WEBVTT

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Let's talk about the difference between big,&nbsp;
innovative changes to our product and small,

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incremental improvements, and the kinds of research&nbsp;
that you might need in order to make these changes.

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We'll start with the incremental&nbsp;
improvements because that's really

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the most frequent kinds of changes&nbsp;
that we make as designers and researchers.

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While we all like to talk about designing things&nbsp;
from scratch or making huge, sweeping changes,

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the vast majority of people spend a lot of their&nbsp;
time working on existing products and

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making them a little bit better every day.

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So, imagine you're&nbsp;building your new job marketplace to connect job seekers with potential employers.

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The product works.&nbsp;It's out in the real world being used by folks to find jobs every day.

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It's great! You made a thing&nbsp;that people are using, for money.

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Now, your product manager is looking at the metrics and they notice&nbsp;that a bunch of people are signing up

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and looking at jobs but they're not applying for anything.

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Your job is to figure out why.

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So, what do you do?

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You can go ahead and pause the video and think&nbsp;
about it for a minute if you want.

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There are a lot of different options you could go with here, but at&nbsp;the very least you're going to want to figure

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out the following things: Where are people stopping&nbsp;
in the process and why are they stopping there?

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You'll probably want to dig into metrics a bit and&nbsp;
figure out if folks do anything besides just look at jobs.

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Do they fill out their profile? Do they&nbsp;
look at job details? Do they click the Apply button?

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And then do they give up at that point? 
Or&nbsp;do they never actually even get to that point?

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Once you know where they're giving up, you'll&nbsp;
probably do some simple observational testing

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of actual users to see what's happening when&nbsp;
they do drop out.

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You'll probably also want to talk to them about why they're not applying.

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Maybe&nbsp;you'll find out that they get frustrated because they can't find jobs in their area.

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Well, that'd be&nbsp;great because that's really easy to fix; if that's the problem,

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maybe you can try letting them search&nbsp;
for jobs near them. That's an *incremental change*.

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Now, what do we mean by that? It doesn't necessarily&nbsp;mean that it doesn't have a big impact on metrics.

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Things like this can be hugely important for&nbsp;your metrics.

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If you manage to get lots more qualified candidates to apply to jobs, that's a&nbsp;huge win for the employers who

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are looking for great employees and it doesn't matter that&nbsp;it was just a simple button that you added.

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But it's not a wildly innovative change.&nbsp;
In fact, it's a pretty standard feature on&nbsp;most job boards,

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and it's a very small&nbsp;improvement in terms of engineering effort, or at least it should be.

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If it isn't, there may be&nbsp;something wrong with your engineering department... which is a totally different course.

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This change is&nbsp;*improving an existing flow*, rather than completely changing how something is done

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or adding&nbsp;a brand-new feature.

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OK, now, imagine that you're doing some observational research with your&nbsp;job applicants

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and you learn that for whatever reason they really don't have very much access to&nbsp;computers

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or they're not used to typing on a keyboard.

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This might lead to a very different&nbsp;sort of change than just searching for jobs in their area.

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Rather than making a&nbsp;small, incremental improvement to a search page,

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you might have to come up with an entirely&nbsp;
different way for candidates to apply for jobs.

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Maybe they need to film themselves using their&nbsp;
phone cameras.

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This is a much larger change; it's *less incremental* since you're probably going to&nbsp;have to change

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or at least add a major feature to the entire job application process.

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You'll probably&nbsp;have to change how job seekers get reviewed by potential employers as well since

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they'll be&nbsp;reviewing videos rather than text resumes – which they might not be used to.

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This is a big change, but it's still incremental because it's not really changing what the product does.

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It's just finding a new way to do the thing that it already did.

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OK, now,

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let's say that you have the option to&nbsp;do some really deep ethnographic research with some of your potential job applicants.

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You run&nbsp;some contextual inquiry sessions with them or maybe you run a diary study to understand

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all&nbsp;of the different jobs that they look at and learn why they are or aren't applying.

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Maybe in&nbsp;these deeper, more open-ended research sessions, you start to learn that the reason that

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a&nbsp;lot of potential job applicants drop out is because they just don't have the skills for the&nbsp;necessary jobs.

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But what could *you* do about that? Well...

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our only options are either to find different&nbsp;applicants, find more suitable jobs or create some way to train our

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users in the skills&nbsp;that they need for the kinds of jobs that are available.

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All of those are really pretty big, risky&nbsp;ventures, but they just might be what we need to do to get more applicants into jobs.

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These are very&nbsp;big, and a couple of them are fairly innovative changes.

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If the company pivots into, say, trainings and certifications or assessments, that definitely qualifies as

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innovation, at least for your product,&nbsp;but *how* does the research change for *finding* each of these sorts of things?

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Couldn't you have found&nbsp;out that applicants aren't qualified with the same types of research that you used

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to learn&nbsp;that they wanted to search by location? 
Maybe.

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Sometimes we find all sorts of things in&nbsp;
very lightweight usability-type testing, but&nbsp;

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*more often* we find bigger, more disruptive&nbsp;
things in deeper kinds of research

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– things like contextual inquiry, diary studies or longer-term&nbsp;relationships that we build with our customers.

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Also, bigger, more disruptive changes often require&nbsp;
us to do more in-depth research

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just to make sure that we're going in the right direction&nbsp;
because the bigger it is the more risky it is.

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Let's say we ran some simple usability testing on&nbsp;
the application process.

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That would mean we'd give applicants a task to perform, like find a job and&nbsp;apply to it.

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What might we learn from that? Well, that's the place where we'd learn if there were any&nbsp;bugs or confusing

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parts of the system – basically, *can* somebody apply for a job?

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It takes more of a&nbsp;real conversation with a real user or a potential user to learn why they're not applying for jobs.

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It's not that one kind of testing is better than the other; it's that you can learn very different&nbsp;things with the

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different types of testing. Some types of research tend to deliver&nbsp;more in-depth learnings that can lead

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to big breakthrough changes, while other types of&nbsp;
research tend to lead to smaller, more incremental

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but still quite useful and impactful changes.

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Both are extremely useful on agile teams, but you may find that the latter is more&nbsp;common just because many

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agile teams don't really know how to schedule those big&nbsp;
longer-term types of research studies,

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while running quick usability testing on existing&nbsp;
software is quite easy and can even often be automated.

