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Zi Ye


Publications by Zi Ye (bibliography)

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Ye, Zi, Hernandez, Hamilton A., Graham, T. C. Nicholas, Fehlings, Darcy, Switzer, Lauren, Hamza, Md Ameer and Schumann, Irina (2012): Liberi and the racer bike: exergaming technology for children with cerebral palsy. In: Fourteenth Annual ACM SIGACCESS Conference on Assistive Technologies 2012. pp. 225-226. http://dx.doi.org/10.1145/2384916.2384965

Children with cerebral palsy (CP) often have limited opportunities to engage in physical exercise and to interact with other children. We report on the design of a multiplayer exercise video game and a novel cycling-based exergaming station that allow children with CP to perform vigorous exercise while playing with other children. The game and the station were designed through an iterative and incremental participatory design process involving medical professionals, game designers, computer scientists, kinesiologists, physiotherapists, and eight children with CP. The station combines a physical platform allowing children with CP to provide pedaling input into a game, and a standard PC gamepad. With this station seven of eight children could play a cycling-based game effectively. The game is a virtual world featuring several minigames, group play, and an in-game money-based reward system. Abilities and limitations associated with CP were considered when designing the game. The data collected during the design sessions shows that the games are fun, engaging and allow the children to reach exertion levels recommended by the American College of Sports Medicine.

© All rights reserved Ye et al. and/or ACM Press

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Wightman, Doug, Ye, Zi, Brandt, Joel and Vertegaal, Roel (2012): SnipMatch: using source code context to enhance snippet retrieval and parameterization. In: Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 219-228. http://dx.doi.org/10.1145/2380116.2380145

Programmers routinely use source code snippets to increase their productivity. However, locating and adapting code snippets to the current context still takes time: for example, variables must be renamed, and dependencies included. We believe that when programmers decide to invest time in creating a new code snippet from scratch, they would also be willing to spend additional effort to make that code snippet configurable and easy to integrate. To explore this insight, we built SnipMatch, a plug-in for the Eclipse IDE. SnipMatch introduces a simple markup that allows snippet authors to specify search patterns and integration instructions. SnipMatch leverages this information, in conjunction with current code context, to improve snippet search and parameterization. For example, when a search query includes local variables, SnipMatch suggests compatible snippets, and automatically adapts them by substituting in these variables. In the lab, we observed that participants integrated snippets faster when using SnipMatch than when using standard Eclipse. Findings from a public deployment to 93 programmers suggest that SnipMatch has become integrated into the work practices of real users.

© All rights reserved Wightman et al. and/or ACM Press

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Ye, Zi and Khalid, Hammad (2010): Cobra: flexible displays for mobilegaming scenarios. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 4363-4368. http://doi.acm.org/10.1145/1753846.1754154

We discuss Cobra, a handheld peripheral for computer games that applies flexible display design principles to provide a highly intuitive, mobile gaming experience. Cobra is a flexible plastic board interface that uses bends as input to the gaming device. The display is provided by a shoulder-mounted Pico projector. In this paper, we will present our prototype, the motives behind it, and its immediate applications.

© All rights reserved Ye and Khalid and/or their publisher

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