Publication statistics

Pub. period:1993-2008
Pub. count:5
Number of co-authors:7


Number of publications with 3 favourite co-authors:

Kazuhiko Fujimori:
Hirohisa Mori:
Shunsuke Yura:



Productive colleagues

Ken Sakamura's 3 most productive colleagues in number of publications:

Noboru Koshizuka:3
Shunsuke Yura:2
Kazuhiko Fujimori:2

Upcoming Courses

go to course
Quality Web Communication: The Beginner's Guide
go to course
UI Design Patterns for Successful Software
91% booked. Starts in 4 days

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !


Our Latest Books

The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading

Ken Sakamura


Publications by Ken Sakamura (bibliography)

 what's this?
Edit | Del

Bessho, Masahiro, Kobayashi, Shinsuke, Koshizuka, Noboru and Sakamura, Ken (2008): Assisting mobility of the disabled using space-identifying ubiquitous infrastructure. In: Tenth Annual ACM SIGACCESS Conference on Assistive Technologies 2008. pp. 283-284.

In achieving the mobility assistance for the individuals with different disabilities, it is required to recognize places with different granularities defined based on human interest, which is hard to be accomplished using traditional GPS-based approaches. In order to meet this requirement, a space-identifying ubiquitous infrastructure designed upon the concept of the universal design has been proposed, which is capable of constructing a service that is aware of places of human interest using ubiquitous computing technologies. Upon this infrastructure, two case studies are performed in the existing civil space, consisting of a pedestrian navigation service for the individuals with different needs, and a mobility assistant service for the visually-impaired. Through these case studies, the possibilities of the proposed infrastructure are discussed.

© All rights reserved Bessho et al. and/or ACM Press

Edit | Del

Usaka, Tomonori, Yura, Shunsuke, Fujimori, Kazuhiko, Mori, Hirohisa and Sakamura, Ken (1998): A Multimedia MUD System for the Digital Museum. In: Third Asian Pacific Computer and Human Interaction July 15-17, 1998, Kangawa, Japan. pp. 32-37.

Edit | Del

Yura, Shunsuke, Usaka, Tomonori, Fujimori, Kazuhiko and Sakamura, Ken (1998): Design and Implementation of the Browser for the Multimedia Multi-User Dungeon of the Digital Museum. In: Third Asian Pacific Computer and Human Interaction July 15-17, 1998, Kangawa, Japan. pp. 44-50.

Edit | Del

Koshizuka, Noboru and Sakamura, Ken (1996): Multiuser interface architecture using structured distributed shared memories. In: Bass, Leonard J. and Unger, Claus (eds.) Engineering for Human-Computer Interaction, Proceedings of the IFIP TC2/WG2.7 Working Conference on Engineering for Human-Computer Interaction August, 1996, Yellowstone Park, USA. pp. 271-290.

Edit | Del

Koshizuka, Noboru and Sakamura, Ken (1993): Window Real-Objects: A Distributed Shared Memory for Distributed Implementation of GUI Applications. In: Hudson, Scott E., Pausch, Randy, Zanden, Brad Vander and Foley, James D. (eds.) Proceedings of the 6th annual ACM symposium on User interface software and technology 1993, Atlanta, Georgia, United States. pp. 237-247.

This paper proposes a distributed shared memory, Window Real-Object (WRO), which facilitates the construction of GUI applications with a set of cooperating parallel units running on multiple machines. To support unit cooperation, the WRO provides a shared data structure storing interaction objects displayed in a window among multiple machines. It also provides an event mechanism called abstract events to support control transfer among these units. Abstract events are generated when the shared data structure is updated, and invoke the units sharing the WRO. Both the function and mechanism of the WRO are tailored for GUI applications. The WRO provides spatial addressing to the data structure, which is implemented efficiently using an R-tree. It also adopts a full-replication algorithm as a shared-memory coherence scheme. Consequently, the WRO can be implemented with adequate performance on a usual workstation environment.

© All rights reserved Koshizuka and Sakamura and/or ACM Press

Add publication
Show list on your website

Join our community and advance:




Join our community!

Page Information

Page maintainer: The Editorial Team