Publication statistics

Pub. period:1994-2006
Pub. count:10
Number of co-authors:15


Number of publications with 3 favourite co-authors:

William R. Mark:
Wei Wang 0010:
Gary Bishop:



Productive colleagues

Leonard McMillan's 3 most productive colleagues in number of publications:

Gary Bishop:9
Steven J. Gortler:8
Paul E. Debevec:6

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Leonard McMillan


Publications by Leonard McMillan (bibliography)

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Liu, Guodong and McMillan, Leonard (2006): Estimation of missing markers in human motion capture. In The Visual Computer, 22 (9) pp. 721-728.

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Liu, Guodong, Zhang, Jingdan, 0010, Wei Wang and McMillan, Leonard (2006): Human motion estimation from a reduced marker set. In: Olano, Marc and Squin, Carlo H. (eds.) Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA 2006. pp. 35-42.

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Yu, Jingyi, Yang, Jason C. and McMillan, Leonard (2005): Real-time reflection mapping with parallax. In: Lastra, Anselmo, Olano, Marc, Luebke, David P. and Pfister, Hanspeter (eds.) Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA 2005. pp. 133-138.

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Bennett, Eric P. and McMillan, Leonard (2003): Proscenium: a framework for spatio-temporal video editing. In: Rowe, Lawrence A., Vin, Harrick M., Plagemann, Thomas, Shenoy, Prashant J. and Smith, John R. (eds.) Proceedings of the Eleventh ACM International Conference on Multimedia November 2-8, 2003, Berkeley, CA, USA. pp. 177-184.

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Debevec, Paul E. and McMillan, Leonard (2002): Guest Editors' Introduction: Image-Based Modeling, Rendering, and Lighting. In IEEE Computer Graphics and Applications, 22 (2) pp. 24-25.

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Tolba, Osama, Dorsey, Julie and McMillan, Leonard (2001): A projective drawing system. In: SI3D 2001 2001. pp. 25-34.

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Tolba, Osama, Dorsey, Julie and McMillan, Leonard (1999): Sketching with Projective 2D Strokes. In: Zanden, Brad Vander and Marks, Joe (eds.) Proceedings of the 12th annual ACM symposium on User interface software and technology November 07 - 10, 1999, Asheville, North Carolina, United States. pp. 149-157.

Freehand sketching has long had appeal as an artistic medium for conceptual design because of its immediacy in capturing and communicating design intent and visual experience. We present a sketching paradigm that supports the early stages of design by preserving the fluidity of traditional freehand drawings. In addition, it attempts to fill the gap between 2D drawing programs, which have fixed views, and 3D modeling programs that allow arbitrary views. We implement our application as a two-dimensional drawing program that utilizes a projective representation of points -- i.e. points that lie on the surface of a unit sphere centered at the viewpoint. This representation facilitates the production of novel re-projections generated from an initial perspective sketch and gives the user the impression of being immersed in the drawing or space. We describe a method for aligning a sketch drawn outside the system using its vanishing points, allowing the integration of computer sketching and freehand sketching on paper in an iterative manner. The user interface provides a virtual camera, projective grids to guide in the construction of proportionate scenes, and the ability to underlay sketches with other drawings or photographic panoramas.

© All rights reserved Tolba et al. and/or ACM Press

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Briceo, Hctor M., Gortler, Steven J. and McMillan, Leonard (1999): NAIVE - network aware Internet video encoding. In: ACM Multimedia 1999 1999. pp. 251-260.

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Mark, William R., McMillan, Leonard and Bishop, Gary (1997): Post-rendering 3D warping. In: SI3D 1997 1997. pp. 7-16,180.

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Furlani, John L., McMillan, Leonard and Westover, Lee (1994): Adaptive Color Map Selection Algorithm for Motion Sequences. In: ACM Multimedia 1994 1994. pp. 341-348.

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