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SI3D 2003


 
Time and place:

2003
Conf. description:
ACM I3D is the leading-edge conference for real-time 3D computer graphics and human interaction. We invite you to submit papers across the entire range of topics in interactive 3D graphics.
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Do you know when the next conference is? If yes, please add it to the calendar!
Series:
. Part of the I3D - Symposium on Interactive 3D Graphics and Games conference series.
Other years:
EDIT

The following articles are from "SI3D 2003":

 what's this?

Articles

p. 103-112

Govindaraju, Naga K., Sud, Avneesh, Yoon, Sung-Eui and Manocha, Dinesh (2003): Interactive visibility culling in complex environments using occlusion-switches. In: SI3D 2003 2003. pp. 103-112. http://doi.acm.org/10.1145/641480.641501

p. 11-18

Shao, Wei and Ng-Thow-Hing, Victor (2003): A general joint component framework for realistic articulation in human characters. In: SI3D 2003 2003. pp. 11-18. http://doi.acm.org/10.1145/641480.641486

p. 113-121

Williams, Nathaniel, Luebke, David P., Cohen, Jonathan D., Kelley, Michael and Schubert, Brenden (2003): Perceptually guided simplification of lit, textured meshes. In: SI3D 2003 2003. pp. 113-121. http://doi.acm.org/10.1145/641480.641503

p. 123-126

Kho, Youngihn and Garland, Michael (2003): User-guided simplification. In: SI3D 2003 2003. pp. 123-126. http://doi.acm.org/10.1145/641480.641504

p. 127-130

Pojar, Erik and Schmalstieg, Dieter (2003): User-controlled creation of multiresolution meshes. In: SI3D 2003 2003. pp. 127-130. http://doi.acm.org/10.1145/641480.641505

p. 131-138

Chhugani, Jatin and Kumar, Subodh (2003): Budget sampling of parametric surface patches. In: SI3D 2003 2003. pp. 131-138. http://doi.acm.org/10.1145/641480.641506

p. 139-142

Igarashi, Takeo and Hughes, John F. (2003): Smooth meshes for sketch-based freeform modeling. In: SI3D 2003 2003. pp. 139-142. http://doi.acm.org/10.1145/641480.641507

p. 143-151

Woolley, Cliff, Luebke, David P., Watson, Benjamin and Dayal, Abhinav (2003): Interruptible rendering. In: SI3D 2003 2003. pp. 143-151. http://doi.acm.org/10.1145/641480.641509

p. 152-162

Wu, Yin, Bhatia, Vishal, Lauer, Hugh C. and Seiler, Larry (2003): Shear-image order ray casting volume rendering. In: SI3D 2003 2003. pp. 152-162. http://doi.acm.org/10.1145/641480.641510

p. 163-170

Aliaga, Daniel G., Yanovsky, Dimah, Funkhouser, Thomas A. and Carlbom, Ingrid (2003): Interactive image-based rendering using feature globalization. In: SI3D 2003 2003. pp. 163-170. http://doi.acm.org/10.1145/641480.641511

p. 171-175

Ismert, Ryan M., Bala, Kavita and Greenberg, Donald P. (2003): Detail synthesis for image-based texturing. In: SI3D 2003 2003. pp. 171-175. http://doi.acm.org/10.1145/641480.641512

p. 177-180

Guha, Sudipto, Krishnan, Shankar, Munagala, Kamesh and Venkatasubramanian, Suresh (2003): Application of the two-sided depth test to CSG rendering. In: SI3D 2003 2003. pp. 177-180. http://doi.acm.org/10.1145/641480.641513

p. 181-188

Gleicher, Michael, Shin, Hyun Joon, Kovar, Lucas and Jepsen, Andrew (2003): Snap-together motion: assembling run-time animations. In: SI3D 2003 2003. pp. 181-188. http://doi.acm.org/10.1145/641480.641515

p. 189-192

Pierce, Jeffrey S. and Pausch, Randy F. (2003): Specifying interaction surfaces using interaction maps. In: SI3D 2003 2003. pp. 189-192. http://doi.acm.org/10.1145/641480.641516

p. 19-26

Seo, Hyewon and Magnenat-Thalmann, Nadia (2003): An automatic modeling of human bodies from sizing parameters. In: SI3D 2003 2003. pp. 19-26. http://doi.acm.org/10.1145/641480.641487

