Number of co-authors:29
Number of publications with 3 favourite co-authors:Radhika Malpani:Ketan Mayer-Patel:Brian Christopher Smith:
Lawrence A. Rowe's 3 most productive colleagues in number of publications:James A. Landay:91Wendy Hall:58Joseph A. Konstan:47
go to course
The Ultimate Guide to Visual Perception and Design
go to course
User-Centred Design - Module 3
Starts tomorrow LAST CALL!
Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess
User Experience and Experience Design !
Our Latest Books
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Lawrence A. Rowe
Publications by Lawrence A. Rowe (bibliography)
Rowe, Lawrence A., Vin, Harrick M., Plagemann, Thomas, Shenoy, Prashant J. and Smith, John R. (eds.) Proceedings of the Eleventh ACM International Conference on Multimedia November 2-8, 2003, Berkeley, CA, USA.
Long, A. Chris, Landay, James A., Rowe, Lawrence A. and Michiels, Joseph (2000): Visual Similarity of Pen Gestures. In: Turner, Thea, Szwillus, Gerd, Czerwinski, Mary, Peterno, Fabio and Pemberton, Steven (eds.) Proceedings of the ACM CHI 2000 Human Factors in Computing Systems Conference April 1-6, 2000, The Hague, The Netherlands. pp. 360-367. Available online
Pen-based user interfaces are becoming ever more popular. Gestures (i.e., marks made with a pen to invoke a command) are a valuable aspect of pen-based UIs, but they also have drawbacks. The challenge in designing good gestures is to make them easy for people to learn and remember. With the goal of better gesture design, we performed a pair of experiments to determine why users find gestures similar. From these experiments, we have derived a computational model for predicting perceived gesture similarity that correlates 0.56 with observation. We will incorporate the results of these experiments into a gesture design tool, which will aid the pen-based UI designer in creating gesture sets that are easier to learn and more memorable.
© All rights reserved Long et al. and/or ACM Press
Long Jr, Allan Christian, Landay, James A. and Rowe, Lawrence A. (1999): Implications for a Gesture Design Tool. In: Altom, Mark W. and Williams, Marian G. (eds.) Proceedings of the ACM CHI 99 Human Factors in Computing Systems Conference May 15-20, 1999, Pittsburgh, Pennsylvania. pp. 40-47. Available online
Interest in pen-based user interfaces is growing rapidly. One potentially useful feature of pen-based user interfaces is gestures, that is, a mark or stroke that causes a command to execute. Unfortunately, it is difficult to design gestures that are easy 1) for computers to recognize and 2) for humans to learn and remember. To investigate these problems, we built a prototype tool typical fo those used for designing gesture sets. An experiment was then performed to gain insight into the gesture design process and to evaluate this style of tool. The experiment confirmed that gesture design is very difficult and suggested several ways in which current tools can be improved. The most important improvement is to make the tools more active and provide more guidance for designers. This paper describes the gesture design tool, the experiment, and its results.
© All rights reserved Long Jr et al. and/or ACM Press
Hall, Wendy, Aigrain, Philippe, Bulterman, Dick C. A., Rowe, Lawrence A. and Smith, Brian Christopher (1999): Multimedia research: the grand challenges for the next decade (panel session). In: ACM Multimedia 1999 1999. pp. 187-188. Available online
Mayer-Patel, Ketan and Rowe, Lawrence A. (1999): A multicast scheme for parallel software-only video effects processing. In: ACM Multimedia 1999 1999. pp. 409-418. Available online
Mayer-Patel, Ketan and Rowe, Lawrence A. (1998): Exploiting Temporal Parallelism for Software-Only Video Effects Processing. In: ACM Multimedia 1998 1998. pp. 161-169. Available online
Swan, Andrew, McCanne, Steven and Rowe, Lawrence A. (1998): Layered Transmission and Caching for the Multicast Session Directory service. In: ACM Multimedia 1998 1998. pp. 119-128. Available online
Malpani, Radhika and Rowe, Lawrence A. (1997): Floor Control for Large-Scale MBone Seminars. In: ACM Multimedia 1997 1997. pp. 155-163. Available online
Parulkar, Guru M., Rowe, Lawrence A., Hutchison, David, Walpole, Jonathan and Yavatkar, Rajendra (1997): Middleware for Distributed Multimedia: Need a New Direction? (Panel). In: ACM Multimedia 1997 1997. p. 347. Available online
Gemmell, Jim, Vin, Harrick M., Kandlur, Dilip D., Rangan, P. Venkat and Rowe, Lawrence A. (1995): Multimedia Storage Servers: A Tutorial. In IEEE Computer, 28 (5) pp. 40-49.
Rodriguez, Arturo A. and Rowe, Lawrence A. (1995): Multimedia Systems and Applications - Guest Editors' Introduction. In IEEE Computer, 28 (5) pp. 20-22.
Patel, Ketan, Smith, Brian C. and Rowe, Lawrence A. (1993): Performance of a Software MPEG Video Decoder. In: ACM Multimedia 1993 1993. pp. 75-82.
Rowe, Lawrence A., Konstan, Joseph A., Smith, Brian C., Seitz, Steve and Liu, Chung (1991): The PICASSO Application Framework. In: Rhyne, James R. (ed.) Proceedings of the 4th annual ACM symposium on User interface software and technology Hilton Head, South Carolina, United States, 1991, Hilton Head, South Carolina, United States. pp. 95-105. Available online
PICASSO is a graphical user interface development system that includes an interface toolkit and an application framework. The application framework provides high-level abstractions including modal dialog boxes and non-modal frames and panels similar to conventional programming language procedures and co-routines. These abstractions can be used to define objects that have local variables and that can be called with parameters. PICASSO also has a constraint system that is used to bind program variables to widgets, to implement triggered behaviors, and to implement multiple views of data. The system is implemented in Common Lisp using the Common Lisp Object System and the CLX interface to the X Window System.
© All rights reserved Rowe et al. and/or ACM Press
Join our community and advance:
Page maintainer: The Editorial Team