WEBVTT

00:00:02.960 --> 00:00:06.560
I'm guessing the reason you're watching this video&nbsp;&nbsp;

00:00:06.560 --> 00:00:10.080
now at this moment is because you've got&nbsp;
an interest in human-computer interaction.&nbsp;&nbsp;

00:00:16.160 --> 00:00:20.160
However, that doesn't perhaps mean&nbsp;
you know exactly what it is. Maybe you&nbsp;&nbsp;

00:00:20.160 --> 00:00:24.640
just guessed. Or you just think it sounds like a&nbsp;
good idea. So what is human-computer interaction?&nbsp;&nbsp;

00:00:24.640 --> 00:00:29.760
Well, it's got two sides to it. On one side,&nbsp;
there's an academic discipline which is about&nbsp;&nbsp;

00:00:29.760 --> 00:00:35.360
studying the way people interact with technology,&nbsp;
and in particular the computer technology.&nbsp;&nbsp;

00:00:35.360 --> 00:00:40.791
Nowadays, computers are in virtually everything.&nbsp;
It's quite hard sometimes to tell the difference.&nbsp;&nbsp;

00:00:41.840 --> 00:00:46.400
But then there's another side to it, which is the&nbsp;
design discipline and I think probably quite a lot&nbsp;&nbsp;

00:00:46.400 --> 00:00:52.320
of you watching this video will be from a design&nbsp;
side – you're interested in user experience design&nbsp;&nbsp;

00:00:52.320 --> 00:00:58.720
and interaction design. One side of Human-Computer&nbsp;
Interaction is the academic discipline and the&nbsp;&nbsp;

00:00:58.720 --> 00:01:04.880
other is the applied design discipline, which&nbsp;
is about how you create interventions with&nbsp;&nbsp;

00:01:04.880 --> 00:01:10.080
technology that make a difference to people. So,&nbsp;
one side is studying that computer technology&nbsp;&nbsp;

00:01:10.080 --> 00:01:14.000
and how it has an impact on people&nbsp;
– so the way in which it works.&nbsp;&nbsp;

00:01:14.000 --> 00:01:19.440
The other is more about saying that, how do&nbsp;
we practically change that academic study,&nbsp;&nbsp;

00:01:19.440 --> 00:01:25.205
that interesting information we have&nbsp;
about the way people work, into action?

00:01:25.440 --> 00:01:31.280
The two of course interact, so on&nbsp;
one hand the professional experience&nbsp;&nbsp;

00:01:31.280 --> 00:01:37.440
informs the academic discipline. And you'll&nbsp;
probably notice that I use lots of examples,&nbsp;&nbsp;

00:01:37.440 --> 00:01:42.960
some from my own experience, some from&nbsp;
stories I know about from elsewhere.&nbsp;&nbsp;

00:01:42.960 --> 00:01:50.701
I use those from all sorts of times in order&nbsp;
to inform my general understanding.

00:01:50.701 --> 00:01:56.080
Because it works the other way around. The academic&nbsp;
understanding, that more generic understanding,&nbsp;&nbsp;

00:01:56.080 --> 00:02:01.920
feeds back into the design discipline too. So, if&nbsp;
I understand how people interact with individual&nbsp;&nbsp;

00:02:01.920 --> 00:02:08.400
computers, how people interact together in a group&nbsp;
when they're using technology, how environments&nbsp;&nbsp;

00:02:08.400 --> 00:02:13.680
change the way people are – if those environments&nbsp;
have technology in. Then I'll be in a better&nbsp;&nbsp;

00:02:13.680 --> 00:02:20.077
position to be able to design things effectively&nbsp;
for them. So, these two are intermingled.

00:02:21.360 --> 00:02:26.160
So, if you want to understand Human-Computer&nbsp;
Interaction, if you want to be part of this, what&nbsp;&nbsp;

00:02:26.160 --> 00:02:34.935
kind of things would I like you to know about?&nbsp;
What would I hope you would learn from studying&nbsp;HCI?

00:02:34.935 --> 00:02:40.640
Well, first of all is bare facts. Facts about&nbsp;
the nature of computers. There's facts about the&nbsp;&nbsp;

00:02:40.640 --> 00:02:47.161
nature of human psychology, physiology – a whole&nbsp;
range of things – social interactions.

00:02:47.161 --> 00:02:54.256
There are facts that you can read in a book, and I've got&nbsp;
my own textbook that I produced on this.

