Publication statistics

Pub. period:1997-2000
Pub. count:5
Number of co-authors:13


Number of publications with 3 favourite co-authors:

Scott Lee Tiernan:
Susan Dziadosz:
Kevin Larson:



Productive colleagues

Maarten van Dantzich's 3 most productive colleagues in number of publications:

Mary Czerwinski:80
Susan Dumais:74
George G. Robertso..:61

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Maarten van Dantzich


Publications by Maarten van Dantzich (bibliography)

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Robertson, George G., Dantzich, Maarten van, Robbins, Daniel, Czerwinski, Mary, Hinckley, Ken, Risden, Kirsten, Thiel, David and Gorokhovsky, Vadim (2000): The Task Gallery: A 3D Window Manager. In: Turner, Thea, Szwillus, Gerd, Czerwinski, Mary, Peterno, Fabio and Pemberton, Steven (eds.) Proceedings of the ACM CHI 2000 Human Factors in Computing Systems Conference April 1-6, 2000, The Hague, The Netherlands. pp. 494-501.

The Task Gallery is a window manager that uses interactive 3D graphics to provide direct support for task management and document comparison, lacking from many systems implementing the desktop metaphor. User tasks appear as artwork hung on the walls of a virtual art gallery, with the selected task on a stage. Multiple documents can be selected and displayed side-by-side using 3D space to provide uniform and intuitive scaling. The Task Gallery hosts any Windows application, using a novel redirection mechanism that routes input and output between the 3D environment and unmodified 2D Windows applications. User studies suggest that the Task Gallery helps with task management, is enjoyable to use, and that the 3D metaphor evokes spatial memory and cognition.

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Czerwinski, Mary, Dumais, Susan, Robertson, George G., Dziadosz, Susan, Tiernan, Scott Lee and Dantzich, Maarten van (1999): Visualizing Implicit Queries for Information Management and Retrieval. In: Altom, Mark W. and Williams, Marian G. (eds.) Proceedings of the ACM CHI 99 Human Factors in Computing Systems Conference May 15-20, 1999, Pittsburgh, Pennsylvania. pp. 560-567.

In this paper, we describe the use of similarity metrics in a novel visual environment for storing and retrieving favorite web pages. The similarity metrics, called Implicit Queries, are used to automatically highlight stored web pages that are related to the currently selected web page. Two experiments explored how users manage their personal web information space with and without the Implicit Query highlighting and later retrieve their stored web pages. When storing and organizing web pages, users with Implicit Query highlighting generated slightly more categories. Implicit Queries also led to faster web page retrieval time, although the results were not statistically significant.

© All rights reserved Czerwinski et al. and/or ACM Press

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Pierce, Jeffrey S., Conway, Matthew, Dantzich, Maarten van and Robertson, George G. (1999): Toolspaces and glances: storing, accessing, and retrieving objects in 3D desktop applications. In: SI3D 1999 1999. pp. 163-168.

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Robertson, George G., Czerwinski, Mary, Larson, Kevin, Robbins, Daniel, Thiel, David and Dantzich, Maarten van (1998): Data Mountain: Using Spatial Memory for Document Management. In: Mynatt, Elizabeth D. and Jacob, Robert J. K. (eds.) Proceedings of the 11th annual ACM symposium on User interface software and technology November 01 - 04, 1998, San Francisco, California, United States. pp. 153-162.

Effective management of documents on computers has been a central user interface problem for many years. One common approach involves using 2D spatial layouts of icons representing the documents, particularly for information workspace tasks. This approach takes advantage of human 2D spatial cognition. More recently, several 3D spatial layouts have engaged 3D spatial cognition capabilities. Some have attempted to use spatial memory in 3D virtual environments. However, there has been no proof to date that spatial memory works the same way in 3D virtual environments as it does in the real world. We describe a new technique for document management called the Data Mountain, which allows users to place documents at arbitrary positions on an inclined plane in a 3D desktop virtual environment using a simple 2D interaction technique. We discuss how the design evolved in response to user feedback. We also describe a user study that shows that the Data Mountain does take advantage of spatial memory. Our study shows that the Data Mountain has statistically reliable advantages over the Microsoft Internet Explorer Favorites mechanism for managing documents of interest in an information workspace.

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Robertson, George G., Czerwinski, Mary and Dantzich, Maarten van (1997): Immersion in Desktop Virtual Reality. In: Robertson, George G. and Schmandt, Chris (eds.) Proceedings of the 10th annual ACM symposium on User interface software and technology October 14 - 17, 1997, Banff, Alberta, Canada. pp. 11-19.

This paper explores techniques for evaluating and improving immersion in Desktop Virtual Reality (VR). Three experiments are reported which extend findings on immersion in VR reported by Pausch et al. [9]. In the current experiments, a visual search paradigm was used to examine navigation in Desktop VR both with and without navigational aids. Pausch et al. found that non-head tracked users took significantly longer than predicted when the search target was absent, which was interpreted as indicative of a loss of sense of immersion. Our first experiment extended the Pausch et al. experiment to a desktop display. Our findings differ in that search times matched prediction when the target was absent, indicating that the Pausch et al. study does not transfer to Desktop VR. In the second and third experiments, our visual search task was performed while navigating a set of 3D hallways. We introduce a new navigation aid called Peripheral Lenses, intended to provide simulated peripheral vision. Informal studies suggested that Peripheral Lenses decrease search time, indicating an enhanced sense of immersion in Desktop VR. However, formal studies contradict that, demonstrating the importance of formal usability studies in the development of user interface software. We also gained evidence that visual attention findings transfer to Desktop VR.

© All rights reserved Robertson et al. and/or ACM Press

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