Upcoming Courses

go to course
User-Centred Design - Module 1
89% booked. Starts in 6 days
go to course
Quality Web Communication: The Beginner's Guide
88% booked. Starts in 7 days

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !


Our Latest Books

The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading

S. C. Hsu


Publications by S. C. Hsu (bibliography)

 what's this?
Edit | Del

Hsu, S. C., Lee, I. H. H. and Wiseman, N. E. (1993): Skeletal Strokes. In: Hudson, Scott E., Pausch, Randy, Zanden, Brad Vander and Foley, James D. (eds.) Proceedings of the 6th annual ACM symposium on User interface software and technology 1993, Atlanta, Georgia, United States. pp. 197-206. Available online

A skeletal stroke is a kind of general brush stroke for changing the shape of pictures as if by bending, shearing, twisting, while conservating the aspect ratio of selected features on the picture. It is neither a simple warping nor texture mapping technique, but a new method for controlling the deformation of a picture. A deformation model of a coordinate system has been proposed taking into account cases of discontinuous or extreme bending. Complicated pictures can be built up hierarchically by defining higher order strokes and recursive strokes. It is therefore a powerful general drawing tool and extended image transformation instrument. The use of skeletal strokes as a replacement for affine transformations in IFS coding has been explored. A novel general anchoring mechanism is proposed, which allows arbitrary control of any point in the picture. This control flexibility is particularly desirable in computer animation and digital typography. As a result, virtual '2-D models' of cartoon characters as well as pseudo 3-D objects can be created and manipulated with ease.

© All rights reserved Hsu et al. and/or ACM Press

Edit | Del

Hsu, S. C. (1991): A Flexible Chinese Character Input Scheme. In: Rhyne, James R. (ed.) Proceedings of the 4th annual ACM symposium on User interface software and technology Hilton Head, South Carolina, United States, 1991, Hilton Head, South Carolina, United States. pp. 195-200. Available online

A very flexible and easy-to-use scheme which possesses unique advantages over existing systems is presented in this article. The scheme is based on the partitioning of a character into parts. A character is inputted by specifying the sequence of character parts descriptions, which is then matched against the standard sequences of the characters the character set. A character part is either described with a unique key or its stroke count. The matching algorithm allows the characters to be partitioned flexibly and inputted in many different ways. An automatic binding mechanism offers very high adaptability to the input style of the user. The user need not remember all the key bindings before he can input Chinese and the scheme is also capable of tolerating many variations in character style and/or errors.

© All rights reserved Hsu and/or ACM Press

Add publication
Show list on your website

Join our community and advance:




Join our community!

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/s__c__hsu.html