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VR 2001

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. Part of the VR - IEEE Virtual Reality Conference conference series.
Other years:

The following articles are from "VR 2001":

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p. 1-

Hodges, Larry F. (2001): Using the Virtual World to Improve Quality of Life in the Real World. In: VR 2001 2001. pp. 1-. Available online

p. 105-

Faisstnauer, Chris, Purgathofer, Werner, Gervautz, Michael and Gascuel, Jean-Dominique (2001): Construction of an Open Geometry Server for Client-Server Virtual Environments. In: VR 2001 2001. pp. 105-. Available online

p. 115-122

Lecuyer, Anatole, Burkhardt, Jean-Marie, Coquillart, Sabine and Coiffet, Philippe (2001): "Boundary of Illusion: " An Experiment of Sensory Integration with a Pseudo-Haptic System. In: VR 2001 2001. pp. 115-122. Available online

p. 123-130

Hirose, Michitaka, Hirota, Koichi, Ogi, Tetsuro, Yano, Hiroaki, Kakehi, Naoyuki, Saito, Makoto and Nakashige, Mutsuhiro (2001): HapticGEAR: The Development of a Wearable Force Display System for Immersive Projection Displays. In: VR 2001 2001. pp. 123-130. Available online

p. 13-20

Nara, Takaaki, Takasaki, Masaya, Maeda, Taro, Higuchi, Toshiro, Ando, Shigeru and Tachi, Susumu (2001): Surface Acoustic Wave (SAW) Tactile Display Based on Properties of Mechanoreceptors. In: VR 2001 2001. pp. 13-20. Available online

p. 131-

Iwata, Hiroo, Yano, Hiroaki and Nakaizumi, Fumitaka (2001): Gait Master: A Versatile Locomotion Interface for Uneven Virtual Terrain. In: VR 2001 2001. pp. 131-. Available online

p. 141-148

Lindeman, Robert W., Sibert, John L. and Templeman, James N. (2001): The Effect of 3D Widget Representation and Simulated Surface Constraints on Interaction in Virtual Environments. In: VR 2001 2001. pp. 141-148. Available online

p. 149-156

Bowman, Doug A. and Wingrave, Chadwick A. (2001): Design and Evaluation of Menu Systems for Immersive Virtual Environments. In: VR 2001 2001. pp. 149-156. Available online

p. 157-164

Ehnes, Jochen, Knopfle, Christian and Unbescheiden, Matthias (2001): The Pen and Paper Paradigm-Supporting Multiple Users on the Virtual Table. In: VR 2001 2001. pp. 157-164. Available online

p. 165-

Leeb, Volker, Auer, Ludwig M. and Radetzky, Arne (2001): Interactive Texturing by Polyhedron Decomposition. In: VR 2001 2001. pp. 165-. Available online

p. 175-182

Hua, Hong, Gao, Chunyu, Biocca, Frank and Rolland, Jannick P. (2001): An Ultra-Light and Compact Design and Implementation of Head-Mounted Projective Displays. In: VR 2001 2001. pp. 175-182. Available online

p. 183-190

Wright, John, Hartman, Frank and Cooper, Brian (2001): Immersive Environment Technologies for Planetary Exploration. In: VR 2001 2001. pp. 183-190. Available online

p. 191-

Goshi, Kazuaki, Matsunaga, Katsuya, Nagata, Hiroki, Shidoji, Kazunori and Matsugashita, Hayato (2001): Digital Stereoscopic Video System with Embedded High Resolution Images. In: VR 2001 2001. pp. 191-. Available online

p. 201-208

Johnson, Andrew E., Moher, Thomas G., Ohlsson, Stellan and Leigh, Jason (2001): Exploring Multiple Representations in Elementary School Science Education. In: VR 2001 2001. pp. 201-208. Available online

p. 209-216

Passmore, Peter J., Nielsen, Casper F., Cosh, W. J. and Darzi, Ara (2001): Effects of Viewing and Orientation on Path Following in a Medical Teleoperation Environment. In: VR 2001 2001. pp. 209-216. Available online

p. 21-

Ikei, Yasushi, Yamada, Mariko and Fukuda, Shuichi (2001): A New Design of Haptic Texture Display-Texture Display - and Its Preliminary Evaluation. In: VR 2001 2001. pp. 21-. Available online

p. 217-224

Li, Frederick W. B., Lau, Rynson W. H. and Ng, Frederick F. C. (2001): Collaborative Distributed Virtual Sculpting. In: VR 2001 2001. pp. 217-224. Available online

p. 225-

Barbagli, Federico, Ferrazzin, Diego, Avizzano, Carlo Alberto and Bergamasco, Massimo (2001): Washout Filter Design for a Motorcycle Simulator. In: VR 2001 2001. pp. 225-. Available online

