Publication statistics

Pub. period:1994-2011
Pub. count:17
Number of co-authors:45


Number of publications with 3 favourite co-authors:

Jos Creissac Campos:
Mara Paula Gonzlez:
Sophie Lepreux:



Productive colleagues

Stephane Chatty's 3 most productive colleagues in number of publications:

Philippe A. Palanq..:66
Laurence Nigay:62
Jean Scholtz:54

Upcoming Courses

go to course
User Research - Methods and Best Practices
Starts tomorrow LAST CALL!
go to course
Get Your First Job as a UX or Interaction Designer
Starts the day after tomorrow !

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !


Our Latest Books

The Glossary of Human Computer Interaction
by Mads Soegaard and Rikke Friis Dam
start reading
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading

Stephane Chatty

Picture of Stephane Chatty.
Update pic
Current place of employment:


Publications by Stephane Chatty (bibliography)

 what's this?
Edit | Del

Conversy, Stephane, Gaspard-Boulinc, Hlne, Chatty, Stephane, Vals, Stphane, Dupr, Carole and Ollagnon, Claire (2011): Supporting air traffic control collaboration with a TableTop system. In: Proceedings of ACM CSCW11 Conference on Computer-Supported Cooperative Work 2011. pp. 425-434.

Collaboration is key to safety and efficiency in Air Traffic Control. Legacy paper-based systems enable seamless and non-verbal collaboration, but trends in new software and hardware for ATC tend to separate controllers more and more, which hinders collaboration. This paper presents a new interactive system designed to support collaboration in ATC. We ran a series of interviews and workshops to identify collaborative situations in ATC. From this analysis, we derived a set of requirements to support collaboration: support mutual awareness, communication and coordination, dynamic task allocation and simultaneous use with more than two people. We designed a set of new interactive tools to fulfill the requirements, by using a multi-user tabletop surface, appropriate feedthrough, and reified and partially-accomplishable actions. Preliminary evaluation shows that feedthrough is important, users benefit from a number of tools to communicate and coordinate their actions, and the tabletop is actually usable by three people both in tightly coupled tasks and parallel, individual activities. At a higher level, we also found that co-location is not enough to generate mutual awareness if users are not engaged in meaningful collaboration.

© All rights reserved Conversy et al. and/or their publisher

Edit | Del

Letondal, Catherine, Chatty, Stephane, Phillips, Greg, Andr, Fabien and Conversy, Stephane (2010): Usability requirements for interaction-oriented development tools. In: Lawrance, Joey and Bellamy, Rachel (eds.) Proceedings of the 22nd Annual Workshop of the Psychology of Programming Interest Group PPIG 2010, Sep 2010 19th-21st Sep, 2010, University Carlos III of Madrid, Legans, Spain. pp. 12-26.

Building interactive software is a notoriously complex task, for which many programming tools have been proposed over the years. Although the research community has sporadically identified usability requirements for such tools, tool proponents rarely document their design processes and there is no established reference for comparing tools with requirements. Furthermore, the design of most tools is strongly influenced by the design of their underlying general purpose programming languages. These in turn were designed from their own set of little-documented requirements, which adds to the confusion. In this paper, we provide a review and classification of the requirements and properties expected of interactive development tools. We review how designers of APIs and toolkits for interaction-oriented systems set the usability requirements for the programming interface of their systems. We relate our analysis to other studies in related domains such as end-user programming, natural programming, and teaching.

© All rights reserved Letondal et al. and/or Maria Paloma Daz Prez and Mary Beth Rosson

Edit | Del

Chatty, Stephane, Lemort, Alexandre and Vals, Stphane (2007): Multiple Input Support in a Model-Based Interaction Framework. In: Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2007 October 10-12, 2007, Newport, Rhode Island, USA. pp. 179-186.

Edit | Del

Schlienger, Cline, Conversy, Stephane, Chatty, Stephane, Anquetil, Magali and Mertz, Christophe P. (2007): Improving Users' Comprehension of Changes with Animation and Sound: An Empirical Assessment. In: Baranauskas, Maria Ceclia Calani, Palanque, Philippe A., Abascal, Julio and Barbosa, Simone Diniz Junqueira (eds.) DEGAS 2007 - Proceedings of the 1st International Workshop on Design and Evaluation of e-Government Applications and Services September 11th, 2007, Rio de Janeiro, Brazil. pp. 207-220.

