WEBVTT

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Given that satisfaction aspect that was in ISO&nbsp;
standards and early talk of HCI

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– it was in NORD for so many years – why is it that now&nbsp;you've probably got a title

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– you could well have a title – like User Experience Designer or&nbsp;something like that.

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So user experience has become an intimate part and often the dominant part&nbsp;&nbsp;

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of the way in which we look at people&nbsp;
interacting with computer technology.

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So why is that the case? Well, part of it was the&nbsp;
shift to service orientation,

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and that's quite crucial, obviously, for what you're doing today.&nbsp;If you're service oriented,

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there's a different aspect of user experience than things that are&nbsp;more pay once and go on.

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So the Internet pushed this movement towards service orientation, the&nbsp;digital goods,

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the paying on a subscription basis, rather than the paying once and for all.

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But&nbsp;because as soon as something becomes a service,

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then there are multiple choice points.

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If these&nbsp;are domestic products, then there's a choice point based by the actual user,

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rather than a&nbsp;client on behalf of the user, perhaps their boss.

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And if there are more choice points,&nbsp;
then usability and user experience

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increase in importance. Because if the person&nbsp;
isn't enjoying what they're doing,

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if they're not feeling it's fulfilling them, then they're&nbsp;
going to choose another service and swap services.

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It's easier to swap services than to swap&nbsp;
harder, once-and-for-all bought products.&nbsp;&nbsp;

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So there's a sort of a criticality to user&nbsp;
experience that grew out of this service&nbsp;orientation.

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However, that's not the end of the&nbsp;story.

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In some ways, and you might have heard that phrase,

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"You've never had it so good." – there's&nbsp;an element of this towards user experience. 

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Some of you will probably come across Maslow's&nbsp;
hierarchy of needs. There are multiple memes&nbsp;&nbsp;

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with variations of this triangle going round&nbsp;
social media.

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You've probably seen the ones with Wi-Fi at the bottom.

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What Maslow said&nbsp;was that there are different levels of need.

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At the very base there are things like our&nbsp;
physical need for food. Are you hungry?

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Are you thirsty? Are you cold or too hot?

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Above&nbsp;that, there are slightly higher-level needs for safety and security. And this involves shelter.

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Is&nbsp;your roof leaking? Is it a solid house you're in?

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Do you feel secure where you're at or do you feel&nbsp;
in danger?

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Next up the hierarchy are what's called love needs or social needs, for your children,

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your parents, your partner, your friends.

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Next in the hierarchy again, is esteem or&nbsp;ego.

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The things that make you feel good. Prestige&nbsp;
in your job, status,

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self-worth, self-confidence.

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Then Maslow placed at the top of this, although&nbsp;there's variance sometimes, even additional&nbsp;layers.

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But the original one at the top of&nbsp;
this was self-actualization, things like being

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creative, autonomous, a sense of personal growth&nbsp;
and identity and learning,

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like you're doing now.

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What Maslow suggested was we&nbsp;fulfill these needs in a fairly strict order.

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So we don't try and worry about higher-level needs when the lower-level ones are unsatisfied.

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So first of all, [if] we're hungry, that dominates everything. After that, there's safety.

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After&nbsp;that, there's love needs. That was Maslow's suggestion about the way these worked,

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and these&nbsp;have been used quite a lot in the psychology literature in order to try and

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understand&nbsp;the kinds of decision making that people do. 

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And there's certainly a truth to that.

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Now&nbsp;you can sort of see an equivalence of this for user interfaces. In one sense there's raw functionality.

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Does it do the job? Does my phone help me make a phone&nbsp;call or help me connect to the Internet?&nbsp;&nbsp;

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Once you've got that bare functionality,&nbsp;
you know, does my light come on

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when I want it to come on? You then start&nbsp;[thinking] about usability. You know, is it easy&nbsp;&nbsp;

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to phone somebody? Is it easy to use the Internet?&nbsp;
Is it easy to get my lights to come on when I want&nbsp;to?

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And then, once you've got that usability,&nbsp;
you can start to worry about user experience.

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Is it a joy, the way in which my lights come&nbsp;
on, perhaps automatically, subtly,

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in just the right way? Or perhaps when I just make this&nbsp;faintest suggestion

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it's getting dark here and my household assistant realizes that means I'm&nbsp;about.

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And there's a suggestion in a way you&nbsp;
can think of these a little bit like the&nbsp;Maslow ones.

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The functionality comes first. Then&nbsp;once you've got functionality, you then worry about usability,

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and then you worry about user&nbsp;
experience. And so you can think about it that,

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over the years, we've sorted out how to get&nbsp;
functionality and technologies improved. 

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Our ability to work out what people need has&nbsp;
improved. Then we've sorted out usability,

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and then of course user experience becomes important at&nbsp;the top of the cake.

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And again, there is a truth to that. There is... in some sense we need, the&nbsp;lower level needs to be satisfied.

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And certainly if you look in certain sorts of situation,&nbsp;if particularly – say, a safety-critical

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situation – functionality and usability, probably&nbsp;
more significant there than user experience.

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So again, there's some truth to it, but&nbsp;
not entirely true, I should say.

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There are contradictions. So I think there is a truth to&nbsp;this, it's worth thinking about

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and realizing that when you make design decisions, where you're&nbsp;putting your focus,

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is it on user experience, is it on usability, is it on functionality?

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Think about which are *most critical* for people. 

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However,&nbsp;if you look at both the Maslow's hierarchy and&nbsp;then think about this in terms of user experience,&nbsp;

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there are clear contradictions. So, the Western&nbsp;obsession with slimming, which is about putting

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ego and self-actualization potentially, arguably,&nbsp;
puts prestige versus hunger

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and sort of saying, “I'm prepared to be hungry in order to be the&nbsp;ideal shape that society says I should be.”

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If I'm talking too long, if my video is too long&nbsp;
and you get hungry,

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does your need or your desire for learning, self-actualization, overcome your&nbsp;desire for that hunger?

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Now there'll be a point when that probably won't be the case. But we do&nbsp;trade these things off.

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Apple, of course, known for their user experience.

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They create delightful&nbsp;products that make people feel committed to them. 

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It's about identity as well as about joy. But if&nbsp;
you unwrap an Apple box

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– their packaging is an experience, it's like opening these things.&nbsp;&nbsp;

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However, often over the years, and this is going&nbsp;
back, you know, not a recent thing.

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Apple has sacrificed usability and functionality in order&nbsp;to get something that looks good, feels good,&nbsp;&nbsp;

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but sometimes may be a little harder to use.&nbsp;
And sometimes doesn't even do the right thing.

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And yet the computer I'm using now is an Apple&nbsp;
computer.

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So clearly they get something right, even though I know that they lose things as&nbsp;well along the way.

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So, there's both a truth to this hierarchy and not, but this&nbsp;certainly helps explain

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one of the reasons why experience is so crucial. If everything else&nbsp;is right, then it becomes the key differentiator.

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The thing that says somebody&nbsp;wants to use your product,&nbsp;that you've designed, rather than somebody else's.

