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VR 2000

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. Part of the VR - IEEE Virtual Reality Conference conference series.
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The following articles are from "VR 2000":

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p. 1-

van Dam, Andries (2000): Immersive Virtual Reality for Scientific Visualization: A Progress Report. In: VR 2000 2000. pp. 1-. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780001abs.htm

p. 109-116

Raskar, Ramesh (2000): Immersive Planar Display using Roughly Aligned Projectors. In: VR 2000 2000. pp. 109-116. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780109abs.htm

p. 117-124

Yanagida, Yasuyuki, Maeda, Taro and Tachi, Susumu (2000): A Method of Constructing a Telexistence Visual System Using Fixed Screens. In: VR 2000 2000. pp. 117-124. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780117abs.htm

p. 125-

Asai, Kikuo, Osawa, Noritaka, Takahashi, Hideaki, Sugimoto, Yuji Y., Yamazaki, Satoshi, Samejima, Masahiro and Tanimae, Taiki (2000): Eye Mark Pointer in Immersive Projection Display. In: VR 2000 2000. pp. 125-. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780125abs.htm

p. 13-20

Leibe, Bastian, Starner, Thad, Ribarsky, William, Wartell, Zachary, Krum, David M., Singletary, Brad and Hodges, Larry F. (2000): The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments. In: VR 2000 2000. pp. 13-20. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780013abs.htm

p. 135-142

Faisstnauer, Chris, Schmalstieg, Dieter and Purgathofer, Werner (2000): Priority Round-Robin Scheduling for Very Large Virtual Environments. In: VR 2000 2000. pp. 135-142. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780135abs.htm

p. 143-150

Capps, Michael V. (2000): The QUICK Framework for Task-specific Asset Prioritization in Distributed Virtual Environments. In: VR 2000 2000. pp. 143-150. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780143abs.htm

p. 151-

Yang, Jeonghwa and Lee, Dongman (2000): Scalable Prediction Based Concurrency Control for Distributed Virtual Environments. In: VR 2000 2000. pp. 151-. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780151abs.htm

p. 161-168

Seo, Hyewon and Magnenat-Thalmann, Nadia (2000): LoD Management on Animating Face Models. In: VR 2000 2000. pp. 161-168. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780161abs.htm

p. 169-176

Allison, Robert S., Harris, Laurence R., Jenkin, Michael, Pintilie, Greg, Redlick, Fara and Zikovitz, Daniel C. (2000): First Steps with a Rideable Computer. In: VR 2000 2000. pp. 169-176. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780169abs.htm

p. 177-

Li, Tsai-Yen and Ting, Hung-Kai (2000): An Intelligent User Interface with Motion Planning for 3D Navigation. In: VR 2000 2000. pp. 177-. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780177abs.htm

p. 185-

Ellis, Stephen R. (2000): The Elements of Human Factors: Illustrations from the Collision at the Mir Space Station. In: VR 2000 2000. pp. 185-. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780185abs.htm

p. 189-

Liere, Robert van, Mulder, Jurriaan D., Frank, Jason and Swart, Jacques de (2000): Virtual Fekete Point Configurations: A Case Study in Perturbing Complex Systems. In: VR 2000 2000. pp. 189-. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780189abs.htm

p. 197-206

Wan, Ming, 0011, Nan Zhang, Kaufman, Arie E. and Qu, Huamin (2000): Interactive Stereoscopic Rendering of Voxel-based Terrain. In: VR 2000 2000. pp. 197-206. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780197abs.htm

p. 207-

Paelke, Volker (2000): Systematic Design of Interactive Illustration Techniques for User Guidance in Virtual Environments. In: VR 2000 2000. pp. 207-. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780207abs.htm

p. 21-

Bimber, Oliver, Encarnacao, L. Miguel and Schmalstieg, Dieter (2000): Real Mirrors Reflecting Virtual Worlds. In: VR 2000 2000. pp. 21-. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780021abs.htm

