Publication statistics

Pub. period:2009-2011
Pub. count:4
Number of co-authors:7


Number of publications with 3 favourite co-authors:

Henry Holtzman:
Mitchel Resnick:
W. Keith Edwards:



Productive colleagues

Jee Yeon Hwang's 3 most productive colleagues in number of publications:

W. Keith Edwards:62
Mitchel Resnick:20
Derek F. Reilly:9

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Jee Yeon Hwang


Publications by Jee Yeon Hwang (bibliography)

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Hwang, Jee Yeon, Holtzman, Henry and Resnick, Mitchel (2011): Dual-space drawing: designing an interface to support creative and reflective drawing experiences. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1921-1926.

Dual-Space Drawing is an interface that enables children to express their drawing ideas in both the digital and real worlds. It supports creative and reflective drawing experiences using two layers: a transparent layer and a screen layer. The interface takes a user's drawing movements on the transparent display unobtrusively and then projects the movements on the screen display while presenting the user-selected multimedia components. Dual-Space Drawing lets users interact with motion graphics on a mirror-like display. In the process of designing the self-projected scenes and creating digital contents, children can express themselves and embody their ideas. While designing a digital object, a user's response to the object creates a new relationship to the object in connection with the user's self-reflection/projection. In this way, Dual-Space Drawing integrates the user's drawing activity with expressive interaction.

© All rights reserved Hwang et al. and/or their publisher

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Hwang, Jee Yeon (2010): DynamiCross: dynamic representation and sharing of information with flexible cross-reality interactions. In: Proceedings of DIS10 Designing Interactive Systems 2010. pp. 400-403.

In this paper, the author presents DynamiCross, a system that enables users to dynamically represent and share information in cross-reality. Recently, designers and meeting attendees have enhanced engagement through a multiple display environments (MDE) [2, 5], which include not only personal objects, such as papers and laptops, but also shared objects, such as large displays, to provide collaborators with a virtual workspace. In this paper, the author describes how DynamiCross can support the user's individual or collaborative information handling with its cross-reality interfaces and multiple displays. In addition, when a user's personal material is placed on a large display, the display becomes a multilayer display that uses augmented reality (AR) technology to show digital contents of the personal object. The author introduces three major functions of the system to explain these capabilities which could be beneficial to similar research on cross-reality collaborations and paper interactions.

© All rights reserved Hwang and/or his/her publisher

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Reilly, Derek F., Rouzati, Hafez, Wu, Andy, Hwang, Jee Yeon, Brudvik, Jeremy and Edwards, W. Keith (2010): TwinSpace: an infrastructure for cross-reality team spaces. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 119-128.

We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support deep connectivity and flexible mappings between virtual and real spaces to effectively support collaboration. This is achieved through a robust connectivity layer linking heterogeneous collections of physical and virtual devices and services, and a centralized service to manage and control mappings between physical and virtual. In this paper we motivate and present the architecture of TwinSpace, discuss our experiences and lessons learned in building a generic framework for collaborative cross-reality, and illustrate the architecture using two implemented examples that highlight its flexibility and range, and its support for rapid prototyping.

© All rights reserved Reilly et al. and/or their publisher

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Hwang, Jee Yeon (2009): MobileAct: applying mobile design and kinetic art to an interactive visualization tool. In: Proceedings of the 2009 Conference on Creativity and Cognition 2009. pp. 379-380.

MobileAct is an interactive visualization tool that enables users to create their own visualizations and integrate visualized information into their daily tasks. It provides a novel interaction mechanism in which the mobile, one of the most well-known kinetic art forms, is used as an interactive visualization. The mobile structure transparently presents contextually relevant, balanced, and user-specific information through its key features, connectivity, and equilibrium. MobileAct's connected frame allows for visualization of hierarchical or relative information. Users can set structures and balancing factors of their data components based on their importance or frequency level. Using its balancing and scalable capabilities, users can obtain reflective feedback regarding their data patterns. The applications of MobileAct are designed and presented to describe its implementation details. Lastly, this paper suggests how MobileAct can be improved and how its design pattern will benefit future interactive visualizations.

© All rights reserved Hwang and/or his/her publisher

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