Publication statistics

Pub. period:2011-2012
Pub. count:5
Number of co-authors:8


Number of publications with 3 favourite co-authors:

Peter Wright:
Tricia Wang:
Elisa Oreglia:



Productive colleagues

Joseph 'Jofish' Kaye's 3 most productive colleagues in number of publications:

Kristina Hook:58
Peter Wright:28
Virpi Roto:20

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Joseph 'Jofish' Kaye


Publications by Joseph 'Jofish' Kaye (bibliography)

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Oreglia, Elisa and Kaye, Joseph 'Jofish' (2012): A gift from the city: mobile phones in rural China. In: Proceedings of ACM CSCW12 Conference on Computer-Supported Cooperative Work 2012. pp. 137-146.

In rural Northern China, many people own a mobile phone without ever having purchased it: they received it as a gift from better off relatives, usually their migrant children. Drawing from ethnographic field work in three Chinese villages, we describe practices of mobile phone gifting and the social relations that underlie them, as well as the consequences of the circulation of mobile phones, from the change of use that happens when they move from an urban environment to the countryside, to the possibilities that they open up or close out for rural users. We conclude with implications for technology design that emphasize the situated nature of these experiences and thoughtful approaches to the design of 'traveling' mobiles.

© All rights reserved Oreglia and Kaye and/or ACM Press

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Kaye, Joseph 'Jofish' (2012): Sawtooth planar waves for haptic feedback. In: Adjunct Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 5-6.

Current touchscreen technology does not provide adequate haptic feedback to the user. Mostly haptic feedback solutions for touchscreens involve either a) deforming the surface layers screen itself or b) placing actuators under the screen to vibrate it. This means that we have only limited control over where on the screen the feedback feels like it is coming from, and that we are limited to feedback that feels like movement up and down, orthogonal to the screen. In this work I demonstrate a novel technique for haptic feedback: sawtooth planar waves. In a series of paper Canny&Reznick showed that sawtooth planar waves could be used for object manipulation. Here that technique is applied to haptic feedback. By varying the input waves, from 1 one to 4 actuators, it is possible to provide feelings of motion in any planar direction to a finger at one point on the screen while providing a different sensation, or none at all, to fingers placed at several other points on the screen.

© All rights reserved Kaye and/or ACM Press

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Kaye, Joseph 'Jofish' (2011): Self-reported password sharing strategies. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 2619-2622.

This paper contributes to the growing body of literature on privacy and security by looking at self-reported password sharing practices. 62 men and 60 women recruited through a combination of snowball sampling and small ads answered a series of open-ended questions about their password sharing strategies. One third of respondants shared their personal email password, and a quarter shared their Facebook password, both primarily with partners and close friends. Approximately 20% of people who had work email passwords reported sharing them with colleagues. These results support understanding password sharing not as a deviant practice to be stamped out, but rather a nuanced practice engaged in with thought and care.

© All rights reserved Kaye and/or his/her publisher

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Kaye, Joseph 'Jofish', Buie, Elizabeth, Hoonhout, Jettie, Hook, Kristina, Roto, Virpi, Jenson, Scott and Wright, Peter (2011): Designing for user experience: academia & industry. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 219-222.

As the importance of user experience (UX) has grown, so too have attempts to define, delimit, categorize and theorize about it. In particular, there have been emerging lines of tension in User Experience that parallel the tensions in the larger field of HCI research, particularly between approaches that emphasize the need for representations and understandings of user experience that are precise, comparable, and generalizable, and third-wave approaches that emphasize the richness of situated actions, the inseparability of mind and body, and the contextual dependency of experiences. At the same time, there are tensions between the needs of industry for immediately useful and applicable techniques and methods, and academics' emphasis on verifiable, repeatable, and theoretically grounded work. In this panel, we bring together a number of these threads to discuss the necessity of designing for user experience. How can we connect the different threads of UX work, without erasing the differences between them? Is there any value in theory of UX, and if so, to whom? What actually works in designing for a user experience?

© All rights reserved Kaye et al. and/or their publisher

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Wang, Tricia and Kaye, Joseph 'Jofish' (2011): Inventive leisure practices: understanding hacking communities as sites of sharing and innovation. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 263-272.

Hacking, tinkering, DIY, and crafts are increasingly popular forms of leisure that have also become growing sites of study in HCI. In this work we take a wide view of the similarities and differences between these practices. We explore a broad spectrum of such activities, which we collectively describe as inventive leisure practices (ILP). We ask how members of various hacking communities make sense of their practice and involvement, and discuss 8 themes we found in common in hackers' practices. We conclude by proposing a working definition for ILPs.

© All rights reserved Wang and Kaye and/or their publisher

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