Upcoming Courses

go to course
Psychology of Interaction Design: The Ultimate Guide
go to course
User-Centred Design - Module 3
91% booked. Starts in 4 days

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !


Our Latest Books

The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading

Seungju Han


Publications by Seungju Han (bibliography)

 what's this?
Edit | Del

Han, Seungju, Kim, Jung-Bae and Kim, James D. K. (2012): Follow-me!: conducting a virtual concert. In: Adjunct Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 65-66. http://dx.doi.org/10.1145/2380296.2380324

In this paper, we present a real-time continuous gesture recognition system for conducting a virtual concert. Our systems allow the user control over beat, by conducting four different beat-pattern gestures; tempo, by making faster or slower gestures; volume, by making larger or smaller gestures; and instrument emphasis, by directing the gestures towards specific areas of the orchestra on a large display. A recognition accuracy of up to 95% could be achieved for the conducting gestures (beat, tempo, and volume).

© All rights reserved Han et al. and/or ACM Press

Edit | Del

Han, Seungju, Lee, Hyunjeong, Park, Joonah, Chang, Wook and Kim, Changyeong (2010): Remote interaction for 3D manipulation. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 4225-4230. http://doi.acm.org/10.1145/1753846.1754130

In this paper, we present a two-handed 3D interaction approach for immersive virtual reality applications on a large vertical display. The proposed interaction scheme is based on hybrid motion sensing technology that tracks the 3D position and orientation of multiple handheld devices. More specifically, the devices have embedded ultrasonic and inertial sensors to accurately identify their position and attitude in the air. The interaction architecture is designed for pointing and object manipulation tasks. Since the sensor system guarantees 3D spatial information only, we develop an algorithm to exactly track the position of interest produced by the pointing task. For the object manipulation, we have carefully assigned one-handed and two-handed interaction schemes for each task. One-handed interaction includes selection and translation while rotation and scaling are assigned for the two-handed interaction. By combining one-handed and two-handed interactions, we believe that the presented system provide users with more intuitive and natural interaction for 3D object manipulation. The feasibility and validity of the proposed method are validated through user tests.

© All rights reserved Han et al. and/or their publisher

Add publication
Show list on your website

Join our community and advance:




Join our community!

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/seungju_han.html