Number of co-authors:17
Number of publications with 3 favourite co-authors:Byron Dom:Hiroshi Hamada:Yukinobu Taniguchi:
Yoshinobu Tonomura's 3 most productive colleagues in number of publications:Marc Najork:21Krishna Bharat:15Andrei Broder:13
go to course
Psychology of Interaction Design: The Ultimate Guide
Starts the day after tomorrow !
Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess
User Experience and Experience Design !
Our Latest Books
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Publications by Yoshinobu Tonomura (bibliography)
Miyaoku, Kento, Higashino, Suguru and Tonomura, Yoshinobu (2007): C-Blink: A Hue-Difference-Based Light Signal Marker via a Cell Phone Color Display. In International Journal of Human-Computer Interaction, 23 (1) pp. 143-161. http://www.leaonline.com/doi/abs/10.1080/10447310701363106
To enable existing cell phones to interact with contents shown on large public screens in town, we propose "C-Blink," a new light signal marker method that uses the color liquid-crystal display of a cell phone as a visible light source. We overcome the performance limitations of such displays by developing a hue-difference-blink technique. In combination with a screen-side sensor, we describe a system that detects and receives light signal markers sent by cell phone displays. Evaluations of a prototype system confirm that C-Blink performs well under common indoor lighting. The C-Blink program can be installed in any mobile terminal that has a color display, and the installation costs are low. C-Blink is a very useful way of enabling screens to become interfaces for existing mobile terminals.
© All rights reserved Miyaoku et al. and/or Lawrence Erlbaum Associates
Dom, Byron, Bharat, Krishna, Broder, Andrei, Najork, Marc, Pedersen, Jan and Tonomura, Yoshinobu (2005): How search engines shape the web. In: Proceedings of the 2005 International Conference on the World Wide Web 2005. p. 879. http://doi.acm.org/10.1145/1062745.1062776
The state of the web today has been and continues to be greatly influenced by the existence of web-search engines. This panel will discuss the ways in which search engines have affected the web in the past and ways in which they may affect it in the future. Both positive and negative effects will be discussed as will potential measures to combat the latter. Besides the obvious ways in which search engines help people find content, other effects to be discussed include: the whole phenomenon of web-page spam, based on both text and link (e.g. link farms), the business of "Search Engine Optimization" (optimizing pages to rank highly in web-search results), the bided-terms business and the associated problem of click fraud, to name a few.
© All rights reserved Dom et al. and/or ACM Press
Miyaoku, Kento, Higashino, Suguru and Tonomura, Yoshinobu (2004): C-blink: a hue-difference-based light signal marker for large screen interaction via any mobile terminal. In: Proceedings of the 2004 ACM Symposium on User Interface Software and Technology 2004. pp. 147-156. http://doi.acm.org/10.1145/1029632.1029657
To enable common mobile terminals to interact with contents shown on large screens, we propose \"C-Blink\", a new light signal marker method that uses the color liquid-crystal display of a mobile terminal as a visible light source. We overcome the performance limitations of such displays by developing a hue-difference-blink technique. In combination with a screen-side sensor, we describe a system that detects and receives light signal markers sent by cell phone displays. Evaluations of a prototype system confirm that C-Blink performs well under common indoor lighting. The C-Blink program can be installed in any mobile terminal that has a color display, and the installation costs are small. C-Blink is a very useful way of enabling ubiquitous large screens to become interfaces for mobile terminals.
© All rights reserved Miyaoku et al. and/or ACM Press
Fukumoto, Masaaki and Tonomura, Yoshinobu (1999): Whisper: A Wristwatch Style Wearable Handset. In: Altom, Mark W. and Williams, Marian G. (eds.) Proceedings of the ACM CHI 99 Human Factors in Computing Systems Conference May 15-20, 1999, Pittsburgh, Pennsylvania. pp. 112-119. http://www.acm.org/pubs/articles/proceedings/chi/302979/p112-fukumoto/p112-fukumoto.pdf
"Whisper" is a new wrist-worn handset, which is used by inserting the fingertip into the ear canal. A received signal is conveyed from a wrist-mounted actuator to the ear canal via the hand and a finger by bone conduction. The user's voice is captured by a microphone mounted on the inside of the wrist. All components of Whisper can be mounted on the wrist, and usability does not decrease if the size of components is miniaturized. So, both wearability and usability can be achieved together. The way Whisper is operated is similar to that of an ordinary telephone handset. Thus, onlookers may not look upon Whisper's operation as "talking to oneself", even if the associated PDA is controlled by voice commands. Whisper is especially effective in a noisy environment. Signals received via bone conduction can be heard clearly in the presence of noise without raising the volume (-12 dB at noise = 90 dB(A) in comparison to cellular phone handset). Whisper is also effective in avoiding the annoying problem of the user's voice being raised in a noisy situation. Feedback of the user's utterance is boosted by bone conduction when covering the ear canal with a fingertip, then the user's voice does not need to raised in the presence of noise (-6 dB at noise = 90 dB(A) in comparison to cellular phone handset). Whisper is useful as a voice interface for a wrist-worn PDA and cellular phone.
