Publication statistics

Pub. period:1993-1998
Pub. count:5
Number of co-authors:9


Number of publications with 3 favourite co-authors:

Peter Vanags:
Annette Wagner:
Linda Wall:



Productive colleagues

Loretta Staples's 3 most productive colleagues in number of publications:

Scott Minneman:14
Annette Wagner:8
Michael Naimark:8

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Loretta Staples


Publications by Loretta Staples (bibliography)

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Meyer, Jon, Glassner, Andrew, Minneman, Scott, Naimark, Michael and Staples, Loretta (1998): Artists and Technologists Working Together. In: Mynatt, Elizabeth D. and Jacob, Robert J. K. (eds.) Proceedings of the 11th annual ACM symposium on User interface software and technology November 01 - 04, 1998, San Francisco, California, United States. pp. 67-69.

This panel explores the dialog and interplay between artists and technologists. In the process, the panelists aim to bring considerations of art and the artistic process to the attention of the technology-oriented UIST community. We invite readers to think about how your work relates to art. We encourage the research community to look for ways to integrate art and artists within their own programs, for example, by starting artist-in-residence activities, introducing courses on art and design into CS curricula, or inviting artists to participate in projects.

© All rights reserved Meyer et al. and/or ACM Press

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Staples, Loretta, Boyarski, Daniel, Shafrir, Eviatar, Vanags, Peter, Wagner, Annette and Wall, Linda (1996): Tools & Techniques in Visual Design Development. In ACM SIGCHI Bulletin, 28 (2) pp. 16-17.

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Staples, Loretta (1994): Visual Interaction Design: Vision and Vitality. In ACM SIGCHI Bulletin, 26 (3) pp. 11-12.

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Staples, Loretta (1994): Visual Interaction Design: VIDSIA Annual Meeting at CHI '94. In ACM SIGCHI Bulletin, 26 (4) pp. 16-17.

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Staples, Loretta (1993): Representation in Virtual Space: Visual Convention in the Graphical User Interface. In: Ashlund, Stacey, Mullet, Kevin, Henderson, Austin, Hollnagel, Erik and White, Ted (eds.) Proceedings of the ACM CHI 93 Human Factors in Computing Systems Conference April 24-29, 1993, Amsterdam, The Netherlands. pp. 348-354.

The graphical user interface (GUI) typically provides a multi-windowed environment within a flat workspace or "desktop." Simultaneously, however, controls for executing commands within this interface are increasingly being rendered three-dimensionally. This paper explores ways in which the space of the GUI desktop might be literally and figuratively deepened through the incorporation of visual devices that have emerged during the history of art -- specifically, perspective and light effects. By enriching the visual vocabulary of the GUI, greater semantic complexity becomes sustainable.

© All rights reserved Staples and/or ACM Press

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