p. 217-

Noma, Haruo, Sugihara, Toshiaki and Miyasato, Tsutomu (2000): Development of Ground Surface Simulator for Tel-E-Merge System. In: VR 2000 2000. pp. 217-. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780217abs.htm

p. 225-232

Shih, Zen-Chung, Jaw, Yuh-Sen and Hsu, Mei-Ling (2000): Virtual Roller Coaster. In: VR 2000 2000. pp. 225-232. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780225abs.htm

p. 233-

Inami, Masahiko, Kawakami, Naoki, Sekiguchi, Dairoku, Yanagida, Yasuyuki, Maeda, Taro and Tachi, Susumu (2000): Visuo-Haptic Display Using Head-mounted Projector. In: VR 2000 2000. pp. 233-. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780233abs.htm

p. 241-

Iwata, Hiroo, Nakatsu, Ryohei, Hollerbach, John M., Kramer, James F. and Massie, Thomas (2000): The Haptic Interfaces of the Next Decade (Panel). In: VR 2000 2000. pp. 241-. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780241abs.htm

p. 247-254

Yokokohji, Yasuyoshi, Sugawara, Yoshihiko and Yoshikawa, Tsuneo (2000): Accurate Image Overlay on Video See-through HMDs Using Vision and Accelerometers. In: VR 2000 2000. pp. 247-254. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780247abs.htm

p. 255-262

Kanbara, Masayuki, Okuma, Takashi, Takemura, Haruo and Yokoya, Naokazu (2000): A Stereoscopic Video See-Through Augmented Reality System Based on Real-Time Vision-Based Registration. In: VR 2000 2000. pp. 255-262. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780255abs.htm

p. 263-270

Kobayashi, Toshihiro, Inoue, Goki, Ohta, Yuichi and Quan, Long (2000): A Unified Linear Algorithm for a Novel View Synthesis and Camera Pose Estimation in Mixed Reality. In: VR 2000 2000. pp. 263-270. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780263abs.htm

p. 271-

Sharlin, Ehud, Figueroa, Pablo, Green, Mark and Watson, Benjamin (2000): A Wireless, Inexpensive Optical Tracker for the CAVE(tm). In: VR 2000 2000. pp. 271-. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780271abs.htm

p. 281

Kim, Namgyu, Kim, Gerard Jounghyun, Park, Chan-Mo, Lee, Inseok and Lim, Sung H. (2000): Multimodal Menu Presentation and Selection in Immersive Virtual Environments. In: VR 2000 2000. p. 281. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780281abs.htm

p. 282

Moshell, J. Michael, Hughes, Charles E., Reed, Dean, Chase, Diane Z. and Chase, Arlen (2000): Virtual Drama as a Learning Medium: The Caracol Time Travel Project. In: VR 2000 2000. p. 282. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780282abs.htm

p. 283

Shirmohammadi, Shervin and Georganas, Nicolas D. (2000): An Architecture for Collaboration in Virtual Environments. In: VR 2000 2000. p. 283. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780283abs.htm

p. 284

Benali, Abderraouf, Bidaud, Philippe and Richard, Paul (2000): A Six DOF Haptic Interface for Medical Virtual Reality Applications: Design, Control and Human Factors. In: VR 2000 2000. p. 284. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780284abs.htm

p. 285

Hirota, Koichi and Kaneko, Toyohisa (2000): Real-time Representation of Elastic Object. In: VR 2000 2000. p. 285. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780285abs.htm

p. 286

Brodsky, Dmitry and Watson, Benjamin (2000): Model Simplification for Interactive Applications. In: VR 2000 2000. p. 286. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780286abs.htm

p. 287

Purbrick, Jim and Greenhalgh, Chris (2000): Extending Locales: Awareness Management in MASSIVE-3. In: VR 2000 2000. p. 287. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780287abs.htm

p. 288

Oliveira, Jauvane C. de, Shirmohammadi, Shervin and Georganas, Nicolas D. (2000): A Collaborative Virtual Environment for Industrial Training. In: VR 2000 2000. p. 288. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780288abs.htm

