﻿WEBVTT

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We'll talk about the seven factors that describe user experience.

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User experience, or UX, is critical

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to the success or failure of a product in the market.

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But *what* do we mean by UX?

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All too often, we confuse UX with usability.

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which describes *how easy* a product is to use.

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It's true that UX as a discipline began with usability.

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But UX has grown to accommodate much more than usability.

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And you need to pay attention to *all* aspects of the user experience

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if you want to deliver successful products to market.

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According to Peter Morville,

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a pioneer in the UX field who has written several bestselling books on UX,

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there are seven factors that describe user experience:

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Useful,

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Usable,

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Findable,

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Credible,

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Desirable,

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Accessible

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and Valuable.

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Let's take a look at each factor in turn

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and what it means for the overall user experience.

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The first factor of user experience is Useful.

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You only want to bring a product to market if it's useful

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and has a purpose for its target customers.

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If the product has *no* purpose, it's unlikely to be able to compete for attention

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on a market full of purposeful and useful products.

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If we take a simple example like a car,

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the primary purpose for most people is if they can drive it where they need to go.

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A car that can't drive isn't useful.

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It's worth noting that *useful* is in the eye of the beholder.

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And we also call products "useful" if they deliver *non-practical* benefits

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such as fun or aesthetic appeal.

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So, a computer game or a sculpture may be deemed useful

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even if they don't enable a user to accomplish a goal that others find meaningful.

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*Usable*, or Usability,

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is about enabling users to effectively and efficiently achieve

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their end objective with a product.

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Products can succeed if they're not usable,

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but they're *much less* likely to do so.

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Besides giving you a competitive advantage, a high level of usability

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can also make a huge difference in the safety and comfort of use.

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Cars are a good example of a context where everything

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you interact with must have a high level of usability.

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So, we can keep our focus on driving while changing stations on the radio.

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*Findable* refers to the idea that the product must be easy to find.

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If you're working with digital and information products such as webpages,

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the content within them must be easy to find, too.

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Music- and video-streaming services with millions of files

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are extreme examples of the importance of designing for findability.

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If Netflix users can't find something they're in the mood for on a Friday night,

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it doesn't matter how much great content is hidden beneath the surface.

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They'll stop using the service.

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*Credibility* relates to the ability of the user

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to trust in the product that you've provided

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– not just that it does the job that it's supposed to do,

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but that it will last for a reasonable amount of time

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and that the information provided with it is accurate and fit for purpose.

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It's nearly impossible to deliver a good user experience

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if the user thinks the product creator is lying or has bad intentions.

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They'll take their business elsewhere instead.

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In 2015, when it was discovered that

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Volkswagen had rigged the software of millions of diesel cars to cheat on emissions tests,

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it not only cost them up to $30 billion in damages,

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but they also lost customer trust and a huge part of the U.S. market share

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that they're still struggling to regain.

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That's an extreme example of what a loss in credibility will do.

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But even if you don't commit fraud, you should always ensure

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that your product lives up to what it promises.

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*Desirability* is conveyed in design through branding,

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image, identity,

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aesthetics and emotional design.

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The more desirable a product is,

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the more likely it is that the user who has it will brag about it

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and create desire in *other* users.

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To understand desirability, think of a Skoda and a Porsche.

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They're to some extent both useful, usable, findable,

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accessible, credible and valuable.

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But, for most people,

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Porsche is much more desirable than Skoda.

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That's not to say that Skoda is undesirable.

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They have sold a lot of cars under that brand.

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But given a choice of a new Porsche or Skoda for free,

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most people will opt for the Porsche.

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Accessibility is about providing an experience

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which can be accessed by users of a full range of abilities.

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This includes those who are disabled in some respect,

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such as hearing loss,

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impaired vision,

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motion impaired

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or learning impaired.

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Doing interface design for accessibility means

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that you use colors which color-blind people can see,

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that text is legible even for people with low vision and so on.

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Sadly, accessibility often gets lost in the mix when we create user experiences.

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Design for accessibility is sometimes seen by companies as a waste of money

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because the impression is that people with disabilities make up a small segment of the population.

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But even if you don't want to design for accessibility just to be a good person,

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it's worth remembering that when you design for accessibility,

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you'll often find that you create products that are easier for *everyone* to use,

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not just those with disabilities.

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Don't neglect accessibility in the user experience.

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Finally, accessible design is now a legal obligation

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in many jurisdictions, including the E.U.

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And failure to deliver it may result in fines.

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Finally, the product must deliver *Value*.

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It must deliver value to the business which creates it

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and to the customer who buys or uses it.

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Without value, it's likely that any initial success

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of a product will eventually be undermined.

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A product can provide value to different users in different ways.

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For some users, desirability is more important

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than accessibility and vice versa.

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That means that the value factor is really *the sum*

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of all the different factors of *user experience* combined.

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In this video, we've taken you through Peter Morville's 7 Factors of User Experience.

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What they show is that the success of a product

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depends on more than utility and usability alone.

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Products which are usable, useful,

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findable, accessible,

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credible, valuable and desirable

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are much more likely to succeed in the marketplace

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*and* bring joy to their users.