00:02:54.256 --> 00:03:00.160
And there are many, many others. Also on the web there are&nbsp;
vast amounts of material. So, in some sense the&nbsp;&nbsp;

00:03:00.160 --> 00:03:06.960
facts are easy to get and then you will get some&nbsp;
of those. Now hopefully when I talk about&nbsp;&nbsp;

00:03:06.960 --> 00:03:12.791
HCI you get some of those facts. However, perhaps&nbsp;
there are other things which are more important.

00:03:13.920 --> 00:03:20.560
The second thing I hope you learn from HCI&nbsp;
is about analysis. It's about looking at a&nbsp;&nbsp;

00:03:20.560 --> 00:03:26.400
situation and trying to make sense of it: &nbsp;
what's going on there. Because if you understand&nbsp;&nbsp;

00:03:26.400 --> 00:03:30.753
a situation then you can apply the facts to&nbsp;
the situation.

00:03:30.753 --> 00:03:34.065
So, it's about analysis, about picking some things apart.

00:03:34.065 --> 00:03:38.952
Picking the problems&nbsp;
that you're having or picking the opportunities&nbsp;apart.

00:03:38.989 --> 00:03:43.223
And then of course, once you've done that&nbsp;
analysis, together with the facts and knowledge

00:03:43.280 --> 00:03:49.120
from that, you can then do a design job. So&nbsp;
you can bring these things together in order&nbsp;&nbsp;

00:03:49.120 --> 00:03:54.488
to synthesize them, in order to create something&nbsp;
that will be a solution to somebody's problem.

00:03:56.240 --> 00:04:00.320
But perhaps more important almost&nbsp;
than all that: obviously you need&nbsp;&nbsp;

00:04:00.320 --> 00:04:07.194
the knowledge side and you need the skills to&nbsp;
do it. But perhaps the most important thing&nbsp;&nbsp;

00:04:07.280 --> 00:04:14.880
within HCI, particularly if you think of it in&nbsp;
terms of moving on into design, is an attitude&nbsp;&nbsp;

00:04:14.880 --> 00:04:22.778
of mind. An attitude that focuses on people that&nbsp;
sees real users, real situations as center place.&nbsp;&nbsp;

00:04:23.440 --> 00:04:27.442
That is seeking to understand people&nbsp;
however different they are from you.

00:04:28.000 --> 00:04:34.880
And to do things which are good for them and&nbsp;
makes sense in their lives. So, that's sort of what&nbsp;&nbsp;

00:04:34.880 --> 00:04:40.748
our purpose is in a way, particularly as we move&nbsp;
from just studying people to actually saying,

00:04:40.748 --> 00:04:46.142
"How do we design something for them?" So, what kinds&nbsp;of things might you want to know about these?

00:04:46.142 --> 00:04:51.141
And the sort of things I'll often talk about in&nbsp;
this context?

00:04:51.141 --> 00:04:54.388
One set of things is about the basics of design, you know.

00:04:54.388 --> 00:04:57.964
So, this goes from&nbsp;sort of the processes that people use when they're

00:04:58.000 --> 00:05:04.080
doing design and you may be using yourself, to&nbsp;
methods of evaluation to understand the nature&nbsp;&nbsp;

00:05:04.080 --> 00:05:06.991
of human experience.

00:05:06.991 --> 00:05:12.345
However, undergirding that&nbsp;
is fundamental, undeniable, underlying knowledge

00:05:12.400 --> 00:05:17.920
and theories. Some of those, particularly&nbsp;
about the human, about human perception,&nbsp;&nbsp;

00:05:17.920 --> 00:05:24.400
cognition, emotion – that also leaks into how&nbsp;
to understand the way computers work as well,&nbsp;&nbsp;

00:05:24.400 --> 00:05:29.795
to the extent that it's important from the&nbsp;
point of view of their interactions with people.

00:05:30.720 --> 00:05:33.040
And then from a sort of practical point of view,&nbsp;&nbsp;

00:05:33.040 --> 00:05:36.891
you also need to think about and&nbsp;
be aware of the issues that happen&nbsp;&nbsp;

00:05:37.200 --> 00:05:41.920
when systems are implemented. Again, that's partly&nbsp;
about the way they're implemented in the computer,&nbsp;&nbsp;

00:05:41.920 --> 00:05:48.000
but also the way in which they get deployed into&nbsp;
the world. This will vary from place to place,&nbsp;&nbsp;

00:05:48.000 --> 00:05:54.320
but some of the general principles of how you make&nbsp;
sure that this wonderful system that you designed&nbsp;&nbsp;

00:05:54.320 --> 00:06:00.894
actually gets used by people in the real&nbsp;
world and makes a real difference to people.

