Publication statistics

Pub. period:1995-2004
Pub. count:9
Number of co-authors:26



Co-authors

Number of publications with 3 favourite co-authors:

Jeffrey S. Pierce:
Andrew S. Forsberg:
Gary Bishop:

 

 

Productive colleagues

Mark R. Mine's 3 most productive colleagues in number of publications:

Scott E. Hudson:113
Dieter Schmalstieg:86
Doug A. Bowman:68
 
 
 

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Mark R. Mine

 

Publications by Mark R. Mine (bibliography)

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2004
 
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Goslin, Mike and Mine, Mark R. (2004): The Panda3D Graphics Engine. In IEEE Computer, 37 (10) pp. 112-114. http://csdl.computer.org/comp/mags/co/2004/10/rx112abs.htm

2003
 
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Mine, Mark R., Shochet, Joe and Hughston, Roger (2003): Building a massively multiplayer game for the million: Disney's Toontown Online. In Computers in Entertainment, 1 (1) p. 15. http://doi.acm.org/10.1145/950566.950589

 
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Wingrave, Chadwick A., Hix, Deborah, Schmalstieg, Dieter, MacIntyre, Blair, Bowman, Doug A. and Mine, Mark R. (2003): Mixed Reality: The Continuum from Virtual to Augmented Reality. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 121-124. http://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820121abs.htm

 
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Zyda, Michael, Gehorsam, Robert, Rosedale, Philip, Mine, Mark R., Goslin, Mike and Herz, J. C. (2003): Does the metaverse start now?. In: SI3D 2003 2003. pp. 215-218. http://doi.acm.org/10.1145/641480.641521

1997
 
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Krishnan, Shankar, Gopi, M., Manocha, Dinesh and Mine, Mark R. (1997): Interactive Boundary Computation of Boolean Combinations of Sculptured Solids. In Comput. Graph. Forum, 16 (3) pp. 67-78.

 
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Pierce, Jeffrey S., Forsberg, Andrew S., Conway, Matthew, Hong, Seung, Zeleznik, Robert C. and Mine, Mark R. (1997): Image plane interaction techniques in 3D immersive environments. In: SI3D 1997 1997. pp. 39-44,183. http://doi.acm.org/10.1145/253284.253303

1996
 
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Koller, David R., Mine, Mark R. and Hudson, Scott E. (1996): Head-Tracked Orbital Viewing: An Interaction Technique for Immersive Virtual Environments. In: Kurlander, David, Brown, Marc and Rao, Ramana (eds.) Proceedings of the 9th annual ACM symposium on User interface software and technology November 06 - 08, 1996, Seattle, Washington, United States. pp. 81-82. http://www.acm.org/pubs/articles/proceedings/uist/237091/p81-koller/p81-koller.pdf

An interaction technique for immersive virtual environments called "head-tracked orbital viewing" is described. The user's head orientation is tracked and mapped so as to move the viewpoint of the user about the surface of a virtual sphere surrounding a center of rotation. The technique is useful for object examination tasks in a virtual world, allowing the user to quickly and easily view an object from many perspectives.

© All rights reserved Koller et al. and/or ACM Press

 
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Weber, Hans and Mine, Mark R. (1996): Lab Large Models for Virtual Environments : A Review of the Work by the Architectural Walk-through Project at UNC. In Presence: Teleoperators and Virtual Environments, 5 (1) pp. 136-145.

1995
 
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Olano, Marc, Cohen, Jonathan D., Mine, Mark R. and Bishop, Gary (1995): Combatting Rendering Latency. In: SI3D 1995 1995. pp. 19-24,204. http://doi.acm.org/10.1145/199404.199407

 
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