p. 193-201

Plumlee, Matthew and Ware, Colin (2003): An evaluation of methods for linking 3D views. In: SI3D 2003 2003. pp. 193-201. http://doi.acm.org/10.1145/641480.641517

p. 213-214

Pearce, Celia, Nideffer, Robert, Stern, Eddo, Schleiner, Anne-Marie and Condon, Brody (2003): Game art. In: SI3D 2003 2003. pp. 213-214. http://doi.acm.org/10.1145/641480.641520

p. 215-218

Zyda, Michael, Gehorsam, Robert, Rosedale, Philip, Mine, Mark R., Goslin, Mike and Herz, J. C. (2003): Does the metaverse start now?. In: SI3D 2003 2003. pp. 215-218. http://doi.acm.org/10.1145/641480.641521

p. 219-220

Zyda, Michael, Mayberry, Alex, Wardynski, Casey, Shilling, Russell and Davis, Margaret J. (2003): The MOVES institute's America's army operations game. In: SI3D 2003 2003. pp. 219-220. http://doi.acm.org/10.1145/641480.641523

p. 221-222

Jacobson, Jeffrey (2003): Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster. In: SI3D 2003 2003. pp. 221-222. http://doi.acm.org/10.1145/641480.641524

p. 223-224

Brown, Sheldon (2003): Smoke and mirrors. In: SI3D 2003 2003. pp. 223-224. http://doi.acm.org/10.1145/641480.641525

p. 225-226

Piekarski, Wayne and Thomas, Bruce H. (2003): Augmented reality user interfaces and techniques for outdoor modelling. In: SI3D 2003 2003. pp. 225-226. http://doi.acm.org/10.1145/641480.641526

p. 27-30

Mohr, Alex, Tokheim, Luke and Gleicher, Michael (2003): Direct manipulation of interactive character skins. In: SI3D 2003 2003. pp. 27-30. http://doi.acm.org/10.1145/641480.641488

p. 31-40

Lok, Benjamin, Naik, Samir, Whitton, Mary C. and Jr., Frederick P. Brooks (2003): Incorporating dynamic real objects into immersive virtual environments. In: SI3D 2003 2003. pp. 31-40. http://doi.acm.org/10.1145/641480.641490

p. 41-50

Salomon, Brian, Garber, Maxim, Lin, Ming C. and Manocha, Dinesh (2003): Interactive navigation in complex environments using path planning. In: SI3D 2003 2003. pp. 41-50. http://doi.acm.org/10.1145/641480.641491

p. 51-54

Steed, Anthony, Spante, Maria, Heldal, Ilona, Axelsson, Ann-Sofie and Schroeder, Ralph (2003): Strangers and friends in caves: an exploratory study of collaboration in networked IPT systems for extended periods of time. In: SI3D 2003 2003. pp. 51-54. http://doi.acm.org/10.1145/641480.641492

p. 55-58

Niederauer, Christopher, Houston, Mike, Agrawala, Maneesh and Humphreys, Greg (2003): Non-invasive interactive visualization of dynamic architectural environments. In: SI3D 2003 2003. pp. 55-58. http://doi.acm.org/10.1145/641480.641493

p. 75-82

Vlasic, Daniel, Pfister, Hanspeter, Molinov, Sergey, Grzeszczuk, Radek and Matusik, Wojciech (2003): Opacity light fields: interactive rendering of surface light fields with view-dependent opacity. In: SI3D 2003 2003. pp. 75-82. http://doi.acm.org/10.1145/641480.641496

p. 83-92

Walker, Sean P. and Jr., John Kenneth Salisbury (2003): Large haptic topographic maps: marsview and the proxy graph algorithm. In: SI3D 2003 2003. pp. 83-92. http://doi.acm.org/10.1145/641480.641499

p. 9

Thorpe, Jack (2003): Witness to a natural convergence: distributed simulation, persistent worlds, interactive gaming, command, control, and future ops. What's next?. In: SI3D 2003 2003. p. 9. http://doi.acm.org/10.1145/641480.641484

p. 93-102

Lindstrom, Peter (2003): Out-of-core construction and visualization of multiresolution surfaces. In: SI3D 2003 2003. pp. 93-102. http://doi.acm.org/10.1145/641480.641500


 
 

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