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In this video, we're going to talk about different kinds of creativity

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and some of&nbsp;the blocks for creativity as well.

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There's a number of issues, creativity,&nbsp;
innovation, which are obviously intimately linked;

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so, you could think these videos are as much&nbsp;
about innovation as creativity.

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Also, if you've ever done any programming, debugging,

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which&nbsp;are seen as being these almost magical things. You're just assumed you can either

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do&nbsp;these things or you can't.

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However, if you can understand how these processes work,

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then&nbsp;we're in a position to have various aids and tools.

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And by 'tools' I don't mean particularly&nbsp;software tools,

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more techniques that you can apply that can help you

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to actually be more creative&nbsp;and more innovative.

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The other side of this is if there are tools and techniques that help, we&nbsp;can actually

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analyze them, pull them apart a bit

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and perhaps have a better understanding of the&nbsp;processes, which then can lead to better techniques.

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There are many kinds of creativity; we're&nbsp;
going to think about two kinds of creativity here

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very briefly. One is this sort of *artistic creativity*;&nbsp;that's when you're writing a poem or

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designing perhaps a new logo for a website that you're going&nbsp;to have.

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And that's more about aesthetics and things like that. The other kind is *technical&nbsp;creativity*.

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And so, for instance, perhaps you're designing your logo for a new e-learning&nbsp;website.

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But then you want notifications to send to people, but you don't want to send too&nbsp;many

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because that'll annoy them; you don't want to send things that they're not interested in.

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So, how do you design this so that you can notify and keep people engaged

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and yet not annoy&nbsp;them in the process? 
So, that requires a different kind of creativity

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– a *technical creativity*,&nbsp;one that's more about sort of solving that problem rather than necessarily

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making something beautiful.&nbsp;And it's that technical creativity we're going to focus on.

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The two are different,&nbsp;but they are interlinked.

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And so, some of the techniques we'll talk about will also help if you&nbsp;are looking at more artistic creativity.

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And I'm sure there are lots of artistic techniques that can&nbsp;help you with your technical creativity as well.

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Another breakdown – and this is due to Margaret&nbsp;Boden, who's one of the sort of theorists

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on creativity – is between what's called
 *H-Creativity* and *P-Creativity*.

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So, H-Creativity is *historic creativity* 
and P-Creativity is *personal creativity*.

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So, P-Creativity is about something that's new for you. So, if you think about a child when it

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first&nbsp;learns to put two words together, that's a creative step for the child,

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but probably a gazillion other&nbsp;children have made the same step, so it's not for humanity as a whole.

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Whereas, H-Creativity is new for&nbsp;the world; it's your Nobel Prize, or at least the thing that you say 'Wow!'

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– you know – whether it's Wordsworth or&nbsp;
whoever it is is doing.

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Again, we're going to focus on P-Creativity; we're not necessarily going&nbsp;to make ourselves out

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as Einsteins and Nobel Prize-winners here. 
But when you've got a particular&nbsp;problem,

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you need a creative solution for that. 
Now, it might be thousands of other people

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have&nbsp;found the same solution to the same problem, but what matters for you is that in that situation

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you find the solution.

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Now, again, the two are not un-interlinked. 
You know – if you understand&nbsp;a field well

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and then you make something that's creative for you, it's quite likely creative for&nbsp;the field

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– whether it's Nobel Prize-winning or just innovative and people say, 'Wow, that's&nbsp;great!'

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So, I said the two aren't interlinked, but our focus is going to be on

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having that&nbsp;step which for you is something brand-new.

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Okay – creative ideas themselves: what do we&nbsp;mean by 'being creative'?

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Usually people have two things that both need to hold for something&nbsp;to be a truly creative idea.

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It's got to be *novel*. It's got to be something that, whether it's novel for you&nbsp;in terms of this

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P-Creativity or novel for the world, but it has a level of novelty; it's not something&nbsp;you already know,

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that you're just pulling out of your kitbag and using.

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But it's also got to&nbsp;be *useful* – it's got to do its job.

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So, if you think about the examples we had earlier for the logo,

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if&nbsp;you're doing a logo and it's a logo for a new company,

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it's got to be different from&nbsp;everybody else's logo. You can't just say, 'Oh, I've got a logo I've used

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before – you can have it.'&nbsp;I mean, you might *modify* one you used before, but you can't just

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use the one you've used for.&nbsp;
It's got to be new for them.

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But it's also got to do its job; it's got to appeal to people;&nbsp;it's got to give the right kinds of messages.

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Similarly with notifications, you might need&nbsp;a new – well, again, actually with that you might

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be able to pull something out of your kitbag, 
but&nbsp;if it's a problem, if you're stuck,

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then you need something new to deal with that.

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But&nbsp;it's also got to solve the problem; 
it's also got to not annoy people.

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It's also got to engage&nbsp;people and make sure they don't forget about you.

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So, you've got to 
*both solve a problem and be&nbsp;novel*.

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And it's hard. Sometimes it's easy to be one; sometimes it's easier to do the other.

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So, let's&nbsp;look at two sorts of ways of being creative and possibly two sorts of people.

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But you might&nbsp;recognize a bit of both of these in yourself.

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So, the first sort of creativity you might be&nbsp;
is *ant creativity*,

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taking creative steps, but small creative steps, lots of them,

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and&nbsp;if you add them together, if you remember the lemon squeezer,

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the way that the person had&nbsp;
had – Philippe Starck had had lots of small,

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very rapidly, but lots of small ideas that all&nbsp;
eventually came to that thing that seemed like

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'Wow! How on Earth did you get there?' but actually lots&nbsp;of steps on the way.

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So, sometimes actually what appear to be fantastic ideas and are fantastic&nbsp;ideas

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have come through mechanisms like this.

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It tends to be *incremental* and *evolutionary*.

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An *ant-type creativity is often more convergent*,

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looking towards a solution, trying to take&nbsp;
things – perhaps a more engineering approach:

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*slow and safe, but might not get you that radically&nbsp;new idea*.

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Another kind of creativity is *flea-like creativity* – great leaps in the dark

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– you know – are often almost unguided, just lots of 'Wow!'

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Yeah – some strange thought:
 *revolutionary, divergent,&nbsp;but often wrong*.

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And that's a crucial thing. Not everything you do, not every idea is&nbsp;a good idea.

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If you think about that flea, the flea is sitting on the carpet,

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a cat&nbsp;comes along – vague warmth – the flea jumps.

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But does it land on the cat or does it miss the&nbsp;cat? Well, there are lots of fleas; it doesn't matter

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if a few die along the way.

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Years ago when I was&nbsp;a child, we had a cat.

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And occasionally it had fleas, and I had cups of tea and I'd sometimes&nbsp;put them on the carpet.

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And I would be sitting there, and then I'd look in my cup of tea and...

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dead fleas – a bit of warmth, jump... dead flea.

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Hopefully, you like to be a bit more successful&nbsp;in this...

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to make those big jumps, to make them in a more guided way.

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So, that's different&nbsp;kinds of creativity.

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But this can be hard – you know. So, creativity...

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we want to try and do&nbsp;something good, but sometimes we make a mess of it.

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Hopefully, we *realize* we're doing&nbsp;
that before we actually deliver it.

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So, as a formula for creativity, how can you be&nbsp;creative?

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You need *diversity*. You need to have those bright sparks of insight.

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You&nbsp;also need *structure*. You need to understand them so that

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when you create your new&nbsp;ideas, they are actually ones that are not just *novel*

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but also *useful* – and you need *both*.

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And if you put&nbsp;those two together, that's when you get innovation.

