Publication statistics

Pub. period:1996-2001
Pub. count:4
Number of co-authors:10


Number of publications with 3 favourite co-authors:

Anatole Lecuyer:
Jean-Marie Burkhardt:
Sabine Coquillart:



Productive colleagues

Philippe Coiffet's 3 most productive colleagues in number of publications:

Anatole Lecuyer:33
Jean-Marie Burkhar..:23
Sabine Coquillart:21

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Philippe Coiffet


Publications by Philippe Coiffet (bibliography)

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Lecuyer, Anatole, Burkhardt, Jean-Marie, Coquillart, Sabine and Coiffet, Philippe (2001): "Boundary of Illusion: " An Experiment of Sensory Integration with a Pseudo-Haptic System. In: VR 2001 2001. pp. 115-122.

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Lecuyer, Anatole, Coquillart, Sabine, Kheddar, Abderrahmane, Richard, Paul and Coiffet, Philippe (2000): Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback?. In: VR 2000 2000. pp. 83-90.

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Burdea, Grigore, Richard, Paul and Coiffet, Philippe (1996): Multimodal Virtual Reality: Input-Output Devices, System Integration, and Human Factors. In International Journal of Human-Computer Interaction, 8 (1) pp. 5-24.

Virtual reality (VR) involves multimodal interactions with computer-simulated worlds through visual, auditory, and haptic feedback. This article reviews the state of the art in special-purpose input-output devices, such as trackers, sensing gloves, 3-D audio cards, stereo displays, and haptic feedback masters. The integration of these devices in local and network-distributed VR simulation systems is subsequently discussed. Finally, we present human-factor studies that quantify the benefits of several feedback modalities on simulation realism and sensorial immersion. Specifically, we consider tracking and dextrous manipulation task performance in terms of error rates and learning times when graphics, audio, and haptic feedback are provided.

© All rights reserved Burdea et al. and/or Lawrence Erlbaum Associates

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Richard, Paul, Birebent, Georges, Coiffet, Philippe, Burdea, Grigore C., Gomez, Daniel and Langrana, Noshir A. (1996): Effect of Frame Rate and Force Feedback on Virtual Object Manipulation. In Presence: Teleoperators and Virtual Environments, 5 (1) pp. 95-108.

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