© All rights reserved Fukumoto and Tonomura and/or ACM Press
Masui, Nobuhiko, Okazaki, Tetsuo and Tonomura, Yoshinobu (1999): Proposal and Evaluation of User Interface for Personal Digital Assistants. In: Bullinger, Hans-Jorg (ed.) HCI International 1999 - Proceedings of the 8th International Conference on Human-Computer Interaction August 22-26, 1999, Munich, Germany. pp. 968-972.
Satou, Takashi, Kojima, Haruhiko, Akutsu, Akihito and Tonomura, Yoshinobu (1999): CyberCoaster: Polygonal line shaped slider interface to spatio-temporal media. In: ACM Multimedia 1999 1999. p. 202. http://doi.acm.org/10.1145/319878.319940
Fukumoto, Masaaki and Tonomura, Yoshinobu (1997): Body Coupled FingerRing: Wireless Wearable Keyboard. In: Proceedings of ACM SIGCHI 1997. pp. 147-154.
Cited in the following chapter:
: [Not yet published]
Cited in the following chapter:
: [Not yet published]
Taniguchi, Yukinobu, Akutsu, Akihito and Tonomura, Yoshinobu (1997): PanoramaExcerpts: Extracting and Packing Panoramas for Video Browsing. In: ACM Multimedia 1997 1997. pp. 427-436. http://doi.acm.org/10.1145/266180.266396
Taniguchi, Yukinobu, Akutsu, Akihito, Tonomura, Yoshinobu and Hamada, Hiroshi (1995): An Intuitive and Efficient Access Interface to Real-Time Incoming Video Based on Automatic Indexing. In: ACM Multimedia 1995 1995. pp. 25-33. http://doi.acm.org/10.1145/217279.215075
Akutsu, Akihito and Tonomura, Yoshinobu (1994): Video Tomography: An Efficient Method for Camerawork Extraction and Motion Analysis. In: ACM Multimedia 1994 1994. pp. 349-356.
Tonomura, Yoshinobu, Akutsu, Akihito, Otsuji, Kiyotaka and Sadakata, Toru (1993): VideoMAP and VideoSpaceIcon: Tools for Anatomizing Video Content. In: Ashlund, Stacey, Mullet, Kevin, Henderson, Austin, Hollnagel, Erik and White, Ted (eds.) Proceedings of the ACM CHI 93 Human Factors in Computing Systems Conference April 24-29, 1993, Amsterdam, The Netherlands. pp. 131-136. http://www.acm.org/pubs/articles/proceedings/chi/169059/p131-tonomura/p131-tonomura.pdf
A new approach to interacting with stored video is proposed. The approach utilizes VideoMAP and VideoSpaceIcon. VideoMAP is the interface that shows the essential video features in an easy to perceive manner. VideoSpaceIcon represents the temporal and spatial characteristics of a video shot as an intuitive icon. A video indexing method supports both tools. These tools allow the user's creativity to directly interact with the essential features of each video by offering spatial and temporal clues. This paper introduces the basic concept and describes prototype versions of the tools as implemented in a video handling system. VideoMAP and VideoSpaceIcon are effective for video handling functions such as video content analysis, video editing, and various video applications which need an intuitive visual interface.
© All rights reserved Tonomura et al. and/or ACM Press
Otsuji, Kiyotaka and Tonomura, Yoshinobu (1993): Projection Detecting Filter for Video Cut Detection. In: ACM Multimedia 1993 1993. pp. 251-257.
Join our community and advance:
Page maintainer: The Editorial Team