Publication statistics

Pub. period:1995-2002
Pub. count:6
Number of co-authors:12


Number of publications with 3 favourite co-authors:

Gernot Schaufler:
Franois X. Sillion:
Ilya Shlyakhter:



Productive colleagues

Julie Dorsey's 3 most productive colleagues in number of publications:

Norman I. Badler:27
Franois X. Sillio..:15
Leonard McMillan:10

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Julie Dorsey


Publications by Julie Dorsey (bibliography)

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Jagnow, Robert and Dorsey, Julie (2002): Virtual Sculpting with Haptic Displacement Maps. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 125-132.

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Tolba, Osama, Dorsey, Julie and McMillan, Leonard (2001): A projective drawing system. In: SI3D 2001 2001. pp. 25-34.

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Shlyakhter, Ilya, Rozenoer, Max, Dorsey, Julie and Teller, Seth J. (2001): Reconstructing 3D Tree Models from Instrumented Photographs. In IEEE Computer Graphics and Applications, 21 (3) pp. 53-61.

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Tolba, Osama, Dorsey, Julie and McMillan, Leonard (1999): Sketching with Projective 2D Strokes. In: Zanden, Brad Vander and Marks, Joe (eds.) Proceedings of the 12th annual ACM symposium on User interface software and technology November 07 - 10, 1999, Asheville, North Carolina, United States. pp. 149-157.

Freehand sketching has long had appeal as an artistic medium for conceptual design because of its immediacy in capturing and communicating design intent and visual experience. We present a sketching paradigm that supports the early stages of design by preserving the fluidity of traditional freehand drawings. In addition, it attempts to fill the gap between 2D drawing programs, which have fixed views, and 3D modeling programs that allow arbitrary views. We implement our application as a two-dimensional drawing program that utilizes a projective representation of points -- i.e. points that lie on the surface of a unit sphere centered at the viewpoint. This representation facilitates the production of novel re-projections generated from an initial perspective sketch and gives the user the impression of being immersed in the drawing or space. We describe a method for aligning a sketch drawn outside the system using its vanishing points, allowing the integration of computer sketching and freehand sketching on paper in an iterative manner. The user interface provides a virtual camera, projective grids to guide in the construction of proportionate scenes, and the ability to underlay sketches with other drawings or photographic panoramas.

© All rights reserved Tolba et al. and/or ACM Press

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Decoret, Xavier, Sillion, Franois X., Schaufler, Gernot and Dorsey, Julie (1999): Multi-layered impostors for accelerated rendering. In Comput. Graph. Forum, 18 (3) pp. 61-73.

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Nimeroff, Jeffry, Simoncelli, Eero P., Dorsey, Julie and Badler, Norman I. (1995): Rendering Spaces for Architectural Environments. In Presence: Teleoperators and Virtual Environments, 4 (3) pp. 286-296.

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