to use.

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Finally, research to measure the impact of your design mostly takes place *after* your product is released.

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The studies can then lead to new development and design changes.

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If you're working on web-based products such as apps and web pages, it makes sense to keep evaluating on

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the user experience after your first release.

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One thing is a simplified timeline, but when you can do user research and how much research you can do

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really depends on what type of development process you work in.

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You can fit user research into most work processes depending on how ambitious you are.

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But it's easier in some work processes than in others.

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Let's take a look at what a work process that's optimized for user research looks like.

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*User-centered design* is an overall term for work processes that place the needs and abilities of the

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user at the center of the development process.

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It's been described in different terms, but overall it's an iterative process where the first step is *user research*

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to ensure the relevance of the product.

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The second step is to *define* concepts based on user insights. The third step is *design and development*.

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And the fourth step is *user-testing the solution*.

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Ideally, this iterative process continues until evaluations show that the product is ready to be released.

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After release, evaluations of the customer experience might lead to further development.

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By the way, design thinking is one of the most well-known user-centered work processes.

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As you can see, the steps involved in design thinking are almost identical to the overall steps of the user-centered design process.

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When you work in a user-centered process, user research is an integrated part of that process.

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But, in reality, many work processes are either not like that or deviate from the basic process in different ways.

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So, how do you approach user research if you don't work in a clear-cut user-centered process?

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If research is not an integrated part of your work process and it's not up to you to change the way of working,

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you can still do user research, but it's up to you to decide when and how.

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So, let's look at some rules of thumb for deciding if, when and how to do user research.

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The sooner in your process you can do research, the bigger the impact of your research will be.

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If you can do research before development starts, you can help ensure that you work on products that are

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relevant to your users. If you can do research early in development, you have more time to make changes

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to ensure great user experience before your product is released, and so on.

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Sometimes, you work in projects where you're not involved in all phases of the development.

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But you can still do smaller research projects that influence the part of the project you *are* working on.

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If you're a UX designer who's not involved in early concept development,

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it still makes a lot of sense to do *iterative user testing* of your designs.

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If you don't have a process for how to handle research results, you should stick to research

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where you also have influence on any design changes that your research brings about.

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If you *are* involved in planning your development process, make sure that you schedule in some time to

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do user research.

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That way, you can be *proactive* with your research rather than reactive, so you don't have to scramble for

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resources when you suddenly need research to support your design decisions.

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Sometimes, you don't have the resources to do all the user research you'd like to do.

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In that case, think about which type of research will have the *biggest impact* on your particular project and

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prioritize doing those studies.

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If you have influence over how you plan your development, iterative processes are almost always

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preferable when it comes to getting the most out of your user research.

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Iterative processes make you open to changing the end goal of your design

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based on the results of your user research.

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In many projects, your time and resources to do user research are scarce. Luckily, you can do a lot with a little.

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You can, for instance, do user tests with paper prototypes rather than with fully interactive

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prototypes that require software programming.

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Just remember that the *validity* of your research is always the most important thing.

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So, if your time and resources for doing research are so limited that your results won't be sensible,

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it's better *not* to do any research. Best case = you'll waste your time and nothing comes from it.

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Worst case = insights that don't really represent the user will impact important design decisions.

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Similarly, if you're working on a project that could benefit from user insights but you don't have

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the time or resources to make any design changes based on your research,

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you should save your research efforts for another time when they make more sense.

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So, what's the take-away?

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User research fits into the development process on all stages, depending on why you want to do user research.

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When you should do research, and what type of research you can do, depends on what your work process looks like.

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If you work in a user-centered design process, user research is an integrated part of the process.

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If you *don't* work in a user-centered design process, it's up to you to make smart decisions

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about when and how to do research.