p. 235-240

Duh, Henry Been-Lirn, Lin, James Jeng-Weei, Kenyon, Robert V., Parker, Donald E. and Furness, Thomas A. (2001): Effects of Field of View on Balance in an Immersive Environment. In: VR 2001 2001. pp. 235-240. Available online

p. 241-246

Kayahara, Takuro and Sato, Takao (2001): Auditory Motion Induced by Visual Motion and Its Dependence on Stimulus Size. In: VR 2001 2001. pp. 241-246. Available online

p. 247-

Allison, Robert S., Harris, Laurence R., Jenkin, Michael, Jasiobedzka, Urszula and Zacher, James E. (2001): Tolerance of Temporal Delay in Virtual Environments. In: VR 2001 2001. pp. 247-. Available online

p. 257-263

Frank, Andreas O., Twombly, I. Alexander, Barth, Timothy J. and Smith, Jeffrey D. (2001): Finite Element Methods for Real-Time Haptic Feedback of Soft-Tissue Models in Virtual Reality Simulators. In: VR 2001 2001. pp. 257-263. Available online

p. 264-270

Mendoza, C. A. and Laugier, Christian (2001): Realistic Haptic Rendering for Highly Deformable Virtual Objects. In: VR 2001 2001. pp. 264-270. Available online

p. 271-

Yokokohji, Yasuyoshi, Kinoshita, Junji and Yoshikawa, Tsuneo (2001): Path Planning for Encountered-Type Haptic Devices that Render Multiple Objects in 3D Space. In: VR 2001 2001. pp. 271-. Available online

p. 281-282

Kunz, Andreas M. and Spagno, Christian P. (2001): Modified Shutter Glasses for Projection and Picture Acquisition in Virtual Environments. In: VR 2001 2001. pp. 281-282. Available online

p. 283-284

Funahashi, Kenji and Iwahori, Yuji (2001): Virtual Liquid Manipulation Using General Shape Vessel. In: VR 2001 2001. pp. 283-284. Available online

p. 285-286

Reitmayr, Gerhard and Schmalstieg, Dieter (2001): OpenTracker-An Open Software Architecture for Reconfigurable Tracking Based on XML. In: VR 2001 2001. pp. 285-286. Available online

p. 287-288

Glencross, Mashhuda, Howard, Toby and Pettifer, Steve (2001): Iota: An Approach to Physically-Based Modelling in Virtual Environments. In: VR 2001 2001. pp. 287-288. Available online

p. 289-290

Kajimoto, Hiroyuki, Kawakami, Naoki, Maeda, Taro and Tachi, Susumu (2001): Electrocutaneous Display as an Interface to a Virtual Tactile World. In: VR 2001 2001. pp. 289-290. Available online

p. 291-292

Stoev, Stanislav L., Peter, Ingmar and Straer, Wolfgang (2001): Interaction, Navigation, and Visualization Props in Complex Virtual Environments Using Image Based Rendering Techniques. In: VR 2001 2001. pp. 291-292. Available online

p. 293-294

Pettifer, Steve, Cook, Jonathan, Mariani, John A. and Trevor, Jonathan (2001): Exploring Realtime Visualisation of Large Abstract Data Spaces with QSPACE. In: VR 2001 2001. pp. 293-294. Available online

p. 295-296

Kurze, Martin (2001): How Much is Your Virtual Environment Worth? Considering Economical Requests in Online 3D-Worlds. In: VR 2001 2001. pp. 295-296. Available online

p. 297-298

Moriya, Toshio and Takeda, Haruo (2001): Image Generation for Immersive Multi-Screen Environment with a Motion Ride. In: VR 2001 2001. pp. 297-298. Available online

p. 299-300

Seay, A. Fleming, Krum, David M., Hodges, Larry F. and Ribarsky, William (2001): Simulator Sickness and Presence in a High FOV Virtual Environment. In: VR 2001 2001. pp. 299-300. Available online

p. 3-

Umewaka, Naohiko (2001): The Inner World of the Noh. In: VR 2001 2001. pp. 3-. Available online

p. 301-302

Kano, Makoto, Nishimura, Kunihiro, Hirota, Koichi, Hirose, Michitaka, Aburatani, Hiroyuki, Hamakubo, Takao and Kodama, Tatsuhiko (2001): Visualization for Genome Function Analysis. In: VR 2001 2001. pp. 301-302. Available online

p. 303-304

Tanikawa, Tomohiro and Hirose, Michitaka (2001): Building a Worldwide Photorealistic Virtual Environment by Switching between Subenvironments. In: VR 2001 2001. pp. 303-304. Available online

p. 307

Rizzo, A. A. (2001): Tutorial 1: Advances in the Application of Virtual Environments for Mental Healthcare. In: VR 2001 2001. p. 307. Available online

