Publication statistics

Pub. period:1994-1996
Pub. count:4
Number of co-authors:8


Number of publications with 3 favourite co-authors:

Hanspeter Pfister:
Gnter Knittel:
Jrgen Hesser:



Productive colleagues

John C. Goble's 3 most productive colleagues in number of publications:

Ken Hinckley:54
Randy Pausch:31
Hanspeter Pfister:29

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John C. Goble


Publications by John C. Goble (bibliography)

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Pfister, Hanspeter, Knittel, Gnter, Hesser, Jrgen and Goble, John C. (1996): Real-Time Accelerators for Volume Rendering. In: IEEE Visualization 1996 1996. pp. 445-447.

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Goble, John C., Hinckley, Ken, Pausch, Randy F., Snell, John W. and Kassell, Neal F. (1995): Two-Handed Spatial Interface Tools for Neurosurgial Planning. In IEEE Computer, 28 (7) pp. 20-26.

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Hinckley, Ken, Pausch, Randy, Goble, John C. and Kassell, Neal F. (1994): Passive Real-World Interface Props for Neurosurgical Visualization. In: Adelson, Beth, Dumais, Susan and Olson, Judith S. (eds.) Proceedings of the ACM CHI 94 Human Factors in Computing Systems Conference April 24-28, 1994, Boston, Massachusetts. pp. 452-458.

We claim that physical manipulation of familiar real-world objects in the user's real environment is an important technique for the design of three-dimensional user interfaces. These real-world passive interface props are manipulated by the user to specify spatial relationships between interface objects. By unobtrusively embedding free-space position and orientation trackers within the props, we enable the computer to passively observe a natural user dialog in the real world, rather than forcing the user to engage in a contrived dialog in the computer-generated world. We present neurosurgical planning as a driving application and demonstrate the utility of a head viewing prop, a cutting-plane selection prop, and a trajectory selection prop in this domain. Using passive props in this interface exploits the surgeon's existing skills, provides direct action-task correspondence, eliminates explicit modes for separate tools, facilitates natural two-handed interaction, and provides tactile and kinesthetic feedback for the user. Our informal evaluation sessions have shown that with a cursory introduction, neurosurgeons who have never seen the interface can understand and use it without training.

© All rights reserved Hinckley et al. and/or ACM Press

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Hinckley, Ken, Pausch, Randy, Goble, John C. and Kassell, Neal F. (1994): A Survey of Design Issues in Spatial Input. In: Szekely, Pedro (ed.) Proceedings of the 7th annual ACM symposium on User interface software and technology November 02 - 04, 1994, Marina del Rey, California, United States. pp. 213-222.

We present a survey of design issues for developing effective free-space three-dimensional (3D) user interfaces. Our survey is based upon previous work in 3D interaction, our experience in developing free-space interfaces, and our informal observations of test users. We illustrate our design issues using examples drawn from instances of 3D interfaces. For example, our first issue suggests that users have difficulty understanding three-dimensional space. We offer a set of strategies which may help users to better perceive a 3D virtual environment, including the use of spatial references, relative gesture, two-handed interaction, multisensory feedback, physical constraints, and head tracking. We describe interfaces which employ these strategies. Our major contribution is the synthesis of many scattered results, observations, and examples into a common framework. This framework should serve as a guide to researchers or systems builders who may not be familiar with design issues in spatial input. Where appropriate, we also try to identify areas in free-space 3D interaction which we see as likely candidates for additional research. An extended and annotated version of the references list for this paper is available on-line through mosaic at address

© All rights reserved Hinckley et al. and/or ACM Press

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