Author: Helen Nissenbaum

Publications

Publication period start: 2006
Number of co-authors: 5

Co-authors

Number of publications with favourite co-authors
Yochai Benkler
1
Mary Flanagan
2
Lucas D. Introna
2

Productive Colleagues

Most productive colleagues in number of publications
Mary Flanagan
5
Yochai Benkler
5
Batya Friedman
34

Publications

Benkler, Yochai, Nissenbaum, Helen (2006): Commons-based Peer Production and Virtue. In The Journal of Political Philosophy, 14 (4) pp. 394–419. https://pages.uoregon.edu/koopman/courses_readings/phil123-net/knowledge/benkler_nissenbaum_commons.pdf

Nissenbaum, Helen (2001): How Computer Systems Embody Values. In IEEE Computer, 34 (3) pp. 118-120. https://csdl.computer.org/comp/mags/co/2001/03/r3120abs.htm

Introna, Lucas D., Nissenbaum, Helen (2000): Defining the Web: The Politics of Search Engines. In IEEE Computer, 33 (1) pp. 54-62. https://csdl.computer.org/comp/mags/co/2000/01/r1054abs.htm

Introna, Lucas D., Nissenbaum, Helen (2000): Shaping the Web: Why the Politics of Search Engines Matters. In The Information Society, 16 (3) pp. . https://www.indiana.edu/~tisj/readers/abstracts/16/16-3%20Introna.html

Nissenbaum, Helen (1999): The Meaning of Anonymity in an Information Age. In The Information Society, 15 (2) pp. . https://www.indiana.edu/~tisj/readers/abstracts/15/15-2%20Nissenbaum.html

Friedman, Batya, Nissenbaum, Helen (1996): Bias in Computer Systems. In ACM Transactions on Information Systems, 14 (3) pp. 330-347. https://www.acm.org/pubs/articles/journals/tois/1996-14-3/p330-friedman/p330-friedman.pdf

Nissenbaum, Helen (1994): Computing and Accountability. In Communications of the ACM, 37 (1) pp. 72-80.

Flanagan, Mary, Nissenbaum, Helen (2007): A game design methodology to incorporate social activist themes. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems , 2007, . pp. 181-190. https://doi.acm.org/10.1145/1240624.1240654

Flanagan, Mary, Howe, Daniel C., Nissenbaum, Helen (2005): Values at play: design tradeoffs in socially-oriented game design. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems , 2005, . pp. 751-760. https://doi.acm.org/10.1145/1054972.1055076