Edit | Del

Schlienger, Cline, Dragicevic, Pierre, Ollagnon, Claire and Chatty, Stephane (2006): Les transitions visuelles diffrencies: principes et applications. In: Proceedings of the 2006 Conference of the Association Francophone dInteraction Homme-Machine 2006. pp. 59-66.

In order to support animation design in graphics interfaces, we introduce the concept of visual transition. We then use this descriptive model to introduce a new animation technique: differentiated visual transitions, which allow conveying information by varying visual transitions. This technique is illustrated on concrete cases with a professional animator. We also introduce some properties of differential visual transitions and address design questions.

© All rights reserved Schlienger et al. and/or ACM Press

Edit | Del

Chatty, Stephane, Campos, Jos Creissac, Gonzlez, Mara Paula, Lepreux, Sophie, Nilsson, Erik G., Penichet, Victor M. Ruiz, Santos, Mnica Sara and Bergh, Jan Van den (2006): Processes: Working Group Report. In: Doherty, Gavin and Blandford, Ann (eds.) DSV-IS 2006 - Interactive Systems. Design, Specification, and Verification, 13th International Workshop July 26-28, 2006, Dublin, Ireland. pp. 262-264.

Edit | Del

Dragicevic, Pierre, Chatty, Stephane, Thevenin, David and Vinot, Jean-Luc (2005): Artistic resizing: a technique for rich scale-sensitive vector graphics. In: Proceedings of the 2005 ACM Symposium on User Interface Software and Technology 2005. pp. 201-210.

When involved in the visual design of graphical user interfaces, graphic designers can do more than providing static graphics for programmers to incorporate into applications. We describe a technique that allows them to provide examples of graphical objects at various key sizes using their usual drawing tool, then let the system interpolate their resizing behavior. We relate this technique to current practices of graphic designers, provide examples of its use and describe the underlying inference algorithm. We show how the mathematical properties of the algorithm allows the system to be predictable and explain how it can be combined with more traditional layout mechanisms.

© All rights reserved Dragicevic et al. and/or ACM Press

Edit | Del

Chatty, Stephane, Sire, Stephane, Vinot, Jean-Luc, Lecoanet, Patrick, Lemort, Alexandre and Mertz, Christophe (2004): Revisiting visual interface programming: creating GUI tools for designers and programmers. In: Proceedings of the 2004 ACM Symposium on User Interface Software and Technology 2004. pp. 267-276.

Involving graphic designers in the large-scale development of user interfaces requires tools that provide more graphical flexibility and support efficient software processes. These requirements were analysed and used in the design of the TkZ-inc graphical library and the IntuiKit interface design environment. More flexibility is obtained through a wider palette of visual techniques and support for iterative construction of images, composition and parametric displays. More efficient processes are obtained with the use of the SVG standard to import graphics, support for linking graphics and behaviour, and a unifying model-driven architecture. We describe the corresponding features of our tools, and show their use in the development of an application for airports. Benefits include a wider access to high quality visual interfaces for specialised applications, and shorter prototyping and development cycles for multidisciplinary teams.

© All rights reserved Chatty et al. and/or ACM Press

Edit | Del

Buisson, Marcellin, Bustico, Alexandre, Chatty, Stephane, Colin, Francois-Rgis, Jestin, Yannick, Maury, Sbastien, Mertz, Christophe and Truillet, Philippe (2002): Ivy: un bus logiciel au service du développement de prototypes de systmes interactifs. In: Proceedings of the 2002 Conference of the Association Francophone dInteraction Homme-Machine 2002. pp. 223-226.

This paper focuses on the experience we have acquired by developing and using the Ivy software bus to design human-computer interactive prototypes for Air Traffic Control. We list its properties for designing and developing light and powerful HMIs. By presenting our experience, we hope it will foster the design and development of the future architectures of interactive systems for research needs.

© All rights reserved Buisson et al. and/or ACM Press

Edit | Del

Chatty, Stephane and Dewan, Prasun (eds.) (1999): Engineering for Human-Computer Interaction. Heraklion, Greece, Kluwer Academic Publishers

Edit | Del

Chatty, Stephane and Dewan, Prasun (eds.) Engineering for Human-Computer Interaction, IFIP TC2/TC13 WG2.7/WG13.4 Seventh Working Conference on Engineering for Human-Computer Interaction September 14-18, 1999, Heraklion, Crete, Greece.

