WEBVTT

00:00:03.044 --> 00:00:04.087
Even though you're a lot

00:00:04.087 --> 00:00:08.383
smarter
and you have ten fine tuned fingers.

00:00:08.466 --> 00:00:11.720
Have you ever struggled
to open a simple door?

00:00:11.803 --> 00:00:15.890
The chances are 100%.

00:00:15.974 --> 00:00:18.560
Unless you grew up and live here

00:00:18.560 --> 00:00:21.896
where there are no doors.

00:00:21.938 --> 00:00:23.064
Norman Doors.

00:00:23.064 --> 00:00:27.902
What is the difference
between good and bad design?

00:00:27.986 --> 00:00:32.157
How can such a simple thing
as a door be confusing?

00:00:32.240 --> 00:00:35.243
Those of us who live active lives in large
cities

00:00:35.410 --> 00:00:38.872
experience poorly designed doors
every single day.

00:00:39.039 --> 00:00:41.583
We have trouble opening doors.

00:00:41.583 --> 00:00:45.462
We push doors
that were meant to be pulled.

00:00:45.545 --> 00:00:48.798
We pull doors that are meant to be pushed.

00:00:48.882 --> 00:00:54.471
We walk right into doors that we can never
pull nor push, but that slide.

00:00:54.554 --> 00:00:57.766
These doors are named Norman Doors.

00:00:57.849 --> 00:01:00.518
They signal that you should do
the opposite

00:01:00.518 --> 00:01:06.441
of what you're actually supposed to do,
and they need a sign to correct it.

00:01:06.524 --> 00:01:09.652
Norman Doors are named after Don Norman,

00:01:09.903 --> 00:01:14.074
who coined the term user experience.

00:01:14.157 --> 00:01:18.745
Don Norman wrote the legendary book
The Design of Everyday Things.

00:01:18.787 --> 00:01:21.790
He's a professor of psychology,

00:01:21.915 --> 00:01:27.128
cognitive science and computer science
and worked as a vice president

00:01:27.128 --> 00:01:32.717
of Advanced Technology at Apple
and as a design executive at HP.

00:01:32.801 --> 00:01:38.640
Yet he still struggles to walk through
a simple door, just like the rest of us.

00:01:38.723 --> 00:01:42.852
Don Norman helps us understand,
but it's not usually us

00:01:42.852 --> 00:01:46.231
who are the problem,
but poorly designed doors

00:01:46.314 --> 00:01:51.402
or poorly designed
apps or poorly designed microwaves

00:01:51.486 --> 00:01:55.657
or poorly designed nuclear power plants,
which are the problem.

00:01:55.740 --> 00:02:01.454
The fundamental design problem is that
discoverability and understanding fail.

00:02:01.538 --> 00:02:05.250
Discoverability is essential
in all designs.

00:02:05.333 --> 00:02:10.088
You must design the relevant components
so they are visible and communicate

00:02:10.088 --> 00:02:15.385
the right message to people
who use your products and services.

00:02:15.426 --> 00:02:20.598
So how can you design for discoverability
and understanding?

00:02:20.682 --> 00:02:26.813
The Golden rule is to always consider
what actions are possible.

00:02:26.896 --> 00:02:27.814
Ask yourself,

00:02:27.814 --> 00:02:32.318
Is it possible to figure out where
and how they should be performed?

00:02:32.402 --> 00:02:36.114
Make sure that it's easy to discover
and understand what to do.

00:02:36.281 --> 00:02:39.534
How is the product's supposed to be used?

00:02:39.617 --> 00:02:44.831
What do the different controls and
settings mean with those that people push?

00:02:44.873 --> 00:02:49.335
You must provide signals and signifiers
that intuit heavily indicate to push

00:02:49.419 --> 00:02:50.670
and where to push.

00:02:50.670 --> 00:02:54.048
Put a vertical plate on the side

00:02:54.132 --> 00:02:55.925
with doors that people pull.

00:02:55.925 --> 00:03:00.138
You must put a door handle
that naturally indicates to pull.

00:03:00.221 --> 00:03:02.807
These are natural signals.

00:03:02.807 --> 00:03:06.269
Humans can naturally interpret
and understand them.

00:03:06.352 --> 00:03:08.771
Make it obvious what to do.

00:03:08.771 --> 00:03:13.026
Humans, and perhaps even cats
naturally know what to do.

00:03:13.109 --> 00:03:14.944
No labels needed.

00:03:14.944 --> 00:03:18.865
With complex devices, discoverability
and understanding

00:03:19.073 --> 00:03:23.995
can require guidance from manuals,
instructions, or even courses.

00:03:24.037 --> 00:03:26.247
That's okay,

00:03:26.331 --> 00:03:29.042
but only if it's necessary.

00:03:29.042 --> 00:03:32.879
But with simple things,
this is not good enough.

00:03:32.962 --> 00:03:36.132
It's a mistake made by lazy
or ignorant design teams.

00:03:36.132 --> 00:03:39.344
And we trust that's not you and your team.

00:03:39.427 --> 00:03:42.680
So let's rid
the world of frustrating doors,

00:03:42.764 --> 00:03:47.060
frustrating interfaces,
and overcomplicated designs.

00:03:47.143 --> 00:03:50.521
Let's rid the world of unnecessary
manuals.

00:03:50.605 --> 00:03:54.025
Let's create products
that are easy to understand

00:03:54.108 --> 00:03:56.736
and make our lives smoother and easier.

00:03:56.736 --> 00:03:58.446
Whenever possible.

00:03:58.446 --> 00:04:00.865
It's not about magic.

00:04:00.865 --> 00:04:06.496
It's about us designers and learning
and implementing essential design skills.

00:04:06.579 --> 00:04:10.416
You can use these insights when you design

00:04:10.500 --> 00:04:13.795
apps, websites, services,

00:04:13.836 --> 00:04:17.507
household machines, or whatever
your design.

00:04:17.590 --> 00:04:19.092
Sign up for our courses.

00:04:19.092 --> 00:04:22.011
Learn from top design specialists.

00:04:22.011 --> 00:04:23.263
Get your certificate.

00:04:23.263 --> 00:04:25.556
It's industry recognized.

00:04:25.556 --> 00:04:27.350
Interaction Design Foundation.

