Number of co-authors:26
Number of publications with 3 favourite co-authors:Jei-Tun Wu:Ding-Yun Chen:Cha-Dong Duh:
Ming Ouhyoung's 3 most productive colleagues in number of publications:Tomoyuki Nishita:36Hao-Hua Chu:24Bing-Yu Chen:15
go to course
90% booked. Starts in 5 days
go to course
User Experience: The Beginner's Guide
89% booked. Starts in 6 days
Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess
User Experience and Experience Design !
Our Latest Books
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Publications by Ming Ouhyoung (bibliography)
Cheng, Chueh-Min, Chung, Meng-Fang, Yu, Ming-Yang, Ouhyoung, Ming, Chu, Hao-Hua and Chuang, Yung-Yu (2008): Chromirror: a real-time interactive mirror for chromatic and color-harmonic dressing. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 2787-2792. Available online
This study presents the "ChroMirror" system, a digital mirror imaging system which helps users select appropriate clothing color combinations. By digitally rendering a mirror image of the user wearing clothing in different color-harmonic combinations, this system enables users to easily and playfully explore a wide variety of chromatic and color-harmonic clothing combinations (i.e., without having to physically change clothing). A long-term goal of the ChroMirror system is to encourage users to experiment with colorful and color-harmonic clothes.
© All rights reserved Cheng et al. and/or ACM Press
Wen, Chung-Lin, Hsieh, Chang-Hsi, Chen, Bing-Yu and Ouhyoung, Ming (2008): Example-based Multiple Local Color Transfer by Strokes. In Comput. Graph. Forum, 27 (7) pp. 1765-1772. Available online
Wu, Fu-Che, Ma, Wan-Chun, Liang, Rung-Huei, Chen, Bing-Yu and Ouhyoung, Ming (2006): Domain connected graph: the skeleton of a closed 3D shape for animation. In The Visual Computer, 22 (2) pp. 117-135. Available online
Lin, I-Chen and Ouhyoung, Ming (2005): Mirror MoCap: Automatic and efficient capture of dense 3D facial motion parameters from video. In The Visual Computer, 21 (6) pp. 355-372. Available online
Ho, Chien-Chang, Wu, Fu-Che, Chen, Bing-Yu, Chuang, Yung-Yu and Ouhyoung, Ming (2005): Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data. In Comput. Graph. Forum, 24 (3) pp. 537-545. Available online
Ma, Wan-Chun, Chao, Sung-Hsiang, Tseng, Yu-Ting, Chuang, Yung-Yu, Chang, Chun-Fa, Chen, Bing-Yu and Ouhyoung, Ming (2005): Level-of-detail representation of bidirectional texture functions for real-time rendering. In: Lastra, Anselmo, Olano, Marc, Luebke, David P. and Pfister, Hanspeter (eds.) Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA 2005. pp. 187-194. Available online
Ma, Wan-Chun, Chao, Sung-Hsiang, Chen, Bing-Yu, Chang, Chun-Fa, Ouhyoung, Ming and Nishita, Tomoyuki (2004): An efficient representation of complex materials for real-time rendering. In: Lau, Rynson W. H. and Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 150-153. Available online
Chen, Ding-Yun, Tian, Xiao-Pei, Shen, Yu-Te and Ouhyoung, Ming (2003): On Visual Similarity Based 3D Model Retrieval. In Comput. Graph. Forum, 22 (3) pp. 223-232. Available online
Lin, I-Chen, Yeh, Jeng-Sheng and Ouhyoung, Ming (2002): Extracting Realistic 3D Facial Animation Parameters from Multiview Video Clips. In IEEE Computer Graphics and Applications, 22 (6) pp. 72-80. Available online
Wu, Jiann-Rong and Ouhyoung, Ming (2000): On latency compensation and its effects on head-motion trajectories in virtual environments. In The Visual Computer, 16 (2) pp. 79-90. Available online
Lei, Yuong-Wei and Ouhyoung, Ming (1997): Carving: a novel method of visibility preprocessing for unrestricted three-dimensional environments. In The Visual Computer, 13 (6) pp. 283-294. Available online
Wu, Jiann-Rong, Duh, Cha-Dong, Ouhyoung, Ming and Wu, Jei-Tun (1997): Head motion and latency compensation on localization of 3D sound in virtual reality. In: VRST 1997 1997. pp. 15-20. Available online
Ouhyoung, Ming and Yan, Yung-Huei (1996): A Three-Dimensional Building Authoring Tool Based on Line-Drawingn Understanding. In Presence: Teleoperators and Virtual Environments, 5 (1) pp. 1-12.
Ouhyoung, Ming, Chuang, Yung-Yu and Liang, Rung-Huei (1996): Reusable Radiosity Objects. In Comput. Graph. Forum, 15 (3) pp. 347-356. Available online
Wu, Jiann-Rong and Ouhyoung, Ming (1995): A 3D Tracking Experiment on Latency and its Compensation Methods in Virtual Environments. In: Robertson, George G. (ed.) Proceedings of the 8th annual ACM symposium on User interface and software technology November 15 - 17, 1995, Pittsburgh, Pennsylvania, United States. pp. 41-49. Available online
In this paper, we conducted an experiment on the latency and its compensation methods in a virtual reality application using an HMD and a 3D head tracker. Our purpose is to make a comparison both in the simulation and in the real task among four tracker prediction methods: the Grey system theory based prediction proposed in 1994, the Kalman filtering which is well-known and wide-spreading since 1991, a simple linear extrapolation, and the basic method without prediction. In our 3D target tracing task that involved eight subjects, who used their head motion to trace a flying target in random motion, we have found that when the system latency is 120ms, two prediction methods, Kalman filtering (not inertial-based) and Grey system prediction, are significantly better than the one without prediction, and the former two methods are equally well in performance. Typical motion trajectories of four methods in simulation are plotted, and jittering effects are examined. In terms or jittering at 120ms prediction length, Kalman filtering was evaluated to have the largest.
© All rights reserved Wu and Ouhyoung and/or ACM Press
Liang, Rung-Huei and Ouhyoung, Ming (1995): A Real-time Continuous Alphabetic Sign Language to Speech Conversion VR System. In Comput. Graph. Forum, 14 (3) pp. 67-76.
Wu, Jiann-Rong and Ouhyoung, Ming (1994): Reducing the Latency in Head-Mounted Displays by a Novel Prediction Method using Grey System Theory. In Comput. Graph. Forum, 13 (3) pp. 503-512.
Join our community and advance:
Page maintainer: The Editorial Team