Publication statistics

Pub. period:2000-2010
Pub. count:15
Number of co-authors:7


Number of publications with 3 favourite co-authors:

Anders Larsson:
Henrik Artman:
Jonas Lundberg:



Productive colleagues

Mattias Arvola's 3 most productive colleagues in number of publications:

Stefan Holmlid:24
Jonas Lundberg:8
Henrik Artman:5

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Mattias Arvola


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Mattias is a lecturer and researcher in interaction design at Sodertorns hogskola (University College) and Linkoping University. Main areas of expertise include design methods in interaction design, judgement of design work, means for expression and sketching in interaction design, and social computing.


Publications by Mattias Arvola (bibliography)

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Arvola, Mattias, Lundberg, Jonas and Holmlid, Stefan (2010): Analysis of precedent designs: competitive analysis meets genre analysis. In: Proceedings of the Sixth Nordic Conference on Human-Computer Interaction 2010. pp. 23-31.

Designers need to survey the competition and analyze precedent designs, but methods for that purpose have not been evaluated in earlier research. This paper makes a comparative evaluation between competitive analysis and genre analysis. A randomized between-group experiment was conducted where graphic design students were conducted one of the two analysis methods. There were 13 students in one group and 16 in the other. The results show that genre analysis produced more detailed descriptions of precedent designs, but its process was more difficult to understand. It is concluded that genre analysis can be integrated into competitive analysis, to make use of the strengths of both methods in the analysis of precedents.

© All rights reserved Arvola et al. and/or their publisher

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Arvola, Mattias (2010): Interaction design qualities: theory and practice. In: Proceedings of the Sixth Nordic Conference on Human-Computer Interaction 2010. pp. 595-598.

This paper reports the results of an action research project investigating the articulation of interaction design qualities for a web portal for urban planning and development. A framework for analyzing interaction design qualities is presented. The framework consists of the practical, the social, the aesthetic, the structural and the ethical quality dimensions, and it was tried out in practice with developers and designers of the portal. This provided experiences used to revise the framework. The results indicate that the framework can be improved by splitting the social quality dimension into a communicational dimension and an organizational dimension. The structural dimension is also renamed to the technical dimension.

© All rights reserved Arvola and/or his/her publisher

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Lundberg, Jonas and Arvola, Mattias (2007): Lessons learned from facilitation in collaborative design. In: Piekarski, Wayne and Plimmer, Beryl (eds.) Proceedings of the Eight Australasian Conference on User interface - Volume 64 January 30-February 02, 2007, Ballarat, Victoria, Australia. pp. 51-54.

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Holmlid, Stefan and Arvola, Mattias (2007): Developing a Thematic Design Curriculum as a Bologna Master. In: Bohemia, Erik, Hilton, Kevin, McMahon, Chris and Clarke, Anna (eds.) Shaping the Future? Proceedings of the 9th International Conference on Engineering and Product Design Education September 13-14, 2007, Newcastle Upon Tyne, UK. pp. 63-68.

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Arvola, Mattias and Artman, Henrik (2007): Enactments in interaction design: How designers make sketches behave. In Artifact, 1 (2) pp. 106-119.

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Holmlid, Stefan and Arvola, Mattias (2007): Developing a thematic design curricula as a Bologna master. In: International Conference on Engineering and Product Design Education September 13-14, 2007, Newcastle upon Tyne, UK. .

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Rutgersson, Sara and Arvola, Mattias (2006): User Interfaces for Persons with Deafblindness. In: Proceedings of the 9th ERCIM Workshop on User Interfaces for All 2006. pp. 317-334.

This paper examines the problems persons with deafblindness encounter when using computers, and what can be done to avoid the problems in the design of a communication tool. A qualitative study was conducted with 12 participants. The results show that a system needs to resolve issues of simplicity, flexibility, and feedback. In our redesign of the communication tool we employ what we call a screen reader use flow with precursor cues, to aid the user in getting an overview of the program and its functions. This is very difficult when using a Braille display. The screen reader use flow with precursor cues is one means to satisfy the demands of both users who use a visual display and users who use a Braille display.

© All rights reserved Rutgersson and Arvola and/or Springer Verlag

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Arvola, Mattias and Artman, Henrik (2006): Interaction walkthroughs and improvised role play. In: Feijs, Loe, Kyffin, Steven and Young, Bob (eds.) Proceedings of DeSForM 2006, Design & Semantics of Form and Movement October 26-27, 2006, Eindhoven, The Netherlands. pp. 42-51.

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Arvola, Mattias (2006): Interaction design patterns for computers in sociable use. In International Journal of Computer Applications in Technology, 25 (2) pp. 128-139.

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Arvola, Mattias (2005): Shades of Use: The Dynamics of Interaction Design for Sociable Use. Linkping, Sweden, Linkping University, Department of Computer and Information Science

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Arvola, Mattias and Larsson, Anders (2004): Regulating prominence: A design pattern for co-located collaboration. In: Darses, Francoise, Dieng, Rose, Simone, Carla and Zacklad, Manuel (eds.) Cooperative systems design senario-based design of collaborative systems May 1114, 2004, French Riviera, France. pp. 115-130.

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Arvola, Mattias (2003): The interaction character of computers in co-located collaboration. In: O'Neill, Eamonn, Palanque, Philippe A. and Johnson, Peter (eds.) People and Computers XVII Proceedings of HCI 2003 Designing for Society September 812, 2003, Bath, UK. pp. 37-52.

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Blomquist, Asa and Arvola, Mattias (2002): Personas in action: ethnography in an interaction design team. In: Proceedings of the Second Nordic Conference on Human-Computer Interaction October 19-23, 2002, Aarhus, Denmark. pp. 197-200.

Alan Cooper's view on interaction design is both appealing and provoking since it avoids problems of involving users by simply excluding them. The users are instead represented by an archetype of a user, called persona. This paper reports a twelve-week participant observation in an interaction design team with the purpose of learning what really goes on in a design team when they implement personas in their process. On the surface it seemed like they used personas, but our analysis show how they had difficulties in using them and encountered problems when trying to imagine the user. We furthermore describe and discuss how the design team tried to involve users in order to compensate for their problems. It is concluded that it is not enough for the design team, and particularly not for the interaction designers, to have the know-how of using the method. They also have to integrate it with existing knowledge and practices in order to feel at home with it and use it efficiently.

© All rights reserved Blomquist and Arvola and/or ACM Press

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Holmlid, Stefan, Arvola, Mattias and Ampler, Fredrik (2000): Genres and Design Considerations of iTV Cases. In: Proceedings of the First Nordic Conference on Human-Computer Interaction 2000. .

With the marriage between computers and television a combination of practices and theories from both human-computer interaction and mass communication is needed to consistently and efficiently produce and design interactive television, iTV. This paper relates use qualities to the mass communication concept of genres in the light of two iTV design cases.

© All rights reserved Holmlid et al. and/or their publisher

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Arvola, Mattias and Holmlid, Stefan (2000): IT-artefacts for socializing: Qualities-in-use and research framework. In: Svensson, Lars, Snis, Ulrika, Soerensen, Carsten, Fgerlind, Hannah, Lindroth, Tomas, Magnusson, Maria and stlund, Christian (eds.) Proceedings of the 23rd Information Systems Research Seminar in Scandinavia, IRIS 23 Doing IT together August 1215, 2000, Lingatan, Sweden. .

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