p. 289

Yoneda, Mitsunori, Arai, Fumihito, Fukuda, Toshio and Miyata, Keisuke (2000): VR Operational Assistance System for Rough Terrain Crane. In: VR 2000 2000. p. 289. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780289abs.htm

p. 290

Bormann, Karsten (2000): An Adaptive Occlusion Culling Algorithm for Use in Large VEs. In: VR 2000 2000. p. 290. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780290abs.htm

p. 291

Spoelder, Hans J. W., Renambot, Luc, Germans, Desmond, Bal, Henri E. and Groen, Frans C. A. (2000): Man Multi-agent Interaction in VR: A Case Study with RoboCup. In: VR 2000 2000. p. 291. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780291abs.htm

p. 292

Wernert, Eric A. and Hanson, Andrew J. (2000): Tethering and Reattachment in Collaborative Virtual Environments. In: VR 2000 2000. p. 292. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780292abs.htm

p. 293

Walairacht, Somsak, Koike, Yasuharu and Sato, Makoto (2000): String-based Haptic Interface Device for Multi-fingers. In: VR 2000 2000. p. 293. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780293abs.htm

p. 31-36

Ramanathan, Rungun and Metaxas, Dimitris N. (2000): Dynamic Deformable Models for Enhanced Haptic Rendering in Virtual Environments. In: VR 2000 2000. pp. 31-36. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780031abs.htm

p. 37-44

Nelson, Donald D. and Cohen, Elaine (2000): Optimization-Based Virtual Surface Contact Manipulation at Force Control Rates. In: VR 2000 2000. pp. 37-44. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780037abs.htm

p. 45-

Gregory, Arthur D., Ehmann, Stephen A. and Lin, Ming C. (2000): inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface. In: VR 2000 2000. pp. 45-. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780045abs.htm

p. 5-12

Frohlich, Bernd, Tramberend, Henrik, Beers, Andrew C., Agrawala, Maneesh and Baraff, David (2000): Physically-based Manipulation on the Responsive Workbench. In: VR 2000 2000. pp. 5-12. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780005abs.htm

p. 55-62

Lin, Ching-Rong, Loftin, R. Bowen and Jr., H. Roice Nelson (2000): Interaction with Geoscience Data in an Immersive Environment. In: VR 2000 2000. pp. 55-62. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780055abs.htm

p. 63-70

Rizzo, Albert A., Buckwalter, J. Galen, Zaag, Cheryl van der, Neumann, Ulrich, Thibaux, Marcus, Chua, Clint, Rooyen, Andre van, Humphrey, L. and Larson, P. (2000): Virtual Environment Applications in Clinical Neuropsychology. In: VR 2000 2000. pp. 63-70. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780063abs.htm

p. 71-

Anstey, Josephine, Pape, Dave and Sandin, Daniel J. (2000): The Thing Growing: Autonomous Characters in Virtual Reality Interactive Fiction. In: VR 2000 2000. pp. 71-. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780071abs.htm

p. 79-

Capps, Michael V., Macedonia, Michael R., McCurdy, Keith and Thalmann, Daniel (2000): The Future of Shared Virtual Environments (Panel). In: VR 2000 2000. pp. 79-. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780079abs.htm

p. 83-90

Lecuyer, Anatole, Coquillart, Sabine, Kheddar, Abderrahmane, Richard, Paul and Coiffet, Philippe (2000): Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback?. In: VR 2000 2000. pp. 83-90. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780083abs.htm

p. 91-98

Mulder, Jurriaan D. and Liere, Robert van (2000): Enhancing Fish Tank VR. In: VR 2000 2000. pp. 91-98. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780091abs.htm

p. 99-

Kakusho, Koh, Kitawaki, Jun, Hagihara, Shiro and Minoh, Michihiko (2000): Adjusting the Difference between 3D Spaces in VR Systems and Human Perception through Object Manipulation. In: VR 2000 2000. pp. 99-. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780099abs.htm


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