Edit | Del

Spence, R., Chatty, Stephane, Christensen, Henrik Brbak, Fishkin, Kenneth P., Johnston, Lorraine, Koning, Nicole de, Lu, Shijian, Nigay, Laurence, Orosco, Ricardo and Scholtz, Jean (1999): The Visualisation of Web Usage. In: Chatty, Stephane and Dewan, Prasun (eds.) Engineering for Human-Computer Interaction, IFIP TC2/TC13 WG2.7/WG13.4 Seventh Working Conference on Engineering for Human-Computer Interaction September 14-18, 1999, Heraklion, Crete, Greece. pp. 351-361.

Edit | Del

Jacomi, Michelle, Chatty, Stephane and Palanque, Philippe A. (1997): A Making-Movies Metaphor for Structuring Software Components in Highly Interactive Applications. In: Thimbleby, Harold, O'Conaill, Brid and Thomas, Peter J. (eds.) Proceedings of the Twelfth Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers XII August, 1997, Bristol, England, UK. pp. 155-173.

Structuring full scale, highly interactive applications still involve complex design choices for programmers. This is because current techniques do not cover the issue of structuring applications at all scales. Programmers thus have to make choices without a good understanding of their consequences. We consider that this is similar to the problem encountered by a user who explores a user-driven application and has little guidance on actions that can be performed. In the same way as metaphors have been used to help users anticipate the consequences of their actions, we propose to use metaphors to help programmers make their choices. This article describes a making-movies metaphor that provides guidance for organising the interface of an application, but also its links with the objects of the functional core. We show how this approach can be merged with current software engineering techniques to specify and build full scale applications. This is exemplified with a graphical editor acting as an interface to optimisation algorithms, and used for splitting air space into air traffic control sectors.

© All rights reserved Jacomi et al. and/or Springer Verlag

Edit | Del

Accot, Johnny, Chatty, Stephane, Maury, Sbastien and Palanque, Philippe A. (1997): Formal transducers: Models of devices and building bricks for the design of highly interactive systems. In: Harrison, Michael D. and Torres, Juan Carlos (eds.) DSV-IS 1997 - Design, Specification and Verification of Interactive Systems97, Proceedings of the Fourth International Eurographics Workshop June 4-6, 1997, Granada, Spain. pp. 143-159.

Edit | Del

Accot, Johnny, Chatty, Stephane and Palanque, Philippe A. (1996): A Formal Description of Low Level Interaction and its Application to Multimodal Interactive Systems. In: Bodart, Francois and Vanderdonckt, Jean M. (eds.) DSV-IS 1996 - Design, Specification and Verification of Interactive Systems96, Proceedings of the Third International Eurographics Workshop June 5-7, 1996, Namur, Belgium. pp. 92-104.

Edit | Del

Esteban, Olivier, Chatty, Stephane and Palanque, Philippe A. (1995): Different Approaches in Visual Interactive Software Construction. In: Proceedings of the Sixth International Conference on Human-Computer Interaction July 9-14, 1995, Tokyo, Japan. pp. 27-32.

In this paper we focus on tools and environments for visual interface development that have been proposed recently. The aim is to introduce Whizz'Ed, an experimental editor for construction of highly interactive or animated applications in order to highlight the original contribution of the Whizz'Ed approach. Whizz'Ed provide an easy-to-use environment using elementary components for visual design and development of an highly interactive interface, allowing rapid constructions by non-programmer users.

© All rights reserved Esteban et al. and/or Elsevier Science

Edit | Del

Chatty, Stephane (1994): Extending a Graphical Toolkit for Two-Handed Interaction. In: Szekely, Pedro (ed.) Proceedings of the 7th annual ACM symposium on User interface software and technology November 02 - 04, 1994, Marina del Rey, California, United States. pp. 195-204.

Multimodal interaction combines input from multiple sensors such as pointing devices or speech recognition systems, in order to achieve more fluid and natural interaction. Two-handed interaction has been used recently to enrich graphical interaction. Building applications that use such combined interaction requires new software techniques and frameworks. Using additional devices means that user interface toolkits must be more flexible with regard to input devices and event types. The possibility of parallel interactions must also be taken into account, with consequences on the structure of toolkits. Finally, frameworks must be provided for the combination of events and status of several devices. This paper reports on the extensions we made to the direct manipulation interface toolkit Whizz in order to experiment two-handed interaction. These extensions range from structural adaptations of the toolkit to new techniques for specifying the time-dependent fusion of events.

© All rights reserved Chatty and/or ACM Press

Add publication
Show list on your website

Join our community and advance:




Join our community!

Page Information

Page maintainer: The Editorial Team