WEBVTT

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In the very beginning, when I first started&nbsp;
becoming a designer, which was the 1980s,

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I was concerned about the early adoption of computer&nbsp;systems

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which were really almost impossible for anybody to understand.

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Even the experts who&nbsp;designed them were making errors in using them.

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And there's a famous case where the early Unix&nbsp;
systems had a text editor

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that was called 'Ed', for 'editor'.

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You could type away and type your program&nbsp;
or your text, whatever you were doing,

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and spend several hours typing it. 
And you'd have this wonderful&nbsp;document.

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And then you (say), 'Ah, I'm finished!' and you turn off the machine and go home.

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And you come back the&nbsp;next morning to continue, and...

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it wasn't there. 
Well, why wasn't it there?

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Because you *didn't save* it.

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And, well, you mean... The system doesn't bother to tell you when you try to turn it off that

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'Hey – you&nbsp;want to save the information?'

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It was little things like that that were so frustrating.

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In the early&nbsp;days, what we did was we tried to study the people who used these complex systems.

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And it was not just&nbsp;computer systems; I actually started off studying

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*nuclear power systems*, some of the nuclear power&nbsp;accidents where the control rooms were

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so badly designed that if you wanted to cause an error,&nbsp;you could not have done a better job in

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designing something to cause errors.

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And then *aviation safety*,&nbsp;
where lives were at stake;

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many lives were at stake, and there were a huge amount of research and work&nbsp;done.

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And that was a really good place to work.

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I worked with the American National Aeronautics&nbsp;and Space Administration (NASA).

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Most people think of NASA as shooting rockets up into space,

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but they&nbsp;forget the first two letters, 'NA', are 'Aeronautics';

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and so, NASA is the world's leader often&nbsp;
in aviation safety.

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And that's where I started.

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So, we were looking, though, at the *users* of&nbsp;these systems, and so we called them 'users'.