p. 308

Breaux, Robert, Nguyen, L., Schmorrow, Dylan and Cohn, Joseph (2001): Tutorial 2: Designing and Implementing an Effective Virtual Reality Trainer. In: VR 2001 2001. p. 308. Available online

p. 309

Pai, Dinesh K. (2001): Tutorial 3: Interactive Simulation for Multimodal Virtual Environments. In: VR 2001 2001. p. 309. Available online

p. 31-36

Kunita, Yutaka, Ogawa, Naoko, Sakuma, Atsushi, Inami, Masahiko, Maeda, Taro and Tachi, Susumu (2001): Immersive Autostereoscopic Display for Mutual Telexistence: TWISTER I (Telexistence Wide-Angle Immersive STEReoscope Model I). In: VR 2001 2001. pp. 31-36. Available online

p. 310

Ellis, Stephen R., Mania, Katerina, Chalmers, Alan, Billinghurst, Mark and Steed, Anthony (2001): Tutorial 4: Usability Evaluation Techniques for Virtual Reality Technologies. In: VR 2001 2001. p. 310. Available online

p. 311

Cruz-Neira, Carolina, Swartout, William R. and Macedonia, Michael R. (2001): Tutorial 5: Virtual Reality for Fun and Profit. In: VR 2001 2001. p. 311. Available online

p. 315

Takemura, Haruo and Sato, Makoto (2001): Workshop 1: Virtual Reality and its Application for Human Centered System. In: VR 2001 2001. p. 315. Available online

p. 316

Broll, Wolfgang, Schfer, Leonie, Hoellerer, T. and Bowman, D. (2001): Workshop 2: The Future of VR and AR Interfaces: Multi-Modal, Humanoid, Adaptive and Intelligent. In: VR 2001 2001. p. 316. Available online

p. 317

Rauterberg, Matthias, IJsselsteijn, Wijnand and Ridder, Huib de (2001): Workshop 3: Escaping Reality?!. In: VR 2001 2001. p. 317. Available online

p. 321

Fisher, Scott S., Tanaka, A. and Mignonneau, Laurent (2001): Panel 1: Relating Real and Virtual Space in Art. In: VR 2001 2001. p. 321. Available online

p. 322-

Koizumi, Nobuo, Martens, William and Herder, Jens (2001): Panel 2: Eartop Computing and Cyberspatial Audio Technology. In: VR 2001 2001. pp. 322-. Available online

p. 37-44

Kshirsagar, Sumedha, Joslin, Chris, Lee, Won-Sook and Magnenat-Thalmann, Nadia (2001): Personalized Face and Speech Communication over the Internet. In: VR 2001 2001. pp. 37-44. Available online

p. 45-52

Ogi, Tetsuro, Yamada, Toshio, Tamagawa, Ken, Kano, Makoto and Hirose, Michitaka (2001): Immersive Telecommunication Using Stereo Video Avatar. In: VR 2001 2001. pp. 45-52. Available online

p. 53-

Hartling, Patrick, Just, Christopher and Cruz-Neira, Carolina (2001): Distributed Virtual Reality Using Octopus. In: VR 2001 2001. pp. 53-. Available online

p. 63-70

Ikits, Milan, Brederson, J. Dean, Hansen, Charles D. and Hollerbach, John M. (2001): An Improved Calibration Framework for Electromagnetic Tracking Devices. In: VR 2001 2001. pp. 63-70. Available online

p. 7-12

Sakaguchi, Masamichi, Furusho, Junji and Takesue, Naoyuki (2001): Passive Force Display Using ER Brakes and Its Control Experiments. In: VR 2001 2001. pp. 7-12. Available online

p. 71-78

You, Suya and Neumann, Ulrich (2001): Fusion of Vision and Gyro Tracking for Robust Augmented Reality Registration. In: VR 2001 2001. pp. 71-78. Available online

p. 79-

Sato, Yoichi, Saito, Makiko and Koike, Hideki (2001): Real-Time Input of 3D Pose and Gestures of a User's Hand and Its Applications for HCI. In: VR 2001 2001. pp. 79-. Available online

p. 89-96

Bierbaum, Allen, Just, Christopher, Hartling, Patrick, Meinert, Kevin, Baker, Albert and Cruz-Neira, Carolina (2001): VR Juggler: A Virtual Platform for Virtual Reality Application Development. In: VR 2001 2001. pp. 89-96. Available online

p. 97-104

Just, Christopher, Bierbaum, Allen, Hartling, Patrick, Meinert, Kevin, Cruz-Neira, Carolina and Baker, Albert (2001): VjControl: An Advanced Configuration Management Tool for VR Juggler Applications. In: VR 2001 2001. pp. 97-104. Available online


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