Upcoming Courses

go to course
The Psychology of Online Sales: The Beginner's Guide
Starts the day after tomorrow !
go to course
Mobile User Experience Design
92% booked. Starts in 3 days

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !


Our Latest Books

The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading

Lucas Kovar


Publications by Lucas Kovar (bibliography)

 what's this?
Edit | Del

Heck, Rachel, Kovar, Lucas and Gleicher, Michael (2006): Splicing Upper-Body Actions with Locomotion. In Comput. Graph. Forum, 25 (3) pp. 459-466. Available online

Edit | Del

Gleicher, Michael, Shin, Hyun Joon, Kovar, Lucas and Jepsen, Andrew (2003): Snap-together motion: assembling run-time animations. In: SI3D 2003 2003. pp. 181-188. Available online

Edit | Del

Kovar, Lucas and Gleicher, Michael (2001): Simplicial families of drawings. In: Marks, Joe and Mynatt, Elizabeth D. (eds.) Proceedings of the 14th annual ACM symposium on User interface software and technology November 11 - 14, 2001, Orlando, Florida. pp. 163-172. Available online

In this paper we present a method for helping artists make artwork more accessible to casual users. We focus on the specific case of drawings, showing how a small number of drawings can be transformed into a richer object containing an entire family of similar drawings. This object is represented as a simplicial complex approximating a set of valid interpolations in configuration space. The artist does not interact directly with the simplicial complex. Instead, she guides its construction by answering a specially chosen set of yes/no questions. By combining the flexibility of a simplicial complex with direct human guidance, we are able to represent very general constraints on membership in a family. The constructed simplicial complex supports a variety of algorithms useful to an end user, including random sampling of the space of drawings, constrained interpolation between drawings, projection of another drawing into the family, and interactive exploration of the family.

© All rights reserved Kovar and Gleicher and/or ACM Press

Add publication
Show list on your website

Join our community and advance:




Join our community!

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/lucas_kovar.html