Author: Jeffrey Jacobson

Publications

Publication period start: 2005
Number of co-authors: 14

Co-authors

Number of publications with favourite co-authors
Jean-Luc Lugrin
2
Marc Cavazza
2
Michael Lewis
2

Productive Colleagues

Most productive colleagues in number of publications
Michael Lewis
36
Marc Cavazza
51
Larry F. Hodges
54

Publications

Jacobson, Jeffrey, Lewis, Michael (2005): Game Engine Virtual Reality with CaveUT. In IEEE Computer, 38 (4) pp. 79-82. https://doi.ieeecomputersociety.org/10.1109/MC.2005.126

Cavazza, Marc, Lugrin, Jean-Luc, Hartley, Simon, Renard, Marc Le, Nandi, Alok, Jacobson, Jeffrey, Crooks, Sean (2005): Intelligent virtual environments for virtual reality art. In Computers & Graphics, 29 (6) pp. 852-861. https://dx.doi.org/10.1016/j.cag.2005.09.002

Jacobson, Jeffrey, Hwang, Zimmy (2002): Unreal tournament for immersive interactive theater. In Communications of the ACM, 45 (1) pp. 39-42. https://dl.acm.org/doi/10.1145/502269.502292

Lewis, Michael, Jacobson, Jeffrey (2002): Game engines in scientific research - Introduction. In Communications of the ACM, 45 (1) pp. 27-31. https://dl.acm.org/doi/10.1145/502269.502288

Jacobson, Jeffrey, Renard, Marc Le, Lugrin, Jean-Luc, Cavazza, Marc (2005): The CaveUT system: immersive entertainment based on a game engine. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 184-187. https://doi.acm.org/10.1145/1178477.1178503

Jacobson, Jeffrey, Redfern, Mark S., Furman, Joseph M., Whitney, Susan L., Sparto, Patrick J., Wilson, Jeffrey B., Hodges, Larry F. (2001): Balance NAVE: a virtual reality facility for research and rehabilitation of balance disord. In: VRST 2001 , 2001, . pp. 103-109. https://doi.acm.org/10.1145/505008.505027

Jacobson, Jeffrey (2003): Common Office Equipment and CaveUT Make a Cheap Portable Cave. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 311. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820311abs.htm

Jacobson, Jeffrey (2003): Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC clus. In: SI3D 2003 , 2003, . pp. 221-222. https://doi.acm.org/10.1145/641480.641524