WEBVTT
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Language: en

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*When and Why to use Analytics*

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Primarily, we're going to need to be using&nbsp;
analytics on existing solutions.

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So, if you're talking about *green field* – which is a brand-new solution, hasn't been built and delivered&nbsp;yet –&nbsp;

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versus *brown field* – which is something that's&nbsp;
already running but perhaps we want to improve it&nbsp;–

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then we're decidedly on the brown field side.

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So,&nbsp;we're looking at existing solutions because it's only existing solutions that can provide&nbsp;us with the analytics.

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If you haven't got an existing solution, you're going to have to use&nbsp;another technique.

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And there are obviously many other techniques, but they're not going to provide&nbsp;you with much in the way of *quantitative data*.

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We do have early-research methods, which we'll&nbsp;
be talking about very briefly as an alternative,

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but predominantly analytics for existing deployed&nbsp;
solutions.

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Having said that, then if you're looking at a rework of an existing site or app,

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then&nbsp;looking at current analytics can tell you a lot about what you might like to address;

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what&nbsp;questions you might like to raise with your team members, stakeholders, users.

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So, those are&nbsp;important considerations.

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A good starting point in organizations or teams with low UX maturity&nbsp;is analytics

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because analytics are easier to sell – to be honest – than qualitative methods.

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If&nbsp;you're new to an organization, if they're only just getting into user experience,

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then trying&nbsp;to persuade colleagues that they should be making important decisions on the basis of

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six to eight&nbsp;qualitative sessions,

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which is typically what we do in the usability lab,

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then you should find by&nbsp;comparison web analytics a much easier thing

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to persuade people with.

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And the other issue&nbsp;particularly relevant to qualitative methods

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is that quantitative methods tend to be very,&nbsp;
very much cheaper – certainly on the scale of data,

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you are often having to talk in terms of&nbsp;
hundreds of dollars or pounds per participant

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in a *qualitative* study, for various expenses;

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whereas a hundred dollars or pounds will get you potentially hundreds or thousands of users.

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And, in fact, if you're talking about platforms like Google Analytics which are free,

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there is no cost&nbsp;other than the cost of understanding and using

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the statistics that you get out; so, obviously&nbsp;
it is very attractive from a cost perspective.

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Some of the things that we'll be needing to&nbsp;
talk about as alternatives to analytics

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or indeed *in addition* to analytics:

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Analytics&nbsp;can often *highlight* areas that we might need to investigate, and

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we would then have to go and&nbsp;consider what alternatives we might use to get to the bottom of that particular problem.

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Obviously,&nbsp;*usability testing* because you'll need to establish *why* users are doing what they're doing.

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You can't&nbsp;know from analytics what users' motivations are.

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All you can know is that they went to *this* page and&nbsp;
then they went to *that* page.

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So, the way to find out if it isn't obvious when you look at the pages

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– like there's something wrong or broken or the text makes no sense –

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is to bring users in and watch&nbsp;them actually doing it,

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or even use remote sessions – watching users doing the thing that has

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come up as&nbsp;a big surprise in your analytics data.

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A/B testing is another relatively low-cost approach.

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It's – again – a *quantitative* one, so we're talking about numbers here.

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And A/B testing, sometimes called *multivariate&nbsp;testing*, is also

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performed using Google Tools often,

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but many, many other tools are available as well;

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and you show users different designs;

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and you get statistics on how people behaved and how many&nbsp;converted, for example.

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And you can then decide "Well, yes, putting that text there

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with this picture&nbsp;over here is better than the other way around."

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People do get carried away with this, though; you&nbsp;
can do this ad nauseam,

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to the point where you're starting to change the background color by

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minute&nbsp;shades to work out which gets you the best result.

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These kinds of results tend to be fairly temporary.

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You get a glitch and then things just settle down afterwards.

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So, mostly in user experience we're&nbsp;
interested in things which actually really

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change the user experience rather than getting&nbsp;
you temporary blips in the analytics results.

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And then, finally, *contextual inquiry* and *early-design&nbsp;
testing*:

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Contextual inquiry is going out and doing research in the field

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– so, with real users doing&nbsp;real things to try to find out how they operate

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in this particular problem domain; what's important to&nbsp;
them; what frustrations they have;

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how they expect a solution to be able to help them.

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And early-design&nbsp;testing – mostly in the web field these days

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but can also be done with software and mobile apps;

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approaches like *tree testing* which simulate a menu hierarchy.

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And you don't actually have to do&nbsp;anything other than put your menu hierarchy

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into a spreadsheet and upload it – it's as simple as&nbsp;that;

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and then give users tasks and see how they get on.

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And you can get some very interesting and&nbsp;
useful results from tree testing.

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And another early-design testing approach is *first-click testing*.

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So, you ask users to do something and you show them a screenshot

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– it doesn't have to be of an&nbsp;existing site;
it can be just a design that you're considering –

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and find out where they click, and&nbsp;is where they click helpful to them?
Or to you?

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So, these are examples of early-design testing&nbsp;–
things that you can do *before* you start building

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a product to work out what the product should look&nbsp;
like or what the general shape or terminology or

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concepts in the product should be.

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And both&nbsp;of these can be used to find out whether you're on the right track.

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I have actually tested solutions&nbsp;for customers where users had no idea

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what the proposition was: "What does this site do?"; "What are&nbsp;they actually trying to sell me?"

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or "What is the purpose of it?" – and it's a bit late to be finding&nbsp;
that out in usability testing towards the end

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of a project, I have to say. And that was indeed&nbsp;
exactly what happened in this particular example

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I'm thinking of. So, doing some of these things&nbsp;
really early on is very important

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and, of course, is totally the opposite of

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trying to use&nbsp;web analytics, which can only be done when you finish.

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So, do bear in mind that you do need&nbsp;
some of these approaches to be sure that you're

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heading in the right direction *long before* you&nbsp;
start building web pages or mobile app screens.

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Understand your organization's *goals*
for the interactive solution that you're building.

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Make sure that you know what they're trying to get out of it.

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Speak to stakeholders – stakeholders are people typically within your&nbsp;organization who have a vested interest in your&nbsp;projects.

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So, find out what it's supposed to be&nbsp;
doing; find out why they're rebuilding this site

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or why this mobile app is being substantially&nbsp;
rewritten.

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You need to know that; so, don't just jump in and start looking for interesting numbers.

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It's not necessarily going to be that useful.

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Do know the solutions; become familiar with them.

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Find&nbsp;out how easy it is to use them for the kinds of things

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which your stakeholders or others have&nbsp;told you are important.

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Understand how important journeys through the app or website work.

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And&nbsp;get familiar with the URLs – that's, I'm afraid, something that

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you're going to be seeing a lot&nbsp;of in analytics reports –

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the references for the individual pages or screens,

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and so that&nbsp;you'll understand, when you actually start looking at reports of user journeys,

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what that&nbsp;actually means – "What do all these URLs mean in my actual product?"

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So, you're going to have to do&nbsp;some homework on that front.

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You're also going to have to know the users – you need to speak to&nbsp;the users;

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find out what they think is good and bad about your solutions;

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find out how they think about&nbsp;
this problem domain and how it differs from others

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and what kind of solutions they know work and what&nbsp;
kind of problems they have with typical solutions.

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Also ask stakeholders and colleagues about known&nbsp;
issues and aspirations for current solutions.

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So, you know, if you're in the process of rebuilding&nbsp;
a site or an app,

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*why* – is it just slow-ish?

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Is it just the wrong technology? Maybe.

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Or are there&nbsp;things which were causing real problems in the previous or current version

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and that you're&nbsp;hoping to address those in the rebuild.

