Number of co-authors:11
Number of publications with 3 favourite co-authors:Shuangxi Huang:Hui Liang:Yingfeng Zhang:
Feng Wang's 3 most productive colleagues in number of publications:Pourang Irani:44Xiang Cao:31Xiangshi Ren:25
go to course
Gestalt Psychology and Web Design: The Ultimate Guide
Starts the day after tomorrow !
go to course
The Psychology of Online Sales: The Beginner's Guide
89% booked. Starts in 6 days
Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess
User Experience and Experience Design !
Our Latest Books
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Publications by Feng Wang (bibliography)
Wang, Feng, Huang, Shuangxi, Liang, Hui, Zhang, Yingfeng and Lin, Huiping (2010): Design for Service-Oriented Collaborative Design and Manufacturing Platform. In: Luo, Yuhua (ed.) Cooperative Design, Visualization, and Engineering - 7th International Conference - CDVE 2010 Calvia, Mallorca, Spain, 2010, September 19-22. pp. 133-139. Available online
Wang, Feng and Ren, Xiangshi (2009): Empirical evaluation for finger input properties in multi-touch interaction. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 1063-1072. Available online
Current multi-touch interaction techniques typically only use the x-y coordinates of the human finger's contact with the screen. However, when fingers contact a touch-sensitive surface, they usually approach at an angle and cover a relatively large 2D area instead of a precise single point. In this paper, a Frustrated Total Internal Reflection (FTIR) based multi-touch device is used to collect the finger imprint data. We designed a series of experiments to explore human finger input properties and identified several useful properties such as contact area, contact shape and contact orientation which can be exploited to improve the performance of multi-touch selecting and pointing tasks. Based on the experimental results, we discuss some implications for the design of human finger input interfaces and propose several design prototypes which incorporate these implications. A set of raw data and several concrete recommendations which are useful for the research community are also presented.
© All rights reserved Wang and Ren and/or ACM Press
Wang, Feng, Cao, Xiang, Ren, Xiangshi and Irani, Pourang (2009): Detecting and leveraging finger orientation for interaction with direct-touch surfaces. In: Proceedings of the ACM Symposium on User Interface Software and Technology 2009. pp. 23-32. Available online
Current interactions on direct-touch interactive surfaces are often modeled based on properties of the input channel that are common in traditional graphical user interfaces (GUI) such as x-y coordinate information. Leveraging additional information available on the surfaces could potentially result in richer and novel interactions. In this paper we specifically explore the role of finger orientation. This property is typically ignored in touch-based interactions partly because of the ambiguity in determining it solely from the contact shape. We present a simple algorithm that unambiguously detects the directed finger orientation vector in real-time from contact information only, by considering the dynamics of the finger landing process. Results of an experimental evaluation show that our algorithm is stable and accurate. We then demonstrate how finger orientation can be leveraged to enable novel interactions and to infer higher-level information such as hand occlusion or user position. We present a set of orientation-aware interaction techniques and widgets for direct-touch surfaces.
© All rights reserved Wang et al. and/or their publisher
Wang, Feng, Jiang, Yu-Gang and Ngo, Chong-Wah (2008): Video event detection using motion relativity and visual relatedness. In: El-Saddik, Abdulmotaleb, Vuong, Son, Griwodz, Carsten, Bimbo, Alberto Del, Candan, K. Selcuk and Jaimes, Alejandro (eds.) Proceedings of the 16th International Conference on Multimedia 2008 October 26-31, 2008, Vancouver, British Columbia, Canada. pp. 239-248. Available online
Wang, Feng and Huang, Hexiao (2005): Agent-based model of web-learning. In: Li, Qi and Liang, Ting-Peng (eds.) Proceedings of the 7th International Conference on Electronic Commerce - ICEC 2005 August 15-17, 2005, Xian, China. pp. 762-764. Available online
Wang, Feng, Ngo, Chong-Wah and Pong, Ting-Chuen (2005): Exploiting self-adaptive posture-based focus estimation for lecture video editing. In: Zhang, Hongjiang, Chua, Tat-Seng, Steinmetz, Ralf, Kankanhalli, Mohan S. and Wilcox, Lynn (eds.) Proceedings of the 13th ACM International Conference on Multimedia November 6-11, 2005, Singapore. pp. 327-330. Available online
Wang, Feng, Ngo, Chong-Wah and Pong, Ting-Chuen (2003): Synchronization of lecture videos and electronic slides by video text analysis. In: Rowe, Lawrence A., Vin, Harrick M., Plagemann, Thomas, Shenoy, Prashant J. and Smith, John R. (eds.) Proceedings of the Eleventh ACM International Conference on Multimedia November 2-8, 2003, Berkeley, CA, USA. pp. 315-318. Available online
Join our community and advance:
Page maintainer: The Editorial Team