Publication statistics

Pub. period:2002-2009
Pub. count:8
Number of co-authors:15


Number of publications with 3 favourite co-authors:

Dianne Beer:
Wayne Churaman:
Elizabeth Foss:



Productive colleagues

Jerry Fails's 3 most productive colleagues in number of publications:

Allison Druin:81
Dan R. Olsen Jr:28
Dan R. Olsen:18

Upcoming Courses

go to course
Get Your First Job as a UX or Interaction Designer
go to course
Information Visualization: Getting Dashboards Right
90% booked. Starts in 5 days

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !


Our Latest Books

The Glossary of Human Computer Interaction
by Mads Soegaard and Rikke Friis Dam
start reading
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading

Jerry Fails

Has also published under the name of:
"Jerry Alan Fails"


Publications by Jerry Fails (bibliography)

 what's this?
Edit | Del

Druin, Allison, Foss, Elizabeth, Hatley, Leshell, Golub, Evan, Guha, Mona Leigh, Fails, Jerry and Hutchinson, Hilary (2009): How children search the internet with keyword interfaces. In: Proceedings of ACM IDC09 Interaction Design and Children 2009. pp. 89-96.

Children are among the most frequent users of the Internet, yet searching and browsing the web can present many challenges. Studies over the past two decades on how children search were conducted with finite and pre-determined content found in CD-ROM applications, online digital libraries, and web directories. However, with the current popularity of the open Internet and keyword-based interfaces for searching it, more critical analysis of the challenges children face today is needed. This paper presents the findings of our initial study to understand how children ages 7, 9, and 11 search the Internet using keyword interfaces in the home. Our research has revealed that although today's children have been exposed to computers for most of their lives, spelling, typing, query formulation, and deciphering results are all still potential barriers to finding the information they need.

© All rights reserved Druin et al. and/or ACM Press

Edit | Del

Chipman, Gene, Druin, Allison, Beer, Dianne, Fails, Jerry, Guha, Mona Leigh and Simms, Sante (2006): A case study of tangible flags: a collaborative technology to enhance field trips. In: Proceedings of ACM IDC06: Interaction Design and Children 2006. pp. 1-8.

This paper describes research that investigates the use of a technology designed to support young children's collaborative artifact creation in outdoor environments. Collaboration while creating knowledge artifacts is an important part of children's learning, yet it can be limited while exploring outdoors. The construction of a joint representation often occurs in the classroom after the experience, where further investigation and observation of the environment is not possible. This paper describes a research study where collaborative technology was developed, used by children, and evaluated in an authentic setting -- a U.S. National Park.

© All rights reserved Chipman et al. and/or ACM Press

Edit | Del

Fails, Jerry, Druin, Allison, Guha, Mona Leigh, Chipman, Gene, Simms, Sante and Churaman, Wayne (2005): Child's play: a comparison of desktop and physical interactive environments. In: Proceedings of ACM IDC05: Interaction Design and Children 2005. pp. 48-55.

The importance of play in young children's lives cannot be minimized. From teddy bears to blocks, children's experiences with the tools of play can impact their social, emotional, physical, and cognitive development. Today, the tools of play include desktop computers and computer-enhanced physical environments. In this paper, we consider the merits of desktop and physical environments for young children (4-6 years old), by comparing the same content-infused game in both contexts. Both quantitative and qualitative methods are used for data collection and analysis.

© All rights reserved Fails et al. and/or ACM Press

Edit | Del

Jr., Dan R. Olsen,, Taufer, Trent and Fails, Jerry (2004): ScreenCrayons: annotating anything. In: Proceedings of the 2004 ACM Symposium on User Interface Software and Technology 2004. pp. 165-174.

ScreenCrayons is a system for collecting annotations on any type of document or visual information from any application. The basis for the system is a screen capture upon which the user can highlight the relevant portions of the image. The user can define any number of topics for organizing notes. Each topic is associated with a highlighting \"crayon.\" In addition the user can supply annotations in digital ink or text. Algorithms are described that summarize captured images based on the highlight strokes so as to provide overviews of many annotations as well as being able to \"zoom in\" on particular information about a given note and the context of that note.

© All rights reserved Jr. et al. and/or ACM Press

Edit | Del

Guha, Mona Leigh, Druin, Allison, Chipman, Gene, Fails, Jerry, Simms, Sante and Farber, Allison (2004): Mixing ideas: a new technique for working with young children as design partners. In: Proceedings of ACM IDC04: Interaction Design and Children 2004. pp. 35-42.

This paper sets forth a new technique for working with young children as design partners. Mixing ideas is presented as an additional Cooperative Inquiry design technique used to foster effective collaboration with young children (ages 4-6). The method emerged from our work with children on the Classroom of the Future project at the University of Maryland. A case study of this work is presented along with the implications of this method for future research.

© All rights reserved Guha et al. and/or ACM Press

Edit | Del

Fails, Jerry and Olsen, Dan R. (2003): A design tool for camera-based interaction. In: Cockton, Gilbert and Korhonen, Panu (eds.) Proceedings of the ACM CHI 2003 Human Factors in Computing Systems Conference April 5-10, 2003, Ft. Lauderdale, Florida, USA. pp. 449-456.

Edit | Del

Fails, Jerry and Olsen Jr, Dan R. (2003): Interactive machine learning. In: Johnson, Lewis and Andre, Elisabeth (eds.) International Conference on Intelligent User Interfaces 2003 January 12-15, 2003, Miami, Florida, USA. pp. 39-45.

Perceptual user interfaces (PUIs) are an important part of ubiquitous computing. Creating such interfaces is difficult because of the image and signal processing knowledge required for creating classifiers. We propose an interactive machine-learning (IML) model that allows users to train, classify/view and correct the classifications. The concept and implementation details of IML are discussed and contrasted with classical machine learning models. Evaluations of two algorithms are also presented. We also briefly describe Image Processing with Crayons (Crayons), which is a tool for creating new camera-based interfaces using a simple painting metaphor. The Crayons tool embodies our notions of interactive machine learning.

© All rights reserved Fails and Olsen Jr and/or ACM Press

Edit | Del

Fails, Jerry and Olsen Jr, Dan R. (2002): Light widgets: interacting in every-day spaces. In: Gil, Yolanda and Leake, David (eds.) International Conference on Intelligent User Interfaces 2002 January 13-16, 2002, San Francisco, California, USA. pp. 63-69.

This paper describes a system for ubiquitous interaction that does not require users to carry any physical devices. In this system, the environment is instrumented with camera/processor combinations that watch users while protecting their privacy. Any visible surface can be turned into an interactive widget triggered by skin-colored objects. Light widgets are tied to the XWeb cross-modal interaction platform to empower them with interactive feedback.

© All rights reserved Fails and Olsen Jr and/or ACM Press

Add publication
Show list on your website

Join our community and advance:




Join our community!

Page Information

Page maintainer: The Editorial Team