Author: Glenda Revelle

Publications

Publication period start: 2011
Number of co-authors: 40

Co-authors

Number of publications with favourite co-authors
Hiroshi Horii
4
Koichi Mori
4
Mirjana Spasojevic
4

Productive Colleagues

Most productive colleagues in number of publications
Benjamin B. Bederson
70
Allison Druin
81
Yvonne Rogers
99

Publications

Revelle, Glenda (2003): Educating via entertainment media: the Sesame Workshop approach. In Computers in Entertainment, 1 (1) pp. 16. https://dl.acm.org/doi/10.1145/950566.950590

Druin, Allison, Revelle, Glenda, Bederson, Benjamin B., Hourcade, Juan Pablo, Farber, Allison, Lee, Juhyun, Campbell, Dana (2003): A collaborative digital library for children. In J. Comp. Assisted Learning, 19 (2) pp. 239-248. https://dx.doi.org/10.1046/j.0266-4909.2003.00024.x

Revelle, Glenda, Zuckerman, Oren, Druin, Allison, Bolas, Mark (2005): Tangible user interfaces for children. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems , 2005, . pp. 2051-2052. https://doi.acm.org/10.1145/1056808.1057095

Druin, Allison, Cavallo, David, Fabian, Christopher, Bederson, Benjamin B., Revelle, Glenda, Rogers, Yvonne, Gray, Jim (2009): Mobile technologies for the world\'s children. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 3297-3300. https://doi.acm.org/10.1145/1520340.1520473

Gilutz, Shuli, Black, John B., Buckleitner, Warren, Revelle, Glenda, Drell, Jordana, Traylor, Scott, Fisch, Shalom N. (2007): The Roles of Experience, Motivation, Cognitive and Motor Development on Young Children\'s . In: Society for Reserach in Child Development Biennial Meeting , 2007, Boston, MA, USA.

Revelle, Glenda, Reardon, Emily, Green, Makeda Mays, Betancourt, Jeanette, Kotler, Jennifer (2007): The Use of Mobile Phones to Support Children\'s Literacy Learning. In: Kort, Yvonne de, IJsselsteijn, Wijnand, Midden, Cees J. H., Eggen, Berry, Fogg, B. J. (eds.) PERSUASIVE 2007 - Persuasive Technology, Second International Conference on Persuasive Technology April 26-27, 2007, Palo Alto, CA, USA. pp. 253-258. https://dx.doi.org/10.1007/978-3-540-77006-0_31

Revelle, Glenda, Reardon, Emily (2009): Designing and testing mobile interfaces for children. In: Proceedings of ACM IDC09 Interaction Design and Children , 2009, . pp. 329-332. https://doi.acm.org/10.1145/1551788.1551876

Raffle, Hayes, Ballagas, Rafael, Revelle, Glenda, Horii, Hiroshi, Follmer, Sean, Go, Janet, Reardon, Emily, Mori, Koichi, Kaye, Joseph Jofish, Spasojevic, Mirjana (2010): Family story play: reading with young children (and Elmo) over a distance. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 1583-1592. https://doi.acm.org/10.1145/1753326.1753563

Revelle, Glenda, Fenwick-Naditch, Ashley, Kronenberger, Liz, Mays-Green, Makeda (2010): CHI 2010 special interest group: creating prosocial media for children. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 3185-3188. https://doi.acm.org/10.1145/1753846.1753952

Raffle, Hayes, Revelle, Glenda, Mori, Koichi, Ballagas, Rafael, Buza, Kyle, Horii, Hiroshi, Kaye, Joseph, Cook, Kristin, Freed, Natalie, Go, Janet, Spasojevic, Mirjana (2011): Hello, is grandma there? let's read! StoryVisit: family video chat and connected e-books. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 1195-1204. https://dx.doi.org/10.1145/1978942.1979121

Raffle, Hayes, Ballagas, Rafael, Revelle, Glenda, Mori, Koichi, Horii, Hiroshi, Paretti, Chris, Spasojevic, Mirjana (2011): Pop goes the cell phone: asynchronous messaging for preschoolers. In: Proceedings of ACM IDC11 Interaction Design and Children , 2011, . pp. 99-108. https://dx.doi.org/10.1145/1999030.1999042

Ballagas, Rafael, Revelle, Glenda, Buza, Kyle, Horii, Hiroshi, Mori, Koichi, Raffle, Hayes, Spasojevic, Mirjana, Go, Janet, Cook, Kristin, Reardon, Emily, Tsai, Yun-Ta, Paretti, Christopher (2011): Electric Agents: combining television and mobile phones for an educational game. In: Proceedings of ACM IDC11 Interaction Design and Children , 2011, . pp. 227-230. https://dx.doi.org/10.1145/1999030.1999068